From e6d7fca349c28eaf98d643325dc99dd9d3a53568 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Oct 2012 21:33:44 +0300 Subject: first part for adding mobs particle effects. Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira --- src/effectmanager.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/effectmanager.h') diff --git a/src/effectmanager.h b/src/effectmanager.h index 190f1d0ce..b877b2cf1 100644 --- a/src/effectmanager.h +++ b/src/effectmanager.h @@ -48,13 +48,14 @@ class EffectManager final * Triggers a effect with the id, at * the specified being. */ - bool trigger(const int id, Being *const being); + bool trigger(const int id, Being *const being, const int rotation = 0); /** * Triggers a effect with the id, at * the specified x and y coordinate. */ - bool trigger(const int id, const int x, const int y); + bool trigger(const int id, const int x, const int y, + const int rotation = 0); private: std::vector mEffects; -- cgit v1.2.3-70-g09d2