/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/image.h"
#include "resources/dye.h"
#include "resources/resourcemanager.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#include "opengl1graphics.h"
#endif
#include "client.h"
#include "log.h"
#include "main.h"
#include "utils/stringutils.h"
#include
#include
#include "debug.h"
#ifdef USE_OPENGL
int Image::mUseOpenGL = 0;
int Image::mTextureType = 0;
int Image::mTextureSize = 0;
#endif
bool Image::mEnableAlphaCache = false;
bool Image::mEnableAlpha = true;
Image::Image(SDL_Surface *image, bool hasAlphaChannel, Uint8 *alphaChannel):
mAlpha(1.0f),
mHasAlphaChannel(hasAlphaChannel),
mSDLSurface(image),
mAlphaChannel(alphaChannel),
mIsAlphaVisible(hasAlphaChannel),
mIsAlphaCalculated(false)
{
#ifdef USE_OPENGL
mGLImage = 0;
#endif
mUseAlphaCache = Image::mEnableAlphaCache;
mBounds.x = 0;
mBounds.y = 0;
mLoaded = false;
if (mSDLSurface)
{
mBounds.w = static_cast(mSDLSurface->w);
mBounds.h = static_cast(mSDLSurface->h);
mLoaded = true;
}
else
{
logger->log(
"Image::Image(SDL_Surface*): Couldn't load invalid Surface!");
}
}
#ifdef USE_OPENGL
Image::Image(GLuint glimage, int width, int height,
int texWidth, int texHeight):
mAlpha(1.0f),
mHasAlphaChannel(true),
mSDLSurface(0),
mAlphaChannel(0),
mUseAlphaCache(false),
mIsAlphaVisible(true),
mIsAlphaCalculated(false),
mGLImage(glimage),
mTexWidth(texWidth),
mTexHeight(texHeight)
{
mBounds.x = 0;
mBounds.y = 0;
mBounds.w = static_cast(width);
mBounds.h = static_cast(height);
if (mGLImage)
{
mLoaded = true;
}
else
{
logger->log(
"Image::Image(GLuint*, ...): Couldn't load invalid Surface!");
mLoaded = false;
}
}
#endif
Image::~Image()
{
unload();
}
Resource *Image::load(void *buffer, unsigned bufferSize)
{
// Load the raw file data from the buffer in an RWops structure
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
SDL_Surface *tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return NULL;
}
Image *image = load(tmpImage);
SDL_FreeSurface(tmpImage);
return image;
}
Resource *Image::load(void *buffer, unsigned bufferSize, Dye const &dye)
{
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
SDL_Surface *tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return NULL;
}
SDL_PixelFormat rgba;
rgba.palette = NULL;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
rgba.Rmask = 0xFF000000; rgba.Rloss = 0; rgba.Rshift = 24;
rgba.Gmask = 0x00FF0000; rgba.Gloss = 0; rgba.Gshift = 16;
rgba.Bmask = 0x0000FF00; rgba.Bloss = 0; rgba.Bshift = 8;
rgba.Amask = 0x000000FF; rgba.Aloss = 0; rgba.Ashift = 0;
rgba.colorkey = 0;
rgba.alpha = 255;
SDL_Surface *surf = SDL_ConvertSurface(tmpImage, &rgba, SDL_SWSURFACE);
SDL_FreeSurface(tmpImage);
Uint32 *pixels = static_cast< Uint32 * >(surf->pixels);
for (Uint32 *p_end = pixels + surf->w * surf->h; pixels != p_end; ++pixels)
{
int alpha = *pixels & 255;
if (!alpha) continue;
int v[3];
v[0] = (*pixels >> 24) & 255;
v[1] = (*pixels >> 16) & 255;
v[2] = (*pixels >> 8 ) & 255;
dye.update(v);
*pixels = (v[0] << 24) | (v[1] << 16) | (v[2] << 8) | alpha;
}
Image *image = load(surf);
SDL_FreeSurface(surf);
return image;
}
Image *Image::load(SDL_Surface *tmpImage)
{
#ifdef USE_OPENGL
if (mUseOpenGL)
return _GLload(tmpImage);
#endif
return _SDLload(tmpImage);
}
Image *Image::createTextSurface(SDL_Surface *tmpImage, float alpha)
{
if (!tmpImage)
return NULL;
Image *img;
#ifdef USE_OPENGL
if (mUseOpenGL)
{
img = _GLload(tmpImage);
img->setAlpha(alpha);
return img;
