From 67d3b8c193b51bbf892fd965547746511e8ddf87 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 16 Apr 2013 23:06:58 +0300 Subject: add delay to action sounds. delay now unused. --- src/gui/skilldialog.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src/gui/skilldialog.cpp') diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 2a673a277..cb4d2e481 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -525,10 +525,15 @@ void SkillDialog::loadSkills() node, "description", ""); data->particle = XML::getProperty( node, "particle", ""); - data->soundHit = XML::getProperty( + + data->soundHit.sound = XML::getProperty( node, "soundHit", ""); - data->soundMiss = XML::getProperty( + data->soundHit.delay = XML::getProperty( + node, "soundHitDelay", 0); + data->soundMiss.sound = XML::getProperty( node, "soundMiss", ""); + data->soundMiss.delay = XML::getProperty( + node, "soundMissDelay", 0); skill->addData(level, data); } @@ -773,7 +778,9 @@ SkillData *SkillInfo::getData1(const int lev) } SkillData::SkillData() : - icon(nullptr) + icon(nullptr), + soundHit("", 0), + soundMiss("", 0) { } -- cgit v1.2.3-70-g09d2