From 18808109d12835d18d9d1ada96ed394a082a7740 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 10 Dec 2015 16:45:36 +0300 Subject: Dont use VAO in mobileopengl2graphics in nacl. --- src/render/mobileopengl2graphics.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/render/mobileopengl2graphics.cpp') diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 6cb88c34d..8a07dc9a2 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -95,7 +95,9 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mTextureColorUniform(0U), mScreenUniform(0U), mDrawTypeUniform(0U), +#ifndef __native_client__ mVao(0U), +#endif mVbo(0U), mVboBinded(0U), mAttributesBinded(0U), @@ -125,8 +127,10 @@ void MobileOpenGL2Graphics::deleteGLObjects() // logger->log("delete buffer vbo: %u", mVbo); mglDeleteBuffers(1, &mVbo); } +#ifndef __native_client__ if (mVao) mglDeleteVertexArrays(1, &mVao); +#endif } void MobileOpenGL2Graphics::initArrays(const int vertCount) @@ -148,8 +152,10 @@ void MobileOpenGL2Graphics::initArrays(const int vertCount) void MobileOpenGL2Graphics::postInit() { +#ifndef __native_client__ mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); +#endif mglGenBuffers(1, &mVbo); // logger->log("gen vbo buffer: %u", mVbo); bindArrayBuffer(mVbo); -- cgit v1.2.3-70-g09d2