From 8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Aug 2016 19:25:00 +0300 Subject: Add skill cast type option in skills window. Can be changed, but for now unused. --- src/resources/skill/skillinfo.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/resources/skill/skillinfo.h') diff --git a/src/resources/skill/skillinfo.h b/src/resources/skill/skillinfo.h index a9554b1b9..b49d79e2c 100644 --- a/src/resources/skill/skillinfo.h +++ b/src/resources/skill/skillinfo.h @@ -29,6 +29,8 @@ #include "enums/resources/skillowner.h" #include "enums/resources/skilltype.h" +#include "enums/resources/skill/casttype.h" + #include #include #include @@ -57,7 +59,7 @@ struct SkillInfo final SkillModel *model; SkillData *data; int level; - int selectedLevel; + int customSelectedLevel; int skillLevelWidth; unsigned int id; int range; @@ -67,6 +69,7 @@ struct SkillInfo final int cooldown; SkillType::SkillType type; SkillOwner::Type owner; + CastTypeT customCastType; Modifiable modifiable; Visible visible; Visible alwaysVisible; -- cgit v1.2.3-70-g09d2