}
#endif
bool hasAlpha = false;
bool converted = false;
// The alpha channel to be filled with alpha values
Uint8 *alphaChannel = new Uint8[tmpImage->w * tmpImage->h];
const int sz = tmpImage->w * tmpImage->h;
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
unsigned v = ((static_cast(tmpImage->pixels))[i]
& fmt->Amask) >> fmt->Ashift;
Uint8 a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
Uint8 a2 = static_cast(static_cast(a) * alpha);
(static_cast(tmpImage->pixels))[i] &= ~fmt->Amask;
(static_cast(tmpImage->pixels))[i] |=
((a2 >> fmt->Aloss) << fmt->Ashift & fmt->Amask);
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete[] alphaChannel;
alphaChannel = 0;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete[] alphaChannel;
return 0;
}
if (converted)
SDL_FreeSurface(tmpImage);
img = new Image(image, hasAlpha, alphaChannel);
img->mAlpha = alpha;
return img;
}
void Image::SDLCleanCache()
{
ResourceManager *resman = ResourceManager::getInstance();
for (std::map::iterator
i = mAlphaCache.begin(), i_end = mAlphaCache.end();
i != i_end; ++i)
{
if (mSDLSurface != i->second)
resman->scheduleDelete(i->second);
i->second = 0;
}
mAlphaCache.clear();
}
void Image::unload()
{
mLoaded = false;
if (mSDLSurface)
{
SDLCleanCache();
// Free the image surface.
SDL_FreeSurface(mSDLSurface);
mSDLSurface = NULL;
delete[] mAlphaChannel;
mAlphaChannel = NULL;
}
#ifdef USE_OPENGL
if (mGLImage)
{
glDeleteTextures(1, &mGLImage);
mGLImage = 0;
#ifdef DEBUG_OPENGL_LEAKS
if (textures_count > 0)
textures_count --;
#endif
}
#endif
}
int Image::useOpenGL() const
{
#ifdef USE_OPENGL
return mUseOpenGL;
#else
return 0;
#endif
}
bool Image::hasAlphaChannel()
{
if (mLoaded)
return mHasAlphaChannel;
#ifdef USE_OPENGL
if (mUseOpenGL)
return true;
#endif
return false;
}
SDL_Surface *Image::getByAlpha(float alpha)
{
std::map::iterator it = mAlphaCache.find(alpha);
if (it != mAlphaCache.end())
return (*it).second;
return 0;
}
void Image::setAlpha(float alpha)
{
if (mAlpha == alpha || !mEnableAlpha)
return;
if (alpha < 0.0f || alpha > 1.0f)
return;
if (mSDLSurface)
{
if (mUseAlphaCache)
{
SDL_Surface *surface = getByAlpha(mAlpha);
if (!surface)
{
if (mAlphaCache.size() > 100)
{
#ifdef DEBUG_ALPHA_CACHE
logger->log("cleanCache");
for (std::map::iterator
i = mAlphaCache.begin(), i_end = mAlphaCache.end();
i != i_end; ++i)
{
logger->log("alpha: " + toString(i->first));
}
#endif
SDLCleanCache();
}
surface = mSDLSurface;
if (surface)
mAlphaCache[mAlpha] = surface;
}
else
{
logger->log("cache bug");
}
surface = getByAlpha(alpha);
if (surface)
{
// logger->log("hit");
if (mSDLSurface == surface)
logger->log("bug");
// else
// SDL_FreeSurface(mSDLSurface);
mAlphaCache.erase(alpha);
mSDLSurface = surface;
mAlpha = alpha;
return;
}
else
{
mSDLSurface = Image::SDLDuplicateSurface(mSDLSurface);
}
// logger->log("miss");
}
mAlpha = alpha;
if (!hasAlphaChannel())
{
// Set the alpha value this image is drawn at
SDL_SetAlpha(mSDLSurface, SDL_SRCALPHA,
static_cast(255 * mAlpha));
}
else
{
if (SDL_MUSTLOCK(mSDLSurface))
SDL_LockSurface(mSDLSurface);
// Precompute as much as possible
const int maxHeight = std::min((mBounds.y + mBounds.h),
mSDLSurface->h);
const int maxWidth = std::min((mBounds.x + mBounds.w),
mSDLSurface->w);
const int i1 = mBounds.y * mSDLSurface->w + mBounds.x;
const int i2 = (maxHeight - 1) * mSDLSurface->w + maxWidth - 1;
for (int i = i1; i <= i2; i++)
{
// Only change the pixel if it was visible at load time...
