From e536c8ad413cafa4e6c6a81a8f61a3b6c1971a41 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Mon, 1 Sep 2014 01:53:14 +0300
Subject: use pauseDispatch in processMapLogin.

---
 src/net/eathena/gamehandler.cpp | 3 +++
 src/net/tmwa/gamehandler.cpp    | 3 +++
 2 files changed, 6 insertions(+)

(limited to 'src')

diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp
index b26fa6159..f7d582760 100644
--- a/src/net/eathena/gamehandler.cpp
+++ b/src/net/eathena/gamehandler.cpp
@@ -192,6 +192,9 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
 
     mLastHost &= 0xffffff;
 
+    if (mNetwork)
+        mNetwork->pauseDispatch();
+
     // Switch now or we'll have problems
     client->setState(STATE_GAME);
     if (localPlayer)
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index e74315b44..ae60a0874 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -183,6 +183,9 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
 
     mLastHost &= 0xffffff;
 
+    if (mNetwork)
+        mNetwork->pauseDispatch();
+
     // Switch now or we'll have problems
     client->setState(STATE_GAME);
     if (localPlayer)
-- 
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