From 9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 21 Oct 2015 22:53:37 +0300 Subject: Add support for layers with conditional tiles. For enable this mode for layer need add property: TileCondition and set value to one of BlockMask bits. --- src/resources/map/maplayer.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/resources/map/maplayer.h') diff --git a/src/resources/map/maplayer.h b/src/resources/map/maplayer.h index 2c1832691..9c0fc12c0 100644 --- a/src/resources/map/maplayer.h +++ b/src/resources/map/maplayer.h @@ -37,6 +37,8 @@ class Image; class MapRowVertexes; class SpecialLayer; +struct MetaTile; + /** * A map layer. Stores a grid of tiles and their offset, and implements layer * rendering. @@ -152,10 +154,13 @@ class MapLayer final: public ConfigListener { mActorsFix = y; } protected: - static int getTileDrawWidth(const Image *img, + static int getTileDrawWidth(const TileInfo *img, const int endX, int &width) A_WARN_UNUSED; + void updateConditionTiles(MetaTile *const metaTiles, + const int width, const int height); + private: const int mX; const int mY; -- cgit v1.2.3-70-g09d2