From 4fe5fd9a471760c8ce54c71c8cdf3f27c8fb27ae Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 9 Apr 2015 17:53:52 +0300 Subject: On skill attacks on target for show effect use skill attribute skillHitEffectId. --- src/net/ea/beinghandler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/net/ea') diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index eeffe62f5..40ee477a0 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -162,7 +162,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) if (srcBeing) srcBeing->handleSkill(dstBeing, param1, id, level); if (dstBeing) - dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id); + dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level); BLOCK_END("BeingHandler::processSkillDamage") } @@ -206,8 +206,9 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) } if (dstBeing) { + // level not present, using 1 dstBeing->takeDamage(srcBeing, param1, - static_cast(type)); + static_cast(type), 1); } break; -- cgit v1.2.3-70-g09d2