Uint8 sourceAlpha = mAlphaChannel[i];
if (sourceAlpha > 0)
{
Uint8 r, g, b, a;
SDL_GetRGBA((static_cast
(mSDLSurface->pixels))[i],
mSDLSurface->format,
&r, &g, &b, &a);
a = static_cast(static_cast(
sourceAlpha) * mAlpha);
// Here is the pixel we want to set
(static_cast(mSDLSurface->pixels))[i] =
SDL_MapRGBA(mSDLSurface->format, r, g, b, a);
}
}
if (SDL_MUSTLOCK(mSDLSurface))
SDL_UnlockSurface(mSDLSurface);
}
}
else
{
mAlpha = alpha;
}
}
Image* Image::SDLmerge(Image *image, int x, int y)
{
if (!mSDLSurface || !image || !image->mSDLSurface)
return NULL;
SDL_Surface* surface = new SDL_Surface(*(image->mSDLSurface));
Uint32 surface_pix, cur_pix;
Uint8 r, g, b, a, p_r, p_g, p_b, p_a;
double f_a, f_ca, f_pa;
SDL_PixelFormat *current_fmt = mSDLSurface->format;
SDL_PixelFormat *surface_fmt = surface->format;
int current_offset, surface_offset;
int offset_x, offset_y;
SDL_LockSurface(surface);
SDL_LockSurface(mSDLSurface);
const int x0 = (y * getWidth()) + x;
const int maxX = std::min(image->mBounds.w,
static_cast(mBounds.w - x));
const int maxY = std::min(image->mBounds.w,
static_cast(mBounds.h - y));
// for each pixel lines of a source image
for (offset_x = (x > 0 ? 0 : -x); offset_x < maxX; offset_x++)
{
const int x1 = x0 + offset_x;
for (offset_y = (y > 0 ? 0 : -y); offset_y < maxY; offset_y++)
{
// Computing offset on both images
current_offset = (offset_y * getWidth()) + x1;
surface_offset = offset_y * surface->w + offset_x;
// Retrieving a pixel to merge
surface_pix = (static_cast(
surface->pixels))[surface_offset];
cur_pix = (static_cast(
mSDLSurface->pixels))[current_offset];
// Retreiving each channel of the pixel using pixel format
r = static_cast(((surface_pix & surface_fmt->Rmask) >>
surface_fmt->Rshift) << surface_fmt->Rloss);
g = static_cast(((surface_pix & surface_fmt->Gmask) >>
surface_fmt->Gshift) << surface_fmt->Gloss);
b = static_cast(((surface_pix & surface_fmt->Bmask) >>
surface_fmt->Bshift) << surface_fmt->Bloss);
a = static_cast(((surface_pix & surface_fmt->Amask) >>
surface_fmt->Ashift) << surface_fmt->Aloss);
// Retreiving previous alpha value
p_a = static_cast(((cur_pix & current_fmt->Amask) >>
current_fmt->Ashift) << current_fmt->Aloss);
// new pixel with no alpha or nothing on previous pixel
if (a == SDL_ALPHA_OPAQUE || (p_a == 0 && a > 0))
{
(static_cast(surface->pixels))[current_offset] =
SDL_MapRGBA(current_fmt, r, g, b, a);
}
else if (a > 0)
{ // alpha is lower => merge color with previous value
f_a = static_cast(a) / 255.0;
f_ca = 1.0 - f_a;
f_pa = static_cast(p_a) / 255.0;
p_r = static_cast(((cur_pix & current_fmt->Rmask) >>
current_fmt->Rshift) << current_fmt->Rloss);
p_g = static_cast(((cur_pix & current_fmt->Gmask) >>
current_fmt->Gshift) << current_fmt->Gloss);
p_b = static_cast(((cur_pix & current_fmt->Bmask) >>
current_fmt->Bshift) << current_fmt->Bloss);
r = static_cast(static_cast(p_r) * f_ca
* f_pa + static_cast(r) * f_a);
g = static_cast(static_cast(p_g) * f_ca
* f_pa + static_cast(g) * f_a);
b = static_cast(static_cast(p_b) * f_ca
* f_pa + static_cast(b) * f_a);
a = (a > p_a ? a : p_a);
(static_cast(surface->pixels))[current_offset] =
SDL_MapRGBA(current_fmt, r, g, b, a);
}
}
}
SDL_UnlockSurface(surface);
SDL_UnlockSurface(mSDLSurface);
Image *newImage = new Image(surface);
return newImage;
}
Image* Image::SDLgetScaledImage(int width, int height)
{
// No scaling on incorrect new values.
