From 8e5861c3cfd41574351547a1a518efcf9007666a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Nov 2011 04:40:34 +0300 Subject: Add ability to play different animation depend on monster hp. Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: ... Here 50 mean 50% of health or less. Default action tag mean hp=100 --- src/resources/action.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/resources/action.cpp') diff --git a/src/resources/action.cpp b/src/resources/action.cpp index c2af3ff9b..f940bffcb 100644 --- a/src/resources/action.cpp +++ b/src/resources/action.cpp @@ -29,7 +29,8 @@ #include "debug.h" -Action::Action() +Action::Action() : + mNumber(100) { } -- cgit v1.2.3-70-g09d2