/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/db/itemdb.h" #include "const/resources/map/map.h" #include "configuration.h" #include "logger.h" #include "enums/resources/spritedirection.h" #include "resources/iteminfo.h" #include "resources/itemtypemapdata.h" #include "resources/sprite/spritereference.h" #include "resources/db/itemdbstat.h" #include "net/serverfeatures.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "utils/files.h" #include "utils/stringmap.h" #include "debug.h" namespace { ItemDB::ItemInfos mItemInfos; ItemDB::NamedItemInfos mNamedItemInfos; ItemInfo *mUnknown = nullptr; bool mLoaded = false; bool mConstructed = false; StringVect mTagNames; StringIntMap mTags; std::map mSoundNames; int mNumberOfHairstyles = 1; int mNumberOfRaces = 1; } // namespace // Forward declarations static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node) A_NONNULL(1); static void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node) A_NONNULL(1); static void loadFloorSprite(SpriteDisplay &display, const XmlNodePtrConst node); static void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode) A_NONNULL(1); static void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, const bool drawAfter) A_NONNULL(1); static int parseSpriteName(const std::string &name); static int parseDirectionName(const std::string &name); namespace { struct FieldType final { #ifdef ADVGCC FieldType(const char *const name0, const char *const description0, const bool sign0) : name(name0), description(description0), sign(sign0) { } A_DELETE_COPY(FieldType) #endif const char *name; const char *description; const bool sign; }; static const FieldType fields[] = { // TRANSLATORS: item info label (attack) { "attack", N_("Attack %s"), true }, // TRANSLATORS: item info label (min attack) { "minattack", N_("Min attack %s"), true }, // TRANSLATORS: item info label (max attack) { "maxattack", N_("Max attack %s"), true }, // TRANSLATORS: item info label (attack) { "criticalattack", N_("Critical attack %s"), true }, // TRANSLATORS: item info label (magic attack) { "mattack", N_("M. Attack %s"), true }, // TRANSLATORS: item info label (defence) { "defense", N_("Defense %s"), true }, // TRANSLATORS: item info label (min defence) { "mindefense", N_("Min defense %s"), true }, // TRANSLATORS: item info label (max defence) { "maxdefense", N_("Max defense %s"), true }, // TRANSLATORS: item info label (critical defence) { "criticaldefense", N_("Critical defense %s"), true }, // TRANSLATORS: item info label (magic defence) { "mdefense", N_("M. Defense %s"), true }, // TRANSLATORS: item info label (min magic defence) { "minmdefense", N_("Min M. Defense %s"), true }, // TRANSLATORS: item info label (max magic defence) { "maxmdefense", N_("Max M. Defense %s"), true }, // TRANSLATORS: item info label (health) { "hp", N_("HP %s"), true }, // TRANSLATORS: item info label (max health) { "maxhp", N_("Max HP %s"), true }, // TRANSLATORS: item info label (mana) { "mp", N_("MP %s"), true }, // TRANSLATORS: item info label (max mana) { "maxmp", N_("Max MP %s"), true }, // TRANSLATORS: item info label (level) { "level", N_("Level %s"), false }, // TRANSLATORS: item info label (moving speed) { "speed", N_("Speed %s"), true }, // TRANSLATORS: item info label (moving speed) { "atkspeed", N_("Attack speed %s"), true }, // TRANSLATORS: item info label (attack range) { "range", N_("Range %s"), true }, // TRANSLATORS: item info label (flee) { "flee", N_("Flee %s"), true }, // TRANSLATORS: item info label (min flee) { "minflee", N_("Min flee %s"), true }, // TRANSLATORS: item info label (max flee) { "maxflee", N_("Max flee %s"), true }, // TRANSLATORS: item info label (accuracy) { "hit", N_("% Accuracy %s"), true }, // TRANSLATORS: item info label (min flee) { "minflee", N_("Min flee %s"), true }, // TRANSLATORS: item info label (max flee) { "maxflee", N_("Max flee %s"), true }, // TRANSLATORS: item info label (card slots number) { "cardslots", N_("Card slots %s"), false }, // TRANSLATORS: item info label (experience) { "exp", N_("Experience %s"), true }, // TRANSLATORS: item info label (karma) { "karma", N_("Karma %s"), true }, // TRANSLATORS: item info label (manner) { "manner", N_("Manner %s"), true }, // TRANSLATORS: item info label (money) { "money", N_("Money %s"), true }, // TRANSLATORS: item info label (weight) { "weight", N_("Weight %s"), false }, // TRANSLATORS: item info label (max weight) { "maxweight", N_("Max weight %s"), true }, // TRANSLATORS: item info label (job experience) { "jobexp", N_("Job exp. %s"), true } }; } // namespace static std::vector extraStats; void ItemDB::setStatsList(const std::vector &stats) { extraStats = stats; } static ItemType::Type itemTypeFromString(const std::string &name) { const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]); for (size_t f = 0; f < sz; f ++) { const ItemTypeMap &type = itemTypeMap[f]; if (type.name == name) return type.type; } logger->log("Unknown item type: " + name); return ItemType::UNUSABLE; } static std::string useButtonFromItemType(const ItemType::Type &type) { const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]); for (size_t f = 0; f < sz; f ++) { const ItemTypeMap &item = itemTypeMap[f]; if (item.type == type) { if (item.useButton.empty()) return std::string(); return gettext(item.useButton.c_str()); } } logger->log("Unknown item type"); return std::string(); } static std::string useButton2FromItemType(const ItemType::Type &type) { const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]); for (size_t f = 0; f < sz; f ++) { const ItemTypeMap &item = itemTypeMap[f]; if (item.type == type) { if (item.useButton2.empty()) return std::string(); return gettext(item.useButton2.c_str()); } } logger->log("Unknown item type"); return std::string(); } static void initStatic() { mConstructed = true; mSoundNames["hit"] = ItemSoundEvent::HIT; mSoundNames["strike"] = ItemSoundEvent::MISS; mSoundNames["miss"] = ItemSoundEvent::MISS; mSoundNames["use"] = ItemSoundEvent::USE; mSoundNames["equip"] = ItemSoundEvent::EQUIP; mSoundNames["unequip"] = ItemSoundEvent::UNEQUIP; mSoundNames["drop"] = ItemSoundEvent::DROP; mSoundNames["pickup"] = ItemSoundEvent::PICKUP; mSoundNames["take"] = ItemSoundEvent::TAKE; mSoundNames["put"] = ItemSoundEvent::PUT; mSoundNames["usecard"] = ItemSoundEvent::USECARD; } void ItemDB::load() { if (mLoaded) unload(); logger->log1("Initializing item database..."); if (!mConstructed) initStatic(); int tagNum = 0; mTags.clear(); mTagNames.clear(); mTagNames.push_back("All"); mTagNames.push_back("Usable"); mTagNames.push_back("Unusable"); mTagNames.push_back("Equipment"); mTags["All"] = tagNum ++; mTags["Usable"] = tagNum ++; mTags["Unusable"] = tagNum ++; mTags["Equipment"] = tagNum ++; mUnknown = new ItemInfo; // TRANSLATORS: item name mUnknown->setName(_("Unknown item")); mUnknown->setDisplay(SpriteDisplay()); std::string errFile = paths.getStringValue("spriteErrorFile"); mUnknown->setSprite(errFile, Gender::MALE, 0); mUnknown->setSprite(errFile, Gender::FEMALE, 0); mUnknown->setSprite(errFile, Gender::OTHER, 0); mUnknown->addTag(mTags["All"]); loadXmlFile(paths.getStringValue("itemsFile"), tagNum); loadXmlFile(paths.getStringValue("itemsPatchFile"), tagNum); StringVect list; Files::getFilesInDir(paths.getStringValue("itemsPatchDir"), list, ".xml"); FOR_EACH (StringVectCIter, it, list) loadXmlFile(*it, tagNum); // Hairstyles are encoded as negative numbers. Count how far negative // we can go. int hairstyles = 1; while (ItemDB::get(-hairstyles).getSprite(Gender::MALE, BeingTypeId_zero) != paths.getStringValue("spriteErrorFile")) { hairstyles ++; } mNumberOfHairstyles = hairstyles; int races = 100; while (ItemDB::get(-races).getSprite(Gender::MALE, BeingTypeId_zero) != paths.getStringValue("spriteErrorFile")) { races ++; } mNumberOfRaces = races - 100; } void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum) { XML::Document doc(fileName, UseResman_true, SkipError_false); const XmlNodePtrConst rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "items")) { logger->log("ItemDB: Error while loading %s!", fileName.c_str()); mLoaded = true; return; } for_each_xml_child_node(node, rootNode) { if (xmlNameEqual(node, "include")) { const std::string name = XML::getProperty(node, "name", ""); if (!name.empty()) loadXmlFile(name, tagNum); continue; } if (!xmlNameEqual(node, "item")) continue; const int id = XML::getProperty(node, "id", 0); ItemInfo *itemInfo = nullptr; if (id == 0) { logger->log("ItemDB: Invalid or missing item ID in %s!", fileName.c_str()); continue; } else if (mItemInfos.find(id) != mItemInfos.end()) { logger->log("ItemDB: Redefinition of item ID %d", id); itemInfo = mItemInfos[id]; } if (!itemInfo) itemInfo = new ItemInfo; const std::string typeStr = XML::getProperty(node, "type", ""); int weight = XML::getProperty(node, "weight", 0); int view = XML::getProperty(node, "view", 0); const int cardColor = XML::getProperty(node, "cardColor", -1); const int inherit = XML::getProperty(node, "inherit", -1); std::string name = XML::langProperty(node, "name", ""); std::string image = XML::getProperty(node, "image", ""); std::string floor = XML::getProperty(node, "floor", ""); std::string description = XML::langProperty(node, "description", ""); std::string attackAction = XML::getProperty(node, "attack-action", ""); std::string skyAttackAction = XML::getProperty( node, "skyattack-action", ""); std::string waterAttackAction = XML::getProperty( node, "waterattack-action", ""); std::string rideAttackAction = XML::getProperty( node, "rideattack-action", ""); std::string drawBefore = XML::getProperty(node, "drawBefore", ""); std::string drawAfter = XML::getProperty(node, "drawAfter", ""); int pet = XML::getProperty(node, "pet", 0); const int maxFloorOffset = XML::getIntProperty( node, "maxFloorOffset", mapTileSize, 0, mapTileSize); const int maxFloorOffsetX = XML::getIntProperty( node, "maxFloorOffsetX", maxFloorOffset, 0, mapTileSize); const int maxFloorOffsetY = XML::getIntProperty( node, "maxFloorOffsetY", maxFloorOffset, 0, mapTileSize); std::string useButton = XML::langProperty(node, "useButton", ""); std::string useButton2 = XML::langProperty(node, "useButton2", ""); std::string colors = XML::getProperty(node, "colors", ""); std::string iconColors = XML::getProperty(node, "iconColors", ""); if (iconColors.empty()) iconColors = colors; // check for empty hair palete if (id <= -1 && id > -100) { if (colors.empty()) colors = "hair"; if (iconColors.empty()) iconColors = "hair"; } std::string tags[3]; tags[0] = XML::getProperty(node, "tag", XML::getProperty(node, "tag1", "")); tags[1] = XML::getProperty(node, "tag2", ""); tags[2] = XML::getProperty(node, "tag3", ""); const int drawPriority = XML::getProperty(node, "drawPriority", 0); int attackRange = XML::getProperty(node, "attack-range", 0); std::string missileParticle = XML::getProperty( node, "missile-particle", ""); int hitEffectId = XML::getProperty(node, "hit-effect-id", paths.getIntValue("hitEffectId")); int criticalEffectId = XML::getProperty( node, "critical-hit-effect-id", paths.getIntValue("criticalHitEffectId")); int missEffectId = XML::getProperty(node, "miss-effect-id", paths.getIntValue("missEffectId")); SpriteDisplay display; display.image = image; if (!floor.empty()) display.floor = floor; else display.floor = image; const ItemInfo *inheritItemInfo = nullptr; if (inherit >= 0) { if (mItemInfos.find(inherit) != mItemInfos.end()) { inheritItemInfo = mItemInfos[inherit]; } else { logger->log("Inherit item %d from not existing item %d", id, inherit); } } itemInfo->setId(id); if (name.empty() && inheritItemInfo) name = inheritItemInfo->getName(); // TRANSLATORS: item info name itemInfo->setName(name.empty() ? _("unnamed") : name); if (description.empty() && inheritItemInfo) description = inheritItemInfo->getDescription(); itemInfo->setDescription(description); if (typeStr.empty()) { if (inheritItemInfo) itemInfo->setType(inheritItemInfo->getType()); else itemInfo->setType(itemTypeFromString("other")); } else { itemInfo->setType(itemTypeFromString(typeStr)); } itemInfo->setType(itemTypeFromString(typeStr)); if (useButton.empty() && inheritItemInfo) useButton = inheritItemInfo->getUseButton(); if (useButton.empty()) useButton = useButtonFromItemType(itemInfo->getType()); itemInfo->setUseButton(useButton); if (useButton2.empty() && inheritItemInfo) useButton2 = inheritItemInfo->getUseButton(); if (useButton2.empty()) useButton2 = useButton2FromItemType(itemInfo->getType()); itemInfo->setUseButton2(useButton2); itemInfo->addTag(mTags["All"]); if (!pet && inheritItemInfo) pet = inheritItemInfo->getPet(); itemInfo->setPet(pet); itemInfo->setProtected(XML::getBoolProperty( node, "sellProtected", false)); if (cardColor != -1) itemInfo->setCardColor(fromInt(cardColor, ItemColor)); else if (inheritItemInfo) itemInfo->setCardColor(inheritItemInfo->getCardColor()); switch (itemInfo->getType()) { case ItemType::USABLE: itemInfo->addTag(mTags["Usable"]); break; case ItemType::CARD: case ItemType::UNUSABLE: itemInfo->addTag(mTags["Unusable"]); break; default: case ItemType::EQUIPMENT_ONE_HAND_WEAPON: case ItemType::EQUIPMENT_TWO_HANDS_WEAPON: case ItemType::EQUIPMENT_TORSO: case ItemType::EQUIPMENT_ARMS: case ItemType::EQUIPMENT_HEAD: case ItemType::EQUIPMENT_LEGS: case ItemType::EQUIPMENT_SHIELD: case ItemType::EQUIPMENT_RING: case ItemType::EQUIPMENT_NECKLACE: case ItemType::EQUIPMENT_FEET: case ItemType::EQUIPMENT_AMMO: case ItemType::EQUIPMENT_CHARM: case ItemType::SPRITE_RACE: case ItemType::SPRITE_HAIR: itemInfo->addTag(mTags["Equipment"]); break; } for (int f = 0; f < 3; f++) { if (!tags[f].empty()) { if (mTags.find(tags[f]) == mTags.end()) { mTagNames.push_back(tags[f]); mTags[tags[f]] = tagNum ++; } itemInfo->addTag(mTags[tags[f]]); } } if (!view && inheritItemInfo) view = inheritItemInfo->getView(); itemInfo->setView(view); if (!weight && inheritItemInfo) weight = inheritItemInfo->getWeight(); itemInfo->setWeight(weight); if (attackAction.empty() && inheritItemInfo) attackAction = inheritItemInfo->getAttackAction(); itemInfo->setAttackAction(attackAction); if (skyAttackAction.empty() && inheritItemInfo) skyAttackAction = inheritItemInfo->getSkyAttackAction(); itemInfo->setSkyAttackAction(skyAttackAction); if (waterAttackAction.empty() && inheritItemInfo) waterAttackAction = inheritItemInfo->getWaterAttackAction(); itemInfo->setWaterAttackAction(waterAttackAction); if (rideAttackAction.empty() && inheritItemInfo) rideAttackAction = inheritItemInfo->getRideAttackAction(); itemInfo->setRideAttackAction(rideAttackAction); if (!attackRange && inheritItemInfo) attackRange = inheritItemInfo->getAttackRange(); itemInfo->setAttackRange(attackRange); if (missileParticle.empty() && inheritItemInfo) missileParticle = inheritItemInfo->getMissileParticleFile(); itemInfo->setMissileParticleFile(missileParticle); if (!hitEffectId && inheritItemInfo) hitEffectId = inheritItemInfo->getHitEffectId(); itemInfo->setHitEffectId(hitEffectId); if (!criticalEffectId && inheritItemInfo) criticalEffectId = inheritItemInfo->getCriticalHitEffectId(); itemInfo->setCriticalHitEffectId(criticalEffectId); if (!missEffectId && inheritItemInfo) missEffectId = inheritItemInfo->getMissEffectId(); itemInfo->setMissEffectId(missEffectId); itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore)); itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter)); itemInfo->setDrawPriority(-1, drawPriority); if (colors.empty() && inheritItemInfo) colors = inheritItemInfo->getColorsListName(); itemInfo->setColorsList(colors); if (iconColors.empty() && inheritItemInfo) iconColors = inheritItemInfo->getIconColorsListName(); itemInfo->setIconColorsList(iconColors); itemInfo->setMaxFloorOffsetX(maxFloorOffsetX); itemInfo->setMaxFloorOffsetY(maxFloorOffsetY); itemInfo->setPickupCursor(XML::getProperty( node, "pickupCursor", "pickup")); std::string effect; for (size_t i = 0; i < sizeof(fields) / sizeof(fields[0]); ++ i) { std::string value = XML::getProperty(node, fields[i].name, ""); if (value.empty()) continue; if (!effect.empty()) effect.append(" / "); if (fields[i].sign && isDigit(value)) value = "+" + value; effect.append(strprintf(gettext(fields[i].description), value.c_str())); } FOR_EACH (std::vector::const_iterator, it, extraStats) { std::string value = XML::getProperty( node, it->tag.c_str(), ""); if (value.empty()) continue; if (!effect.empty()) effect.append(" / "); if (isDigit(value)) value = "+" + value; effect.append(strprintf(it->format.c_str(), value.c_str())); } std::string temp = XML::langProperty(node, "effect", ""); if (!effect.empty() && !temp.empty()) effect.append(" / "); effect.append(temp); if (effect.empty() && inheritItemInfo) effect = inheritItemInfo->getEffect(); itemInfo->setEffect(effect); for_each_xml_child_node(itemChild, node) { if (xmlNameEqual(itemChild, "sprite")) { loadSpriteRef(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "particlefx")) { if (XmlHaveChildContent(itemChild)) display.particles.push_back(XmlChildContent(itemChild)); } else if (xmlNameEqual(itemChild, "sound")) { loadSoundRef(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "floor")) { loadFloorSprite(display, itemChild); } else if (xmlNameEqual(itemChild, "replace")) { loadReplaceSprite(itemInfo, itemChild); } else if (xmlNameEqual(itemChild, "drawAfter")) { loadOrderSprite(itemInfo, itemChild, true); } else if (xmlNameEqual(itemChild, "drawBefore")) { loadOrderSprite(itemInfo, itemChild, false); } } /* logger->log("start dump item: %d", id); if (itemInfo->isRemoveSprites()) { for (int f = 0; f < 10; f ++) { logger->log("dir: %d", f); SpriteToItemMap *const spriteToItems = itemInfo->getSpriteToItemReplaceMap(f); if (!spriteToItems) { logger->log("null"); continue; } for (SpriteToItemMapCIter itr = spriteToItems->begin(), itr_end = spriteToItems->end(); itr != itr_end; ++ itr) { const int remSprite = itr->first; const IntMap &itemReplacer = itr->second; logger->log("sprite: %d", remSprite); for (IntMapCIter repIt = itemReplacer.begin(), repIt_end = itemReplacer.end(); repIt != repIt_end; ++ repIt) { logger->log("from %d to %d", repIt->first, repIt->second); } } } } logger->log("--------------------------------"); logger->log("end dump item"); */ itemInfo->setDisplay(display); mItemInfos[id] = itemInfo; if (!name.empty()) { temp = normalize(name); mNamedItemInfos[temp] = itemInfo; } if (!attackAction.empty()) { if (attackRange == 0) { logger->log("ItemDB: Missing attack range from weapon %i!", id); } } #define CHECK_PARAM(param) \ if (param.empty()) \ { \ logger->log("ItemDB: Missing " #param " attribute for item %i!", \ id); \ } if (id >= 0 && typeStr != "other") { CHECK_PARAM(name) CHECK_PARAM(description) CHECK_PARAM(image) } #undef CHECK_PARAM } mLoaded = true; } const StringVect &ItemDB::getTags() { return mTagNames; } int ItemDB::getTagId(const std::string &tagName) { return mTags[tagName]; } void ItemDB::unload() { logger->log1("Unloading item database..."); delete2(mUnknown); delete_all(mItemInfos); mItemInfos.clear(); mNamedItemInfos.clear(); mTags.clear(); mTagNames.clear(); mLoaded = false; } bool ItemDB::exists(const int id) { if (!mLoaded) return false; const ItemInfos::const_iterator i = mItemInfos.find(id); return i != mItemInfos.end(); } const ItemInfo &ItemDB::get(const int id) { if (!mLoaded) load(); const ItemInfos::const_iterator i = mItemInfos.find(id); if (i == mItemInfos.end()) { logger->log("ItemDB: Warning, unknown item ID# %d", id); return *mUnknown; } return *(i->second); } const ItemInfo &ItemDB::get(const std::string &name) { if (!mLoaded) load(); const NamedItemInfos::const_iterator i = mNamedItemInfos.find( normalize(name)); if (i == mNamedItemInfos.end()) { if (!name.empty()) { logger->log("ItemDB: Warning, unknown item name \"%s\"", name.c_str()); } return *mUnknown; } return *(i->second); } const ItemDB::ItemInfos &ItemDB::getItemInfos() { return mItemInfos; } static int parseSpriteName(const std::string &name) { int id = -1; if (name == "race" || name == "type") { id = 0; } else if (name == "shoes" || name == "boot" || name == "boots") { id = 1; } else if (name == "bottomclothes" || name == "bottom" || name == "pants") { id = 2; } else if (name == "topclothes" || name == "top" || name == "torso" || name == "body") { id = 3; } else if (name == "misc1") { id = 4; } else if (name == "misc2" || name == "scarf" || name == "scarfs") { id = 5; } else if (name == "hair") { id = 6; } else if (name == "hat" || name == "hats") { id = 7; } else if (name == "wings") { id = 8; } else if (name == "glove" || name == "gloves") { id = 9; } else if (name == "weapon" || name == "weapons") { id = 10; } else if (name == "shield" || name == "shields") { id = 11; } else if (name == "amulet" || name == "amulets") { id = 12; } else if (name == "ring" || name == "rings") { id = 13; } return id; } static int parseDirectionName(const std::string &name) { int id = -1; if (name == "down") { if (serverFeatures->haveEightDirections()) id = SpriteDirection::DOWN; else id = -2; } else if (name == "downleft" || name == "leftdown") { id = SpriteDirection::DOWNLEFT; } else if (name == "left") { id = SpriteDirection::LEFT; } else if (name == "upleft" || name == "leftup") { id = SpriteDirection::UPLEFT; } else if (name == "up") { if (serverFeatures->haveEightDirections()) id = SpriteDirection::UP; else id = -3; } else if (name == "upright" || name == "rightup") { id = SpriteDirection::UPRIGHT; } else if (name == "right") { id = SpriteDirection::RIGHT; } else if (name == "downright" || name == "rightdown") { id = SpriteDirection::DOWNRIGHT; } else if (name == "downall") { id = -2; } else if (name == "upall") { id = -3; } // hack for died action. else if (name == "died") { id = 9; } return id; } static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node) { const std::string gender = XML::getProperty(node, "gender", "unisex"); if (!node || !XmlHaveChildContent(node)) return; const std::string filename = XmlChildContent(node); const int race = XML::getProperty(node, "race", 0); if (gender == "male" || gender == "unisex") itemInfo->setSprite(filename, Gender::MALE, race); if (gender == "female" || gender == "unisex") itemInfo->setSprite(filename, Gender::FEMALE, race); if (gender == "other" || gender == "unisex") itemInfo->setSprite(filename, Gender::OTHER, race); } static void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node) { if (!node || !XmlHaveChildContent(node)) return; const std::string event = XML::getProperty(node, "event", ""); const std::string filename = XmlChildContent(node); const int delay = XML::getProperty(node, "delay", 0); const std::map::const_iterator it = mSoundNames.find(event); if (it != mSoundNames.end()) { itemInfo->addSound((*it).second, filename, delay); } else { logger->log("ItemDB: Ignoring unknown sound event '%s'", event.c_str()); } } static