if (width == 0 || height == 0)
return NULL;
// No scaling when there is ... no different given size ...
if (width == getWidth() && height == getHeight())
return NULL;
Image* scaledImage = NULL;
SDL_Surface* scaledSurface = NULL;
if (mSDLSurface)
{
scaledSurface = zoomSurface(mSDLSurface,
static_cast(width) / getWidth(),
static_cast(height) / getHeight(),
1);
// The load function takes care of the SDL<->OpenGL implementation
// and about freeing the given SDL_surface*.
if (scaledSurface)
{
scaledImage = load(scaledSurface);
SDL_FreeSurface(scaledSurface);
}
}
return scaledImage;
}
SDL_Surface* Image::convertTo32Bit(SDL_Surface* tmpImage)
{
if (!tmpImage)
return NULL;
SDL_PixelFormat RGBAFormat;
RGBAFormat.palette = 0;
RGBAFormat.colorkey = 0;
RGBAFormat.alpha = 0;
RGBAFormat.BitsPerPixel = 32;
RGBAFormat.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
RGBAFormat.Rmask = 0xFF000000;
RGBAFormat.Rshift = 0;
RGBAFormat.Rloss = 0;
RGBAFormat.Gmask = 0x00FF0000;
RGBAFormat.Gshift = 8;
RGBAFormat.Gloss = 0;
RGBAFormat.Bmask = 0x0000FF00;
RGBAFormat.Bshift = 16;
RGBAFormat.Bloss = 0;
RGBAFormat.Amask = 0x000000FF;
RGBAFormat.Ashift = 24;
RGBAFormat.Aloss = 0;
#else
RGBAFormat.Rmask = 0x000000FF;
RGBAFormat.Rshift = 24;
RGBAFormat.Rloss = 0;
RGBAFormat.Gmask = 0x0000FF00;
RGBAFormat.Gshift = 16;
RGBAFormat.Gloss = 0;
RGBAFormat.Bmask = 0x00FF0000;
RGBAFormat.Bshift = 8;
RGBAFormat.Bloss = 0;
RGBAFormat.Amask = 0xFF000000;
RGBAFormat.Ashift = 0;
RGBAFormat.Aloss = 0;
#endif
return SDL_ConvertSurface(tmpImage, &RGBAFormat, SDL_SWSURFACE);
}
SDL_Surface* Image::SDLDuplicateSurface(SDL_Surface* tmpImage)
{
if (!tmpImage || !tmpImage->format)
return NULL;
return SDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE);
}
Image *Image::_SDLload(SDL_Surface *tmpImage)
{
if (!tmpImage)
return NULL;
bool hasAlpha = false;
bool converted = false;
// The alpha channel to be filled with alpha values
Uint8 *alphaChannel = new Uint8[tmpImage->w * tmpImage->h];
if (tmpImage->format->BitsPerPixel != 32)
{
tmpImage = convertTo32Bit(tmpImage);
if (!tmpImage)
{
delete[] alphaChannel;
return NULL;
}
converted = true;
}
const int sz = tmpImage->w * tmpImage->h;
// Figure out whether the image uses its alpha layer
if (tmpImage->format->palette == NULL)
{
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
unsigned v = ((static_cast(tmpImage->pixels))[i]
& fmt->Amask) >> fmt->Ashift;
Uint8 a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
hasAlpha = true;
for (int i = 0; i < sz; ++ i)
alphaChannel[i] = SDL_ALPHA_OPAQUE;
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
hasAlpha = true;
for (int i = 0; i < sz; ++ i)
alphaChannel[i] = SDL_ALPHA_OPAQUE;
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete[] alphaChannel;
alphaChannel = 0;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete[] alphaChannel;
return 0;
}
if (converted)
SDL_FreeSurface(tmpImage);
// SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, 0);
return new Image(image, hasAlpha, alphaChannel);
}
#ifdef USE_OPENGL
Image *Image::_GLload(SDL_Surface *tmpImage)
{
if (!tmpImage)
return NULL;
// Flush current error flag.
