/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/guildhandler.h"
#include "actorspritemanager.h"
#include "guild.h"
#include "event.h"
#include "localplayer.h"
#include "log.h"
#include "playerinfo.h"
#include "gui/socialwindow.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/gui/guildtab.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::GuildHandler *guildHandler;
namespace TmwAthena
{
GuildTab *guildTab = 0;
Guild *taGuild;
bool showBasicInfo(false);
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] =
{
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_POSITION_INFO,
SMSG_GUILD_MEMBER_LOGIN,
SMSG_GUILD_MASTER_OR_MEMBER,
SMSG_GUILD_BASIC_INFO,
SMSG_GUILD_ALIANCE_INFO,
SMSG_GUILD_MEMBER_LIST,
SMSG_GUILD_POS_NAME_LIST,
SMSG_GUILD_POS_INFO_LIST,
SMSG_GUILD_POSITION_CHANGED,
SMSG_GUILD_MEMBER_POS_CHANGE,
SMSG_GUILD_EMBLEM,
SMSG_GUILD_SKILL_INFO,
SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_LEAVE,
SMSG_GUILD_EXPULSION,
SMSG_GUILD_EXPULSION_LIST,
SMSG_GUILD_MESSAGE,
SMSG_GUILD_SKILL_UP,
SMSG_GUILD_REQ_ALLIANCE,
SMSG_GUILD_REQ_ALLIANCE_ACK,
SMSG_GUILD_DEL_ALLIANCE,
SMSG_GUILD_OPPOSITION_ACK,
SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
delete guildTab;
guildTab = 0;
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
DEBUGLOG("guild message");
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
{
int flag = msg.readInt8();
if (flag == 0)
{
// Success
SERVER_NOTICE(_("Guild created."))
}
else if (flag == 1)
{
// Already in a guild
SERVER_NOTICE(_("You are already in guild."))
}
else if (flag == 2)
{
// Unable to make (likely name already in use)
SERVER_NOTICE(_("You are already in guild."))
}
else if (flag == 3)
{
// Emperium check failed
SERVER_NOTICE(_("Emperium check failed."))
}
else
{
// Unknown response
SERVER_NOTICE(_("Unknown server response."))
}
}
break;
case SMSG_GUILD_POSITION_INFO:
{
int guildId = msg.readInt32();
int emblem = msg.readInt32();
int posMode = msg.readInt32();
msg.readInt32(); // Unused
msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
Guild *g = Guild::getGuild(static_cast(guildId));
if (!g)
break;
g->setName(guildName);
g->setEmblemId(emblem);
if (!taGuild)
taGuild = g;
if (!guildTab && chatWindow)
{
guildTab = new GuildTab();
if (player_node)
player_node->addGuild(taGuild);
memberList(guildId);
}
if (player_node)
{
player_node->setGuild(g);
player_node->setGuildName(g->getName());
}
logger->log("Guild position info: %d %d %d %s\n", guildId,
emblem, posMode, guildName.c_str());
}
break;
case SMSG_GUILD_MEMBER_LOGIN:
{
int accountId = msg.readInt32(); // Account ID
int charId = msg.readInt32(); // Char ID
int online = msg.readInt32(); // Flag
if (taGuild)
{
GuildMember *m = taGuild->getMember(accountId, charId);
if (m)
m->setOnline(online);
}
break;
}
case SMSG_GUILD_MASTER_OR_MEMBER:
msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
break;
case SMSG_GUILD_BASIC_INFO:
{
int guildId = msg.readInt32(); // Guild ID
int level = msg.readInt32(); // Guild level
int members = msg.readInt32(); // 'Connect member'
int maxMembers = msg.readInt32(); // 'Max member'
int avgLevel = msg.readInt32(); // Average level
int exp = msg.readInt32(); // Exp
int nextExp = msg.readInt32(); // Next exp
msg.skip(16); // unused
std::string name = msg.readString(24); // Name
std::string master = msg.readString(24); // Master's name
