/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef OPENGL1GRAPHICS_H #define OPENGL1GRAPHICS_H #ifdef USE_OPENGL #include "main.h" #include "graphics.h" #include "resources/fboinfo.h" //#define NO_SDL_GLEXT #define GL_GLEXT_PROTOTYPES 1 #include <SDL_opengl.h> #include <GL/glext.h> class SafeOpenGLGraphics : public Graphics { public: SafeOpenGLGraphics(); ~SafeOpenGLGraphics(); bool setVideoMode(const int w, const int h, const int bpp, const bool fs, const bool hwaccel, const bool resize, const bool noFrame); /** * Draws a resclaled version of the image */ bool drawRescaledImage(Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor); /** * Used to get the smooth rescale option over the standard function. */ bool drawRescaledImage(Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor, bool smooth); void drawImagePattern(const Image *const image, const int x, const int y, const int w, const int h); /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(const Image *const image, const int x, const int y, const int w, const int h, const int scaledWidth, const int scaledHeight); bool calcImageRect(GraphicsVertexes *const vert, const int x, const int y, const int w, const int h, const Image *const topLeft, const Image *const topRight, const Image *const bottomLeft, const Image *const bottomRight, const Image *const top, const Image *const right, const Image *const bottom, const Image *const left, const Image *const center); void drawImageRect2(GraphicsVertexes *const vert, const ImageRect &imgRect); void calcTile(ImageVertexes *const vert, int x, int y); void drawTile(const ImageVertexes *const vert); void updateScreen(); void _beginDraw(); void _endDraw(); bool pushClipArea(gcn::Rectangle area); void popClipArea(); void setColor(const gcn::Color &color); void drawPoint(int x, int y); void drawLine(int x1, int y1, int x2, int y2); void drawRectangle(const gcn::Rectangle &rect, bool filled); void drawRectangle(const gcn::Rectangle &rect); void fillRectangle(const gcn::Rectangle &rect); void setTargetPlane(int width, int height); /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot(); void prepareScreenshot(); static void bindTexture(GLenum target, GLuint texture); static GLuint mLastImage; protected: bool drawImage2(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const bool useColor); void setTexturingAndBlending(bool enable); private: bool mAlpha, mTexture; bool mColorAlpha; FBOInfo mFbo; }; #endif #endif