/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/item/complexitem.h"
#include "utils/dtor.h"
#include "utils/foreach.h"
#include "debug.h"
ComplexItem::ComplexItem(const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped) :
Item(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
equipped),
mChildItems()
{
}
ComplexItem::~ComplexItem()
{
delete_all(mChildItems);
mChildItems.clear();
}
void ComplexItem::addChild(const Item *const item,
const int amount)
{
if (item == nullptr)
return;
increaseQuantity(amount);
Item *child = nullptr;
FOR_EACH (STD_VECTOR- ::iterator, it, mChildItems)
{
Item *const item1 = *it;
if (item1->getId() == item->getId() &&
item1->getInvIndex() == item->getInvIndex() &&
item1->getTag() == item->getTag())
{
child = item1;
break;
}
}
if (child != nullptr)
{
child->increaseQuantity(amount);
}
else
{
child = new ComplexItem(item->getId(),
item->getType(),
amount,
item->getRefine(),
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
child->setTag(item->getTag());
child->setInvIndex(item->getInvIndex());
mChildItems.push_back(child);
}
}