std::string castle = msg.readString(20); // Castles
// (ie: "Six Castles" or "None Taken")
if (guildTab && showBasicInfo)
{
showBasicInfo = false;
guildTab->chatLog(strprintf(
_("Guild name: %s"), name.c_str()), BY_SERVER);
guildTab->chatLog(strprintf(
_("Guild master: %s"), master.c_str()), BY_SERVER);
guildTab->chatLog(strprintf(
_("Guild level: %d"), level), BY_SERVER);
guildTab->chatLog(strprintf(
_("Online members: %d"), members), BY_SERVER);
guildTab->chatLog(strprintf(
_("Max members: %d"), maxMembers), BY_SERVER);
guildTab->chatLog(strprintf(
_("Average level: %d"), avgLevel), BY_SERVER);
guildTab->chatLog(strprintf(
_("Guild exp: %d"), exp), BY_SERVER);
guildTab->chatLog(strprintf(
_("Guild next exp: %d"), nextExp), BY_SERVER);
guildTab->chatLog(strprintf(
_("Guild castle: %s"), castle.c_str()), BY_SERVER);
}
Guild *g = Guild::getGuild(static_cast(guildId));
if (!g)
break;
g->setName(name);
}
break;
case SMSG_GUILD_ALIANCE_INFO:
{
int length = msg.readInt16();
int count = (length - 4) / 32;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // 'Opposition'
msg.readInt32(); // Other guild ID
msg.readString(24); // Other guild name
}
}
break;
case SMSG_GUILD_MEMBER_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 104;
if (!taGuild)
{
logger->log1("!taGuild");
break;
}
taGuild->clearMembers();
for (int i = 0; i < count; i++)
{
int id = msg.readInt32(); // Account ID
int charId = msg.readInt32(); // Char ID
msg.readInt16(); // Hair
msg.readInt16(); // Hair color
int gender = msg.readInt16(); // Gender
int race = msg.readInt16(); // Class
int level = msg.readInt16(); // Level
int exp = msg.readInt32(); // Exp
int online = msg.readInt32(); // Online
int pos = msg.readInt32(); // Position
msg.skip(50); // unused
std::string name = msg.readString(24); // Name
GuildMember *m = taGuild->addMember(id, charId, name);
if (m)
{
m->setOnline(online);
m->setID(id);
m->setCharId(charId);
if (!gender)
m->setGender(GENDER_FEMALE);
else if (gender == 1)
m->setGender(GENDER_MALE);
else
m->setGender(GENDER_UNSPECIFIED);
m->setLevel(level);
m->setExp(exp);
m->setPos(pos);
m->setRace(race);
// m->setDisplayBold(!pos);
if (actorSpriteManager)
{
Being *being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
being->setGuildName(taGuild->getName());
if (being->getLevel() != level)
{
being->setLevel(level);
being->updateName();
}
}
}
}
}
taGuild->sort();
if (actorSpriteManager)
{
actorSpriteManager->updatePlayerGuild();
actorSpriteManager->updatePlayerColors();
}
}
break;
case SMSG_GUILD_POS_NAME_LIST:
{
if (!taGuild)
{
logger->log1("!taGuild");
break;
}
int length = msg.readInt16();
int count = (length - 4) / 28;
for (int i = 0; i < count; i++)
{
int id = msg.readInt32(); // ID
std::string name = msg.readString(24); // Position name
taGuild->addPos(id, name);
}
}
break;
case SMSG_GUILD_POS_INFO_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 16;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
}
}
break;
case SMSG_GUILD_POSITION_CHANGED:
msg.readInt16(); // Always 44
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
msg.readString(24); // Name
break;
case SMSG_GUILD_MEMBER_POS_CHANGE:
{
msg.readInt16(); // Always 16
int accountId = msg.readInt32(); // Account ID
int charId = msg.readInt32(); // Char ID
int pos = msg.readInt32(); // Position