void loadFloorSprite(SpriteDisplay &display, const XmlNodePtrConst floorNode) { if (!floorNode) return; for_each_xml_child_node(spriteNode, floorNode) { if (!XmlHaveChildContent(spriteNode)) continue; if (xmlNameEqual(spriteNode, "sprite")) { SpriteReference *const currentSprite = new SpriteReference; currentSprite->sprite = XmlChildContent(spriteNode); currentSprite->variant = XML::getProperty(spriteNode, "variant", 0); display.sprites.push_back(currentSprite); } else if (xmlNameEqual(spriteNode, "particlefx")) { display.particles.push_back(XmlChildContent(spriteNode)); } } } static void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode) { if (!replaceNode) return; const std::string removeSprite = XML::getProperty( replaceNode, "sprite", ""); const int direction = parseDirectionName(XML::getProperty( replaceNode, "direction", "all")); itemInfo->setRemoveSprites(); switch (direction) { case -1: { if (removeSprite.empty()) { // remove all sprites for (int f = 0; f < 10; f ++) { for (int sprite = 0; sprite < 13; sprite ++) itemInfo->addReplaceSprite(sprite, f); } } else { // replace only given sprites for (int f = 0; f < 10; f ++) { IntMap *const mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), f); if (!mapList) continue; for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty( itemNode, "from", 0); const int to = XML::getProperty( itemNode, "to", 1); (*mapList)[from] = to; } } } } break; } case -2: { itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::DOWN); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::DOWNLEFT); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::DOWNRIGHT); for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); IntMap *mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), SpriteDirection::DOWN); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::DOWNLEFT); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::DOWNRIGHT); if (mapList) (*mapList)[from] = to; } } break; } case -3: { itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::UP); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::UPLEFT); itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::UPRIGHT); for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); IntMap *mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), SpriteDirection::UP); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::UPLEFT); if (mapList) (*mapList)[from] = to; mapList = itemInfo->addReplaceSprite(parseSpriteName( removeSprite), SpriteDirection::UPRIGHT); if (mapList) (*mapList)[from] = to; } } break; } default: { IntMap *const mapList = itemInfo->addReplaceSprite( parseSpriteName(removeSprite), direction); if (!mapList) return; for_each_xml_child_node(itemNode, replaceNode) { if (xmlNameEqual(itemNode, "item")) { const int from = XML::getProperty(itemNode, "from", 0); const int to = XML::getProperty(itemNode, "to", 1); (*mapList)[from] = to; } } break; } } } static void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, const bool drawAfter) { const int sprite = parseSpriteName(XML::getProperty(node, "name", "")); const int priority = XML::getProperty(node, "priority", 0); const int direction = parseDirectionName(XML::getProperty( node, "direction", "all")); if (drawAfter) itemInfo->setDrawAfter(direction, sprite); else itemInfo->setDrawBefore(direction, sprite); itemInfo->setDrawPriority(direction, priority); } std::string ItemDB::getNamesStr(const std::vector &parts) { std::string str; FOR_EACH (std::vector::const_iterator, it, parts) { const int id = *it; if (exists(id)) { if (!str.empty()) str.append(","); str.append(get(id).getName()); } } return str; } int ItemDB::getNumOfHairstyles() { return mNumberOfHairstyles; } #ifdef UNITTESTS ItemDB::NamedItemInfos &ItemDB::getNamedItemInfosTest() { return mNamedItemInfos; } #endif