/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "resources/inventory/complexinventory.h" #include "logger.h" #include "being/playerinfo.h" #include "resources/item/complexitem.h" #include "debug.h" ComplexInventory::ComplexInventory(const InventoryTypeT type, const int size1) : Inventory(type, size1) { } ComplexInventory::~ComplexInventory() { } bool ComplexInventory::addVirtualItem(const Item *const item, int index, const int amount) { if (!item || PlayerInfo::isItemProtected(item->getId())) return false; if (index >= 0 && index < CAST_S32(mSize)) { ComplexItem *citem = nullptr; if (mItems[index] != nullptr) { const Item *const item2 = mItems[index]; if (item->getId() != item2->getId() || item->getColor() != item2->getColor()) { // not same id or color return false; } citem = dynamic_cast<ComplexItem*>(mItems[index]); if (!citem) { // if in inventory not complex item, converting it to complex citem = new ComplexItem(item2->getId(), item2->getType(), item2->getQuantity(), item2->getRefine(), item2->getColor(), item2->getIdentified(), item2->getDamaged(), item2->getFavorite(), Equipm_false, Equipped_false); citem->setTag(item2->getTag()); delete mItems[index]; mItems[index] = citem; } } else { citem = new ComplexItem(item->getId(), item->getType(), 0, item->getRefine(), item->getColor(), item->getIdentified(), item->getDamaged(), item->getFavorite(), Equipm_false, Equipped_false); mItems[index] = citem; } citem->addChild(item, amount); } else { index = addItem(item->getId(), item->getType(), 1, 1, item->getColor(), item->getIdentified(), item->getDamaged(), item->getFavorite(), Equipm_false, Equipped_false); } if (index == -1) return false; Item *const item2 = getItem(index); if (item2) item2->setTag(item->getInvIndex()); return true; } void ComplexInventory::setItem(const int index, const int id, const ItemTypeT type, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment, const Equipped equipped) { if (index < 0 || index >= CAST_S32(mSize)) { logger->log("Warning: invalid inventory index: %d", index); return; } const Item *const item1 = mItems[index]; if (!item1 && id > 0) { ComplexItem *const item = new ComplexItem(id, type, quantity, refine, color, identified, damaged, favorite, equipment, equipped); item->setInvIndex(index); Item *const item2 = new Item(id, type, quantity, refine, color, identified, damaged, favorite, equipment, equipped); item2->setInvIndex(index); item->addChild(item2, quantity); mItems[index] = item; mUsed ++; distributeSlotsChangedEvent(); } }