if (taGuild)
{
GuildMember *m = taGuild->getMember(accountId, charId);
if (m)
m->setPos(pos);
}
break;
}
case SMSG_GUILD_EMBLEM:
{
int length = msg.readInt16();
msg.readInt32(); // Guild ID
msg.readInt32(); // Emblem ID
msg.skip(length - 12); // Emblem data (unknown format)
}
break;
case SMSG_GUILD_SKILL_INFO:
{
int length = msg.readInt16();
int count = (length - 6) / 37;
msg.readInt16(); // 'Skill point'
for (int i = 0; i < count; i++)
{
msg.readInt16(); // ID
msg.readInt16(); // 'Info' (unknown atm)
msg.readInt16(); // unused
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.skip(24); // unused
msg.readInt8(); // Can be increased
}
}
break;
case SMSG_GUILD_NOTICE:
{
std::string msg1 = msg.readString(60); // Mes1
std::string msg2 = msg.readString(120); // Mes2
if (guildTab)
{
guildTab->chatLog(msg1, BY_SERVER);
guildTab->chatLog(msg2, BY_SERVER);
}
break;
}
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
if (socialWindow)
socialWindow->showGuildInvite(guildName, guildId, "");
break;
}
case SMSG_GUILD_INVITE_ACK:
{
int flag = msg.readInt8();
if (!guildTab)
break;
switch (flag)
{
case 0:
guildTab->chatLog(_("Could not inivte user to guild."),
BY_SERVER);
break;
case 1:
guildTab->chatLog(_("User rejected guild invite."),
BY_SERVER);
break;
case 2:
guildTab->chatLog(_("User is now part of your guild."),
BY_SERVER);
break;
case 3:
guildTab->chatLog(_("Your guild is full."),
BY_SERVER);
break;
default:
guildTab->chatLog(_("Unknown guild invite response."),
BY_SERVER);
break;
}
}
break;
case SMSG_GUILD_LEAVE:
{
std::string nick = msg.readString(24); // Name
std::string message = msg.readString(40); // Message
if (taGuild)
taGuild->removeMember(nick);
if (player_node && nick == player_node->getName())
{
if (taGuild)
{
taGuild->removeFromMembers();
taGuild->clearMembers();
}
SERVER_NOTICE(_("You have left the guild."))
delete guildTab;
guildTab = 0;
if (socialWindow && taGuild)
socialWindow->removeTab(taGuild);
if (actorSpriteManager)
actorSpriteManager->updatePlayerColors();
}
else
{
if (guildTab)
{
guildTab->chatLog(strprintf(
_("%s has left your guild."),
nick.c_str()), BY_SERVER);
}
if (actorSpriteManager)
{
Being *b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
b->clearGuilds();
if (taGuild)
taGuild->removeMember(nick);
}
}
break;
}
case SMSG_GUILD_EXPULSION:
{
std::string nick = msg.readString(24); // Name (of expulsed?)
std::string message = msg.readString(40); // Message
msg.skip(24); // unused ("dummy")
if (taGuild)
taGuild->removeMember(nick);
if (player_node && nick == player_node->getName())
{
if (taGuild)
{
taGuild->removeFromMembers();
taGuild->clearMembers();
}
SERVER_NOTICE(_("You was kicked from guild."));
delete guildTab;
guildTab = 0;
if (socialWindow && taGuild)
socialWindow->removeTab(taGuild);
if (actorSpriteManager)
actorSpriteManager->updatePlayerColors();
}
else
{
if (guildTab)
{
guildTab->chatLog(strprintf(
_("%s has kicked from your guild."),
nick.c_str()), BY_SERVER);
}
if (actorSpriteManager)
{
Being *b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
b->clearGuilds();
if (taGuild)
taGuild->removeMember(nick);
}
}
break;
}
case SMSG_GUILD_EXPULSION_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 88;
for (int i = 0; i < count; i++)
{
msg.readString(24); // Name (of expulsed?)
msg.readString(24); // 'Acc' (name of expulser?)