glGetError();
int width = tmpImage->w;
int height = tmpImage->h;
int realWidth = powerOfTwo(width);
int realHeight = powerOfTwo(height);
if (realWidth < width || realHeight < height)
{
logger->log("Warning: image too large, cropping to %dx%d texture!",
tmpImage->w, tmpImage->h);
}
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
// Determine 32-bit masks based on byte order
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface *oldImage = tmpImage;
tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
32, rmask, gmask, bmask, amask);
if (!tmpImage)
{
logger->log("Error, image convert failed: out of memory");
return NULL;
}
SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
GLuint texture;
glGenTextures(1, &texture);
if (mUseOpenGL == 1)
OpenGLGraphics::bindTexture(mTextureType, texture);
else if (mUseOpenGL == 2)
// glBindTexture(mTextureType, texture);
OpenGL1Graphics::bindTexture(mTextureType, texture);
if (SDL_MUSTLOCK(tmpImage))
SDL_LockSurface(tmpImage);
// glTexImage2D(mTextureType, 0, GL_COMPRESSED_RGBA_ARB, tmpImage->w, tmpImage->h,
glTexImage2D(mTextureType, 0, 4, tmpImage->w, tmpImage->h,
0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
#ifdef DEBUG_OPENGL_LEAKS
textures_count ++;
#endif
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (SDL_MUSTLOCK(tmpImage))
SDL_UnlockSurface(tmpImage);
SDL_FreeSurface(tmpImage);
GLenum error = glGetError();
if (error)
{
std::string errmsg = "Unknown error";
switch (error)
{
case GL_INVALID_ENUM:
errmsg = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
errmsg = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
errmsg = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
errmsg = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
errmsg = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
errmsg = "GL_OUT_OF_MEMORY";
break;
default:
break;
}
logger->log("Error: Image GL import failed: %s", errmsg.c_str());
return NULL;
}
return new Image(texture, width, height, realWidth, realHeight);
}
void Image::setLoadAsOpenGL(int useOpenGL)
{
Image::mUseOpenGL = useOpenGL;
}
int Image::powerOfTwo(int input)
{
int value;
if (mTextureType == GL_TEXTURE_2D)
{
value = 1;
while (value < input && value < mTextureSize)
value <<= 1;
}
else
{
value = input;
}
return value >= mTextureSize ? mTextureSize : value;
}
#endif
Image *Image::getSubImage(int x, int y, int width, int height)
{
// Create a new clipped sub-image
#ifdef USE_OPENGL
if (mUseOpenGL)
{
return new SubImage(this, mGLImage, x, y, width, height,
mTexWidth, mTexHeight);
}
#endif
return new SubImage(this, mSDLSurface, x, y, width, height);
}
void Image::SDLTerminateAlphaCache()
{
SDLCleanCache();
mUseAlphaCache = false;
}
//============================================================================
// SubImage Class
//============================================================================
SubImage::SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height):
Image(image),
mParent(parent)
{
if (mParent)
{
mParent->incRef();
mParent->SDLTerminateAlphaCache();
mHasAlphaChannel = mParent->hasAlphaChannel();
mIsAlphaVisible = mHasAlphaChannel;
mAlphaChannel = mParent->SDLgetAlphaChannel();
}
else
{
mHasAlphaChannel = false;
mIsAlphaVisible = false;
mAlphaChannel = 0;
}
// Set up the rectangle.
mBounds.x = static_cast(x);
mBounds.y = static_cast(y);
mBounds.w = static_cast(width);
mBounds.h = static_cast(height);
mInternalBounds.x = mParent->mBounds.x;
mInternalBounds.y = mParent->mBounds.y;
mInternalBounds.w = mParent->mBounds.w;
mInternalBounds.h = mParent->mBounds.h;
mUseAlphaCache = false;
}
#ifdef USE_OPENGL
SubImage::SubImage(Image *parent, GLuint image,
int x, int y, int width, int height,
int texWidth, int texHeight):
Image(image, width, height, texWidth, texHeight),
mParent(parent)
{
if (mParent)
mParent->incRef();
// Set up the rectangle.
mBounds.x = static_cast(x);
mBounds.y = static_cast(y);
mBounds.w = static_cast(width);
mBounds.h = static_cast(height);
mInternalBounds.x = mParent->mBounds.x;
mInternalBounds.y = mParent->mBounds.y;
mInternalBounds.w = mParent->mBounds.w;
mInternalBounds.h = mParent->mBounds.h;
mIsAlphaVisible = mHasAlphaChannel;
}
#endif
SubImage::~SubImage()
{
// Avoid destruction of the image
mSDLSurface = 0;
// Avoid possible destruction of its alpha channel
mAlphaChannel = 0;
#ifdef USE_OPENGL
mGLImage = 0;
#endif
if (mParent)
{
mParent->decRef();
mParent = 0;
}
}
Image *SubImage::getSubImage(int x, int y, int w, int h)
{
if (mParent)
return mParent->getSubImage(mBounds.x + x, mBounds.y + y, w, h);
else
return NULL;
}