/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "resources/itemdb.h" #include "client.h" #include "configuration.h" #include "logger.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" namespace { ItemDB::ItemInfos mItemInfos; ItemDB::NamedItemInfos mNamedItemInfos; ItemInfo *mUnknown; bool mLoaded = false; StringVect mTagNames; std::map<std::string, int> mTags; } // Forward declarations static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node); static void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node); static void loadFloorSprite(SpriteDisplay *const display, const XmlNodePtr node); static void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode); static void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, const bool drawAfter); static int parseSpriteName(std::string name); static int parseDirectionName(std::string name); static const char *const fields[][2] = { { "attack", N_("Attack %+d") }, { "defense", N_("Defense %+d") }, { "hp", N_("HP %+d") }, { "mp", N_("MP %+d") } }; static std::vector<ItemDB::Stat> extraStats; void ItemDB::setStatsList(const std::vector<ItemDB::Stat> &stats) { extraStats = stats; } static ItemType itemTypeFromString(const std::string &name) { if (name == "generic" || name == "other") { return ITEM_UNUSABLE; } else if (name == "usable") { return ITEM_USABLE; } else if (name == "equip-1hand") { return ITEM_EQUIPMENT_ONE_HAND_WEAPON; } else if (name == "equip-2hand") { return ITEM_EQUIPMENT_TWO_HANDS_WEAPON; } else if (name == "equip-torso") { return ITEM_EQUIPMENT_TORSO; } else if (name == "equip-arms") { return ITEM_EQUIPMENT_ARMS; } else if (name == "equip-head") { return ITEM_EQUIPMENT_HEAD; } else if (name == "equip-legs") { return ITEM_EQUIPMENT_LEGS; } else if (name == "equip-shield") { return ITEM_EQUIPMENT_SHIELD; } else if (name == "equip-ring") { return ITEM_EQUIPMENT_RING; } else if (name == "equip-charm") { return ITEM_EQUIPMENT_CHARM; } else if (name == "equip-necklace" || name == "equip-neck") { return ITEM_EQUIPMENT_NECKLACE; } else if (name == "equip-feet") { return ITEM_EQUIPMENT_FEET; } else if (name == "equip-ammo") { return ITEM_EQUIPMENT_AMMO; } else if (name == "racesprite") { return ITEM_SPRITE_RACE; } else if (name == "hairsprite") { return ITEM_SPRITE_HAIR; } else { logger->log("Unknown item type: " + name); return ITEM_UNUSABLE; } } void ItemDB::load() { if (mLoaded) unload(); int tagNum = 0; logger->log1("Initializing item database..."); mTags.clear(); mTagNames.clear(); mTagNames.push_back("All"); mTagNames.push_back("Usable"); mTagNames.push_back("Unusable"); mTagNames.push_back("Equipment"); mTags["All"] = tagNum ++; mTags["Usable"] = tagNum ++; mTags["Unusable"] = tagNum ++; mTags["Equipment"] = tagNum ++; mUnknown = new ItemInfo; mUnknown->setName(_("Unknown item")); mUnknown->setDisplay(SpriteDisplay()); std::string errFile = paths.getStringValue("spriteErrorFile"); mUnknown->setSprite(errFile, GENDER_MALE, 0); mUnknown->setSprite(errFile, GENDER_FEMALE, 0); mUnknown->setSprite(errFile, GENDER_OTHER, 0); mUnknown->addTag(mTags["All"]); XML::Document doc("items.xml"); const XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "items")) { logger->log("ItemDB: Error while loading items.xml!"); mLoaded = true; return; } for_each_xml_child_node(node, rootNode) { if (!xmlNameEqual(node, "item")) continue; const int id = XML::getProperty(node, "id", 0); if (id == 0) { logger->log1("ItemDB: Invalid or missing item ID in items.xml!"); continue; } else if (mItemInfos.find(id) != mItemInfos.end()) { logger->log("ItemDB: Redefinition of item ID %d", id); } std::string typeStr = XML::getProperty(node, "type", "other"); const int weight = XML::getProperty(node, "weight", 0); const int view = XML::getProperty(node, "view", 0); std::string name = XML::langProperty(node, "name", ""); std::string image = XML::getProperty(node, "image", ""); std::string floor = XML::getProperty(node, "floor", ""); std::string description = XML::langProperty(node, "description", ""); std::string attackAction = XML::getProperty(node, "attack-action", ""); std::string drawBefore = XML::getProperty(node, "drawBefore", ""); std::string drawAfter = XML::getProperty(node, "drawAfter", ""); const