msg.readString(24); // Message
}
}
break;
case SMSG_GUILD_MESSAGE:
{
int msgLength = msg.readInt16() - 4;
if (msgLength <= 0)
return;
if (guildTab)
{
std::string chatMsg = msg.readString(msgLength);
std::string::size_type pos = chatMsg.find(" : ", 0);
if (pos != std::string::npos)
{
std::string sender_name = ((pos == std::string::npos)
? "" : chatMsg.substr(0, pos));
chatMsg.erase(0, pos + 3);
trim(chatMsg);
guildTab->chatLog(sender_name, chatMsg);
}
else
{
guildTab->chatLog(chatMsg);
}
}
}
break;
case SMSG_GUILD_SKILL_UP:
msg.readInt16(); // Skill ID
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.readInt8(); // unused? (always 1)
break;
case SMSG_GUILD_REQ_ALLIANCE:
msg.readInt32(); // Account ID
msg.readString(24); // Name
break;
case SMSG_GUILD_REQ_ALLIANCE_ACK:
msg.readInt32(); // Flag
break;
case SMSG_GUILD_DEL_ALLIANCE:
msg.readInt32(); // Guild ID
msg.readInt32(); // Flag
break;
case SMSG_GUILD_OPPOSITION_ACK:
msg.readInt8(); // Flag
break;
case SMSG_GUILD_BROKEN:
msg.readInt32(); // Flag
break;
default:
break;
}
}
void GuildHandler::create(const std::string &name)
{
MessageOut msg(CMSG_GUILD_CREATE);
msg.writeInt32(0); // Unused
msg.writeString(name, 24);
}
void GuildHandler::invite(int guildId A_UNUSED,
const std::string &name A_UNUSED)
{
if (!actorSpriteManager)
return;
Being* being = actorSpriteManager->findBeingByName(name, Being::PLAYER);
if (being)
{
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
}
void GuildHandler::invite(int guildId A_UNUSED, Being *being)
{
if (!being)
return;
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
void GuildHandler::inviteResponse(int guildId, bool response)
{
MessageOut msg(CMSG_GUILD_INVITE_REPLY);
msg.writeInt32(guildId);
msg.writeInt8(response);
msg.writeInt8(0); // Unused
msg.writeInt16(0); // Unused
}
void GuildHandler::leave(int guildId)
{
if (!player_node)
return;
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(player_node->getId()); // Account ID
msg.writeInt32(PlayerInfo::getCharId()); // Char ID
msg.writeString("", 40); // Message
}
void GuildHandler::kick(GuildMember *member, std::string reason)
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_EXPULSION);
msg.writeInt32(member->getGuild()->getId());
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId A_UNUSED, const std::string &text)
{
if (!player_node)
return;
std::string str = player_node->getName() + " : " + text;
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(static_cast(str.size() + 4));
msg.writeString(str, static_cast(str.length()));
}
void GuildHandler::memberList(int guildId A_UNUSED)
{
// TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(1); // Request member list
}
void GuildHandler::info(int guildId A_UNUSED)
{
// TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
showBasicInfo = true;
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(0); // Request basic info
}
void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS);
msg.writeInt16(16); // size less then 16 <= 4 + 12
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeInt32(level); // pos
}
void GuildHandler::requestAlliance(int guildId A_UNUSED,
int otherGuildId A_UNUSED)
{
// TODO
}
void GuildHandler::requestAllianceResponse(int guildId A_UNUSED,
int otherGuildId A_UNUSED,
bool response A_UNUSED)
{
// TODO
}
void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED)
{
// TODO
}
void GuildHandler::changeNotice(int guildId, std::string msg1,
std::string msg2)
{
MessageOut msg(CMSG_GUILD_CHANGE_NOTICE);
msg.writeInt32(guildId);
msg.writeString(msg1, 60); // msg1
msg.writeString(msg2, 120); // msg2
}
bool GuildHandler::isSupported()
{
return true;
}
} // namespace TmwAthena