/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/db/itemdb.h"
#include "configuration.h"
#include "logger.h"
#include "resources/iteminfo.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
namespace
{
ItemDB::ItemInfos mItemInfos;
ItemDB::NamedItemInfos mNamedItemInfos;
ItemInfo *mUnknown = nullptr;
bool mLoaded = false;
bool mConstructed = false;
StringVect mTagNames;
std::map mTags;
std::map mSoundNames;
} // namespace
extern int serverVersion;
// Forward declarations
static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node);
static void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node);
static void loadFloorSprite(SpriteDisplay *const display,
const XmlNodePtr node);
static void loadReplaceSprite(ItemInfo *const itemInfo,
const XmlNodePtr replaceNode);
static void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node,
const bool drawAfter);
static int parseSpriteName(const std::string &name);
static int parseDirectionName(const std::string &name);
namespace
{
struct FieldType
{
const char *name;
const char *description;
const bool sign;
};
static const FieldType fields[] =
{
// TRANSLATORS: item info label
{ "attack", N_("Attack %s"), true },
// TRANSLATORS: item info label
{ "defense", N_("Defense %s"), true },
// TRANSLATORS: item info label
{ "hp", N_("HP %s"), true },
// TRANSLATORS: item info label
{ "mp", N_("MP %s"), true },
// TRANSLATORS: item info label
{ "level", N_("Level %s"), false }
};
} // namespace
static std::vector extraStats;
void ItemDB::setStatsList(const std::vector &stats)
{
extraStats = stats;
}
static ItemType itemTypeFromString(const std::string &name)
{
if (name == "generic" || name == "other")
{
return ITEM_UNUSABLE;
}
else if (name == "usable")
{
return ITEM_USABLE;
}
else if (name == "equip-1hand")
{
return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
}
else if (name == "equip-2hand")
{
return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
}
else if (name == "equip-torso")
{
return ITEM_EQUIPMENT_TORSO;
}
else if (name == "equip-arms")
{
return ITEM_EQUIPMENT_ARMS;
}
else if (name == "equip-head")
{
return ITEM_EQUIPMENT_HEAD;
}
else if (name == "equip-legs")
{
return ITEM_EQUIPMENT_LEGS;
}
else if (name == "equip-shield")
{
return ITEM_EQUIPMENT_SHIELD;
}
else if (name == "equip-ring")
{
return ITEM_EQUIPMENT_RING;
}
else if (name == "equip-charm")
{
return ITEM_EQUIPMENT_CHARM;
}
else if (name == "equip-necklace" || name == "equip-neck")
{
return ITEM_EQUIPMENT_NECKLACE;
}
else if (name == "equip-feet")
{
return ITEM_EQUIPMENT_FEET;
}
else if (name == "equip-ammo")
{
return ITEM_EQUIPMENT_AMMO;
}
else if (name == "racesprite")
{
return ITEM_SPRITE_RACE;
}
else if (name == "hairsprite")
{
return ITEM_SPRITE_HAIR;
}
else
{
logger->log("Unknown item type: " + name);
return ITEM_UNUSABLE;
}
}
static void initStatic()
{
mConstructed = true;
mSoundNames["hit"] = SOUND_EVENT_HIT;
mSoundNames["strike"] = SOUND_EVENT_MISS;
mSoundNames["miss"] = SOUND_EVENT_MISS;
mSoundNames["use"] = SOUND_EVENT_USE;
mSoundNames["equip"] = SOUND_EVENT_EQUIP;
mSoundNames["unequip"] = SOUND_EVENT_UNEQUIP;
mSoundNames["drop"] = SOUND_EVENT_DROP;
mSoundNames["pickup"] = SOUND_EVENT_PICKUP;
mSoundNames["take"] = SOUND_EVENT_TAKE;
mSoundNames["put"] = SOUND_EVENT_PUT;
}
void ItemDB::load()
{
if (mLoaded)
unload();
logger->log1("Initializing item database...");
if (!mConstructed)
initStatic();
int tagNum = 0;
mTags.clear();
mTagNames.clear();
mTagNames.push_back("All");
mTagNames.push_back("Usable");
mTagNames.push_back("Unusable");
mTagNames.push_back("Equipment");
mTags["All"] = tagNum ++;
mTags["Usable"] = tagNum ++;
mTags["Unusable"] = tagNum ++;
mTags["Equipment"] = tagNum ++;
mUnknown = new ItemInfo;
// TRANSLATORS: item name
mUnknown->setName(_("Unknown item"));
mUnknown->setDisplay(SpriteDisplay());
std::string errFile = paths.getStringValue("spriteErrorFile");
mUnknown->setSprite(errFile, GENDER_MALE, 0);
mUnknown->setSprite(errFile, GENDER_FEMALE, 0);
mUnknown->setSprite(errFile, GENDER_OTHER, 0);
mUnknown->addTag(mTags["All"]);