int maxFloorOffset = XML::getIntProperty( node, "maxFloorOffset", 32, 0, 32); std::string colors; if (serverVersion >= 1) { colors = XML::getProperty(node, "colors", ""); // check for empty hair palete if (colors.empty() && id <= -1 && id > -100) colors = "hair"; } else { if (id <= -1 && id > -100) colors = "hair"; else colors.clear(); } std::string tags[3]; tags[0] = XML::getProperty(node, "tag", XML::getProperty(node, "tag1", "")); tags[1] = XML::getProperty(node, "tag2", ""); tags[2] = XML::getProperty(node, "tag3", ""); const int drawPriority = XML::getProperty(node, "drawPriority", 0); const int attackRange = XML::getProperty(node, "attack-range", 0); std::string missileParticle = XML::getProperty( node, "missile-particle", ""); const int hitEffectId = XML::getProperty(node, "hit-effect-id", paths.getIntValue("hitEffectId")); const int criticalEffectId = XML::getProperty( node, "critical-hit-effect-id", paths.getIntValue("criticalHitEffectId")); const int missEffectId = XML::getProperty(node, "miss-effect-id", paths.getIntValue("missEffectId")); SpriteDisplay display; display.image = image; if (floor != "") display.floor = floor; else display.floor = image; ItemInfo *const itemInfo = new ItemInfo; itemInfo->setId(id); itemInfo->setName(name.empty() ? _("unnamed") : name); itemInfo->setDescription(description); itemInfo->setType(itemTypeFromString(typeStr)); itemInfo->addTag(mTags["All"]); switch (itemInfo->getType()) { case ITEM_USABLE: itemInfo->addTag(mTags["Usable"]); break; case ITEM_UNUSABLE: itemInfo->addTag(mTags["Unusable"]); break; default: case ITEM_EQUIPMENT_ONE_HAND_WEAPON: case ITEM_EQUIPMENT_TWO_HANDS_WEAPON: case ITEM_EQUIPMENT_TORSO: case ITEM_EQUIPMENT_ARMS: case ITEM_EQUIPMENT_HEAD: case ITEM_EQUIPMENT_LEGS: case ITEM_EQUIPMENT_SHIELD: case ITEM_EQUIPMENT_RING: case ITEM_EQUIPMENT_NECKLACE: case ITEM_EQUIPMENT_FEET: case ITEM_EQUIPMENT_AMMO: case ITEM_EQUIPMENT_CHARM: case ITEM_SPRITE_RACE: case ITEM_SPRITE_HAIR: itemInfo->addTag(mTags["Equipment"]); break; } for (int f = 0; f < 3; f++) { if (tags[f] != "") { if (mTags.find(tags[f]) == mTags.end()) { mTagNames.push_back(tags[f]); mTags[tags[f]] = tagNum ++; } itemInfo->addTag(mTags[tags[f]]); } } itemInfo->setView(view); itemInfo->setWeight(weight); itemInfo->setAttackAction(attackAction); itemInfo->setAttackRange(attackRange); itemInfo->setMissileParticleFile(missileParticle); itemInfo->setHitEffectId(hitEffectId); itemInfo->setCriticalHitEffectId(criticalEffectId); itemInfo->setMissEffectId(missEffectId); itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore)); itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter)); itemInfo->setDrawPriority(-1, drawPriority); itemInfo->setColorsList(colors); itemInfo->setMaxFloorOffset(maxFloorOffset); itemInfo->setPickupCursor(XML::getProperty( node, "pickupCursor", "pickup")); std::string effect; for (size_t i = 0; i < sizeof(fields) / sizeof(fields[0]); ++ i) { const int value = XML::getProperty(node, fields[i][0], 0); if (!value) continue; if (!effect.empty()) effect.append(" / "); effect.append(strprintf(gettext(fields[i][1]), value)); } FOR_EACH (std::vector<Stat>::const_iterator, it, extraStats) { const int value = XML::getProperty(node, it->tag.c_str(), 0); if (!value) continue; if (!effect.empty()) effect.append(" / "); effect.append(strprintf(it->format.c_str(), value)); } std::string temp = XML::langProperty(node, "effect", ""); if (!effect.empty() && !temp.empty()) effect.append(" / "); effect.append(temp); itemInfo->setEffect(effect); for_each_xml_child_node(itemChild, node) { if (xmlNameEqual(itemChild, "sprite")) { std::string attackParticle = XML::getProperty( itemChild, "particle-effect", ""); itemInfo->setParticleEffect(attackParticle); loadSpriteRef(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "sound")) { loadSoundRef(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "floor")) { loadFloorSprite(&display, itemChild); } else if (xmlNameEqual(itemChild, "replace")) { loadReplaceSprite(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "drawAfter")) { loadOrderSprite(itemInfo, itemChild, true); } else if (xmlNameEqual(itemChild, "drawBefore")) { loadOrderSprite(itemInfo, itemChild, false); } } /* logger->log("start