From 648c85816ca9398dd9c672d5d4230bef030e0274 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Jul 2014 02:30:20 +0300 Subject: move "change camera mode" option into gamemodifiers. --- src/being/localplayer.cpp | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) (limited to 'src/being/localplayer.cpp') diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 77706051c..11102a67f 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -1255,24 +1255,6 @@ void LocalPlayer::changeMode(unsigned *restrict const var, debugMsg(str.substr(4)); } -const unsigned cameraModeSize = 2; - -static const char *const cameraModeStrings[] = -{ - // TRANSLATORS: camera mode in status bar - N_("(G) game camera mode"), - // TRANSLATORS: camera mode in status bar - N_("(F) free camera mode"), - // TRANSLATORS: camera mode in status bar - N_("(?) away") -}; - -std::string LocalPlayer::getCameraModeString() -{ - return gettext(getVarItem(&cameraModeStrings[0], - viewport->getCameraMode(), cameraModeSize)); -} - void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const { if (settings.attackWeaponType == 1 || !target || !PlayerInfo::getInventory()) @@ -3271,7 +3253,7 @@ void LocalPlayer::resetYellowBar() if (viewport) { settings.mapDrawType = MapType::NORMAL; - if (viewport->getCameraMode()) + if (settings.cameraMode) viewport->toggleCameraMode(); } if (mMap) -- cgit v1.2.3-70-g09d2