/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifdef USE_OPENGL
#include "utils/checkutils.h"
#include "render/shaders/shader.h"
#include "render/shaders/shadersmanager.h"
#include "resources/loaders/shaderloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "debug.h"
namespace
{
struct ShaderLoader final
{
A_DEFAULT_COPY(ShaderLoader)
const std::string name;
const unsigned int type;
static Resource *load(const void *const v)
{
if (v == nullptr)
return nullptr;
const ShaderLoader *const rl
= static_cast(v);
Shader *const resource = shaders.createShader(rl->type, rl->name);
if (resource == nullptr)
reportAlways("Shader creation error: %s", rl->name.c_str())
return resource;
}
};
} // namespace
Resource *Loader::getShader(const unsigned int type,
const std::string &name)
{
ShaderLoader rl = { name, type };
return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl);
}
#endif // USE_OPENGL