loadXmlFile(paths.getStringValue("itemsFile"), tagNum);
}
void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum)
{
XML::Document doc(fileName);
const XmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "items"))
{
logger->log("ItemDB: Error while loading %s!", fileName.c_str());
mLoaded = true;
return;
}
for_each_xml_child_node(node, rootNode)
{
if (xmlNameEqual(node, "include"))
{
const std::string name = XML::getProperty(node, "name", "");
if (!name.empty())
loadXmlFile(name, tagNum);
continue;
}
if (!xmlNameEqual(node, "item"))
continue;
const int id = XML::getProperty(node, "id", 0);
if (id == 0)
{
logger->log("ItemDB: Invalid or missing item ID in %s!",
fileName.c_str());
continue;
}
else if (mItemInfos.find(id) != mItemInfos.end())
{
logger->log("ItemDB: Redefinition of item ID %d", id);
}
const std::string typeStr = XML::getProperty(node, "type", "other");
const int weight = XML::getProperty(node, "weight", 0);
const int view = XML::getProperty(node, "view", 0);
std::string name = XML::langProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string floor = XML::getProperty(node, "floor", "");
std::string description = XML::langProperty(node, "description", "");
std::string attackAction = XML::getProperty(node, "attack-action", "");
std::string skyAttackAction = XML::getProperty(
node, "skyattack-action", "");
std::string waterAttackAction = XML::getProperty(
node, "waterattack-action", "");
std::string drawBefore = XML::getProperty(node, "drawBefore", "");
std::string drawAfter = XML::getProperty(node, "drawAfter", "");
const int pet = XML::getProperty(node, "pet", 0);
const int maxFloorOffset = XML::getIntProperty(
node, "maxFloorOffset", mapTileSize, 0, mapTileSize);
std::string colors;
if (serverVersion >= 1)
{
colors = XML::getProperty(node, "colors", "");
// check for empty hair palete
if (colors.empty() && id <= -1 && id > -100)
colors = "hair";
}
else
{
if (id <= -1 && id > -100)
colors = "hair";
else
colors.clear();
}
std::string tags[3];
tags[0] = XML::getProperty(node, "tag",
XML::getProperty(node, "tag1", ""));
tags[1] = XML::getProperty(node, "tag2", "");
tags[2] = XML::getProperty(node, "tag3", "");
const int drawPriority = XML::getProperty(node, "drawPriority", 0);
const int attackRange = XML::getProperty(node, "attack-range", 0);
std::string missileParticle = XML::getProperty(
node, "missile-particle", "");
const int hitEffectId = XML::getProperty(node, "hit-effect-id",
paths.getIntValue("hitEffectId"));
const int criticalEffectId = XML::getProperty(
node, "critical-hit-effect-id",
paths.getIntValue("criticalHitEffectId"));
const int missEffectId = XML::getProperty(node, "miss-effect-id",
paths.getIntValue("missEffectId"));
SpriteDisplay display;
display.image = image;
if (floor != "")
display.floor = floor;
else
display.floor = image;
ItemInfo *const itemInfo = new ItemInfo;
itemInfo->setId(id);
// TRANSLATORS: item info name
itemInfo->setName(name.empty() ? _("unnamed") : name);
itemInfo->setDescription(description);
itemInfo->setType(itemTypeFromString(typeStr));
itemInfo->addTag(mTags["All"]);
itemInfo->setPet(pet);
itemInfo->setProtected(XML::getBoolProperty(
node, "sellProtected", false));
switch (itemInfo->getType())
{
case ITEM_USABLE:
itemInfo->addTag(mTags["Usable"]);
break;
case ITEM_UNUSABLE:
itemInfo->addTag(mTags["Unusable"]);
break;
default:
case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
case ITEM_EQUIPMENT_TORSO:
case ITEM_EQUIPMENT_ARMS:
case ITEM_EQUIPMENT_HEAD:
case ITEM_EQUIPMENT_LEGS:
case ITEM_EQUIPMENT_SHIELD:
case ITEM_EQUIPMENT_RING:
case ITEM_EQUIPMENT_NECKLACE:
case ITEM_EQUIPMENT_FEET:
case ITEM_EQUIPMENT_AMMO:
case ITEM_EQUIPMENT_CHARM:
case ITEM_SPRITE_RACE:
case ITEM_SPRITE_HAIR:
itemInfo->addTag(mTags["Equipment"]);
break;
}
for (int f = 0; f < 3; f++)
{
if (tags[f] != "")
{
if (mTags.find(tags[f]) == mTags.end())
{
mTagNames.push_back(tags[f]);
mTags[tags[f]] = tagNum ++;
}
itemInfo->addTag(mTags[tags[f]]);
}
}
itemInfo->setView(view);
itemInfo->setWeight(weight);
itemInfo->setAttackAction(attackAction);
