From e0930dc673f0fcc9afe21d158c60c8b6f8f9dfaa Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Wed, 23 Jul 2014 13:09:36 +0300
Subject: Fix compilation with SDL2.

---
 src/eventsmanager.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp
index fc86bc7db..acb2ca512 100644
--- a/src/eventsmanager.cpp
+++ b/src/eventsmanager.cpp
@@ -445,7 +445,7 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
             WindowManager::setIsMinimized(true);
             if (inGame)
             {
-                if (player_node && !player_node->getAway())
+                if (player_node && !settings.awayMode)
                 {
                     fpsLimit = config.getIntValue("altfpslimit");
                     player_node->setHalfAway(true);
@@ -460,7 +460,7 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
             {
                 if (player_node)
                 {
-                    if (!player_node->getAway())
+                    if (!settings.awayMode)
                         fpsLimit = config.getIntValue("fpslimit");
                     player_node->setHalfAway(false);
                 }
-- 
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