/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WIDGETS_SKILLLISTBOX_H
#define GUI_WIDGETS_SKILLLISTBOX_H
#include "const/resources/skill.h"
#include "dragdrop.h"
#include "gui/skin.h"
#include "gui/viewport.h"
#include "gui/widgets/listbox.h"
#include "gui/fonts/font.h"
#include "gui/models/skillmodel.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/skillpopup.h"
#include "utils/delete2.h"
#include "render/graphics.h"
#include "localconsts.h"
class SkillModel;
class SkillListBox final : public ListBox
{
public:
SkillListBox(const Widget2 *const widget,
SkillModel *const model) :
ListBox(widget, model, "skilllistbox.xml"),
mModel(model),
mTextColor(getThemeColor(ThemeColorId::TEXT, 255U)),
mTextColor2(getThemeColor(ThemeColorId::TEXT_OUTLINE, 255U)),
mCooldownColor(getThemeColor(ThemeColorId::SKILL_COOLDOWN, 255U)),
mTextPadding(mSkin != nullptr ?
mSkin->getOption("textPadding", 34) : 34),
mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 0) : 0),
mSkillClicked(false)
{
mRowHeight = getFont()->getHeight() * 2 + mSpacing + 2 * mPadding;
mHighlightColor = getThemeColor(ThemeColorId::HIGHLIGHT, 255U);
if (mRowHeight < 34)
mRowHeight = 34;
}
A_DELETE_COPY(SkillListBox)
~SkillListBox()
{
delete2(mModel)
}
SkillInfo *getSelectedInfo() const
{
const int selected = getSelected();
if ((mListModel == nullptr) || selected < 0
|| selected > mListModel->getNumberOfElements())
{
return nullptr;
}
return static_cast(mListModel)->getSkillAt(selected);
}
void draw(Graphics *const graphics) override final A_NONNULL(2)
{
if (mListModel == nullptr)
return;
SkillModel *const model = static_cast(mListModel);
updateAlpha();
mHighlightColor.a = CAST_S32(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
const int width1 = getWidth();
const int usableWidth = width1 - 2 * mPadding;
// Draw filled rectangle around the selected list element
if (mSelected >= 0)
{
graphics->fillRectangle(Rect(mPadding, getRowHeight()
* mSelected + mPadding, usableWidth,
getRowHeight()));
}
// Draw the list elements
Font *const font = getFont();
const int space = font->getHeight() + mSpacing;
const int width2 = width1 - mPadding;
graphics->setColor(mCooldownColor);
for (int i = 0, y = 1 + mPadding;
i < model->getNumberOfElements();
++i, y += getRowHeight())
{
SkillInfo *const e = model->getSkillAt(i);
if (e != nullptr)
{
if (e->cooldown != 0)
{
graphics->fillRectangle(Rect(mPadding, y,
usableWidth * 100 / e->cooldown, 10));
}
}
}
for (int i = 0, y = 1 + mPadding;
i < model->getNumberOfElements();
++i, y += getRowHeight())
{
SkillInfo *const e = model->getSkillAt(i);
if (e != nullptr)
{
const SkillData *const data = e->data;
const std::string &description = data->description;
graphics->drawImage(data->icon, mPadding, y);
font->drawString(graphics,
mTextColor,
mTextColor2,
data->name,
mTextPadding, y);
if (!description.empty())
{
font->drawString(graphics,
mTextColor,
mTextColor2,
description,
mTextPadding,
y + space);
}
if (e->skillLevelWidth < 0)
{
// Add one for padding
e->skillLevelWidth = font->getWidth(e->skillLevel) + 1;
}
font->drawString(graphics,
mTextColor,
mTextColor2,
e->skillLevel,
width2 - e->skillLevelWidth,
y);
}
}
}
void safeDraw(Graphics *const graphics) override final A_NONNULL(2)
{
SkillListBox::draw(graphics);
}
unsigned int getRowHeight() const override final
{ return mRowHeight; }
const SkillInfo *getSkillByEvent(const MouseEvent &event) const
{
const int y = (event.getY() + mPadding) / getRowHeight();
if (mModel == nullptr || y >= mModel->getNumberOfElements())
return nullptr;
const SkillInfo *const skill = mModel->getSkillAt(y);
if (skill == nullptr)
return nullptr;
return skill;
}
void mouseMoved(MouseEvent &event) override final
{
ListBox::mouseMoved(event);
if ((viewport == nullptr) || !dragDrop.isEmpty())
return;
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
skillPopup->show(skill,
skill->customSelectedLevel,
skill->customCastType,
skill->customOffsetX,
skill->customOffsetY);
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}
void mouseDragged(MouseEvent &event) override final
{
if (event.getButton() == MouseButton::LEFT)
{
if (dragDrop.isEmpty())
{
if (mSkillClicked)
{
mSkillClicked = false;
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
dragDrop.dragSkill(skill, DragDropSource::Skills, 0);
dragDrop.setItem(skill->id + SKILL_MIN_ID);
dragDrop.setItemData(skill->toDataStr());
}
ListBox::mouseDragged(event);
}
}
else
{
ListBox::mouseDragged(event);
}
}
void mousePressed(MouseEvent &event) override final
{
ListBox::mousePressed(event);
const MouseButtonT button = event.getButton();
if (button == MouseButton::LEFT ||
button == MouseButton::RIGHT)
{
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
event.consume();
mSkillClicked = true;
SkillModel *const model = static_cast(
mListModel);
if ((model != nullptr) &&
mSelected >= 0 &&
model->getSkillAt(mSelected) == skill)
{
skillPopup->hide();
if (button == MouseButton::LEFT &&
event.getX() >
getWidth() - mPadding - skill->skillLevelWidth)
{
popupMenu->showSkillLevelPopup(skill);
}
else if (button == MouseButton::RIGHT)
{
popupMenu->showSkillPopup(skill);
}
}
}
}
void mouseReleased(MouseEvent &event) override final
{
ListBox::mouseReleased(event);
}
void mouseExited(MouseEvent &event A_UNUSED) override final
{
skillPopup->hide();
}
private:
SkillModel *mModel;
Color mTextColor;
Color mTextColor2;
Color mCooldownColor;
int mTextPadding;
int mSpacing;
bool mSkillClicked;
};
#endif // GUI_WIDGETS_SKILLLISTBOX_H