dump item: %d", id); if (itemInfo->isRemoveSprites()) { for (int f = 0; f < 10; f ++) { logger->log("dir: %d", f); SpriteToItemMap *const spriteToItems = itemInfo->getSpriteToItemReplaceMap(f); if (!spriteToItems) { logger->log("null"); continue; } for (SpriteToItemMapCIter itr = spriteToItems->begin(), itr_end = spriteToItems->end(); itr != itr_end; ++ itr) { const int remSprite = itr->first; const std::map<int, int> &itemReplacer = itr->second; logger->log("sprite: %d", remSprite); for (std::map<int, int>::const_iterator repIt = itemReplacer.begin(), repIt_end = itemReplacer.end(); repIt != repIt_end; ++ repIt) { logger->log("from %d to %d", repIt->first, repIt->second); } } } } logger->log("--------------------------------"); logger->log("end dump item"); */ itemInfo->setDisplay(display); mItemInfos[id] = itemInfo; if (!name.empty()) { temp = normalize(name); const NamedItemInfos::const_iterator itr = mNamedItemInfos.find(temp); if (itr == mNamedItemInfos.end()) { mNamedItemInfos[temp] = itemInfo; } else { logger->log("ItemDB: Duplicate name of item found item %d", id); } } if (!attackAction.empty()) { if (attackRange == 0) { logger->log("ItemDB: Missing attack range from weapon %i!", id); } } #define CHECK_PARAM(param, error_value) \ if (param == error_value) \ logger->log("ItemDB: Missing " #param " attribute for item %i!", \ id) if (id >= 0 && typeStr != "other") { CHECK_PARAM(name, ""); CHECK_PARAM(description, ""); CHECK_PARAM(image, ""); } // CHECK_PARAM(effect, ""); // CHECK_PARAM(type, 0); // CHECK_PARAM(weight, 0); // CHECK_PARAM(slot, 0); #undef CHECK_PARAM } mLoaded = true; } const StringVect &ItemDB::getTags() { return mTagNames; } int ItemDB::getTagId(std::string tagName) { return mTags[tagName]; } void ItemDB::unload() { logger->log1("Unloading item database..."); delete mUnknown; mUnknown = nullptr; delete_all(mItemInfos); mItemInfos.clear(); mNamedItemInfos.clear(); mTags.clear(); mTagNames.clear(); mLoaded = false; } bool ItemDB::exists(const int id) { if (!mLoaded) return false; const ItemInfos::const_iterator i = mItemInfos.find(id); return i != mItemInfos.end(); } const ItemInfo &ItemDB::get(const int id) { if (!mLoaded) load(); const ItemInfos::const_iterator i = mItemInfos.find(id); if (i == mItemInfos.end()) { logger->log("ItemDB: Warning, unknown item ID# %d", id); return *mUnknown; } return *(i->second); } const ItemInfo &ItemDB::get(const std::string &name) { if (!mLoaded) load(); const NamedItemInfos::const_iterator i = mNamedItemInfos.find( normalize(name)); if (i == mNamedItemInfos.end()) { if (!name.empty()) { logger->log("ItemDB: Warning, unknown item name \"%s\"", name.c_str()); } return *mUnknown; } return *(i->second); } const std::map<int, ItemInfo*> &ItemDB::getItemInfos() { return mItemInfos; } int parseSpriteName(std::string name) { int id = -1; if (name == "shoes" || name == "boot" || name == "boots") { id = 1; } else if (name == "bottomclothes" || name == "bottom" || name == "pants") { id = 2; } else if (name == "topclothes" || name == "top" || name == "torso" || name == "body") { id = 3; } else if (name == "misc1") { id = 4; } else if (name == "misc2" || name == "scarf" || name == "scarfs") { id = 5; } else if (name == "hair") { id = 6; } else if (name == "hat" || name == "hats") { id = 7; } else if (name == "wings") { id = 8; } else if (name == "glove" || name == "gloves") { id = 9; } else if (name == "weapon" || name == "weapons") { id = 10; } else if (name == "shield" || name == "shields") { id = 11; } else if (name == "amulet" || name == "amulets") { id = 12; } else if (name == "ring" || name == "rings") { id = 13; } return id; } int parseDirectionName(std::string name) { int id = -1; if (name == "down") { if (serverVersion > 0) id = DIRECTION_DOWN; else id = -2; } else if (name == "downleft" || name == "leftdown") { id = DIRECTION_DOWNLEFT; } else if (name == "left") { id = DIRECTION_LEFT; } else if (name == "upleft" || name == "leftup") { id = DIRECTION_UPLEFT; } else if (name == "up") { if (serverVersion > 0) id = DIRECTION_UP; else id = -3; } else if (name == "upright" || name == "rightup") { id = DIRECTION_UPRIGHT; } else if (name == "right") { id = DIRECTION_RIGHT; } else if (name == "downright" || name == "rightdown") { id = DIRECTION_DOWNRIGHT; } else if (name == "downall") { id = -2; } else if (name == "upall") { id = -3; } // hack for died action. else if (name == "died") { id = 9; } return id; } void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node) { const std::string gender = XML::getProperty(node, "gender", "unisex"); const std::string filename = reinterpret_cast<const char*>( node->xmlChildrenNode->content); const int race = XML::getProperty(node, "race", 0); if (gender == "male" || gender == "unisex") itemInfo->setSprite(filename, GENDER_MALE, race); if (gender == "female" || gender == "unisex") itemInfo->setSprite(filename, GENDER_FEMALE, race); if (gender == "other" || gender == "unisex") itemInfo->setSprite(filename, GENDER_OTHER, race); } void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node) { std::string event = XML::getProperty(node, "event", ""); std::string filename = reinterpret_cast<const char*>( node->xmlChildrenNode->content); if (event == "hit") { itemInfo->addSound(EQUIP_EVENT_HIT, filename); } else if (event == "strike" || event == "miss") { itemInfo->addSound(EQUIP_EVENT_STRIKE, filename); } else { logger->log("ItemDB: Ignoring unknown sound event '%s'", event.c_str()); } } void loadFloorSprite(SpriteDisplay *const display, const XmlNodePtr floorNode) { for_each_xml_child_node(spriteNode, floorNode) { if (xmlNameEqual(spriteNode, "sprite")) { SpriteReference *const currentSprite = new SpriteReference; currentSprite->sprite = reinterpret_cast<const char*>( spriteNode->xmlChildrenNode->content); currentSprite->variant = XML::getProperty(spriteNode, "variant", 0); display->sprites.push_back(currentSprite); } else if (xmlNameEqual(spriteNode, "particlefx")) { std::string particlefx = reinterpret_cast<const char*>( spriteNode->xmlChildrenNode->content); display->particles.push_back(particlefx); } } } void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode) { std::string removeSprite = XML::getProperty(replaceNode, "sprite", ""); const int direction = parseDirectionName(XML::getProperty( replaceNode, "direction", "all")); itemInfo->setRemoveSprites(); switch (direction) { case -1: { for (int f = 0; f < 10; f ++) { std::map<int, int> *const mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), f); if (!mapList) continue; for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); (*mapList)[from] = to; } } } break; } case -2: { itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_DOWN); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_DOWNLEFT); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_DOWNRIGHT); for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); std::map<int, int> *mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), DIRECTION_DOWN); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_DOWNLEFT); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_DOWNRIGHT); if (mapList) (*mapList)[from] = to; } } break; } case -3: { itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_UP); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_UPLEFT); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_UPRIGHT); for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); std::map<int, int> *mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), DIRECTION_UP); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_UPLEFT); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), DIRECTION_UPRIGHT); if (mapList) (*mapList)[from] = to; } } break; } default: { std::map<int, int> *const mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), direction); if (!mapList) return; for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); (*mapList)[from] = to; } } break; } } } void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, const bool drawAfter) { const int sprite = parseSpriteName(XML::getProperty(node, "name", "")); const int priority = XML::getProperty(node, "priority", 0); const int direction = parseDirectionName(XML::getProperty( node, "direction", "all")); if (drawAfter) itemInfo->setDrawAfter(direction, sprite); else itemInfo->setDrawBefore(direction, sprite); itemInfo->setDrawPriority(direction, priority); }