From 691928f93da5874e62171f569baeb7e3c73e2c16 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Sun, 21 Sep 2014 15:28:25 +0300
Subject: Restore all usable mercenary stats if it respawned.

---
 src/being/mercenaryinfo.h | 8 ++++++--
 src/being/playerinfo.cpp  | 2 ++
 2 files changed, 8 insertions(+), 2 deletions(-)

(limited to 'src/being')

diff --git a/src/being/mercenaryinfo.h b/src/being/mercenaryinfo.h
index 6bb9fd84d..9aa1bee66 100644
--- a/src/being/mercenaryinfo.h
+++ b/src/being/mercenaryinfo.h
@@ -26,14 +26,18 @@
 struct MercenaryInfo final
 {
     MercenaryInfo() :
+        name(),
         id(0),
-        name()
+        level(0),
+        range(0)
     { }
 
     A_DELETE_COPY(MercenaryInfo)
 
-    int id;
     std::string name;
+    int id;
+    int level;
+    int range;
 };
 
 #endif  // BEING_MERCENARYINFO_H
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index ba36d59a3..e23c4c1b5 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -479,6 +479,8 @@ void setMercenaryBeing(Being *const being)
         return;
     being->setName(mMercenary->name);
     being->setOwner(localPlayer);
+    being->setLevel(mMercenary->level);
+    being->setAttackRange(mMercenary->range);
 }
 
 MercenaryInfo *getMercenary()
-- 
cgit v1.2.3-70-g09d2