itemInfo->setSkyAttackAction(skyAttackAction);
itemInfo->setWaterAttackAction(waterAttackAction);
itemInfo->setAttackRange(attackRange);
itemInfo->setMissileParticleFile(missileParticle);
itemInfo->setHitEffectId(hitEffectId);
itemInfo->setCriticalHitEffectId(criticalEffectId);
itemInfo->setMissEffectId(missEffectId);
itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore));
itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter));
itemInfo->setDrawPriority(-1, drawPriority);
itemInfo->setColorsList(colors);
itemInfo->setMaxFloorOffset(maxFloorOffset);
itemInfo->setPickupCursor(XML::getProperty(
node, "pickupCursor", "pickup"));
std::string effect;
for (size_t i = 0; i < sizeof(fields) / sizeof(fields[0]); ++ i)
{
std::string value = XML::getProperty(node, fields[i].name, "");
if (value.empty())
continue;
if (!effect.empty())
effect.append(" / ");
if (fields[i].sign && isDigit(value))
value = "+" + value;
effect.append(strprintf(gettext(fields[i].description),
value.c_str()));
}
FOR_EACH (std::vector::const_iterator, it, extraStats)
{
std::string value = XML::getProperty(
node, it->tag.c_str(), "");
if (value.empty())
continue;
if (!effect.empty())
effect.append(" / ");
if (isDigit(value))
value = "+" + value;
effect.append(strprintf(it->format.c_str(), value.c_str()));
}
std::string temp = XML::langProperty(node, "effect", "");
if (!effect.empty() && !temp.empty())
effect.append(" / ");
effect.append(temp);
itemInfo->setEffect(effect);
for_each_xml_child_node(itemChild, node)
{
if (xmlNameEqual(itemChild, "sprite"))
{
loadSpriteRef(itemInfo, itemChild);
}
else if (xmlNameEqual(itemChild, "particlefx"))
{
display.particles.push_back(reinterpret_cast(
itemChild->xmlChildrenNode->content));
}
else if (xmlNameEqual(itemChild, "sound"))
{
loadSoundRef(itemInfo, itemChild);
}
else if (xmlNameEqual(itemChild, "floor"))
{
loadFloorSprite(&display, itemChild);
}
else if (xmlNameEqual(itemChild, "replace"))
{
loadReplaceSprite(itemInfo, itemChild);
}
else if (xmlNameEqual(itemChild, "drawAfter"))
{
loadOrderSprite(itemInfo, itemChild, true);
}
else if (xmlNameEqual(itemChild, "drawBefore"))
{
loadOrderSprite(itemInfo, itemChild, false);
}
}
/*
logger->log("start dump item: %d", id);
if (itemInfo->isRemoveSprites())
{
for (int f = 0; f < 10; f ++)
{
logger->log("dir: %d", f);
SpriteToItemMap *const spriteToItems
= itemInfo->getSpriteToItemReplaceMap(f);
if (!spriteToItems)
{
logger->log("null");
continue;
}
for (SpriteToItemMapCIter itr = spriteToItems->begin(),
itr_end = spriteToItems->end(); itr != itr_end; ++ itr)
{
const int remSprite = itr->first;
const std::map &itemReplacer = itr->second;
logger->log("sprite: %d", remSprite);
for (std::map::const_iterator
repIt = itemReplacer.begin(),
repIt_end = itemReplacer.end();
repIt != repIt_end; ++ repIt)
{
logger->log("from %d to %d", repIt->first,
repIt->second);
}
}
}
}
logger->log("--------------------------------");
logger->log("end dump item");
*/
itemInfo->setDisplay(display);
mItemInfos[id] = itemInfo;
if (!name.empty())
{
temp = normalize(name);
const NamedItemInfos::const_iterator
itr = mNamedItemInfos.find(temp);
if (itr == mNamedItemInfos.end())
{
mNamedItemInfos[temp] = itemInfo;
}
else
{
logger->log("ItemDB: Duplicate name of item found item %d",
id);
}
}
if (!attackAction.empty())
{
if (attackRange == 0)
{
logger->log("ItemDB: Missing attack range from weapon %i!",
id);
}
}
#define CHECK_PARAM(param, error_value) \
if (param == error_value) \
logger->log("ItemDB: Missing " #param " attribute for item %i!", \
id)
if (id >= 0 && typeStr != "other")
{
CHECK_PARAM(name, "");
CHECK_PARAM(description, "");
CHECK_PARAM(image, "");
}
#undef CHECK_PARAM
}
mLoaded = true;
}
const StringVect &ItemDB::getTags()
{
return mTagNames;
}
int ItemDB::getTagId(const std::string &tagName)
{
return mTags[tagName];
}
void ItemDB::unload()
{
logger->log1("Unloading item database...");
delete mUnknown;
mUnknown = nullptr;
delete_all(mItemInfos);
mItemInfos.clear();
mNamedItemInfos.clear();
mTags.clear();
mTagNames.clear();
mLoaded = false;
}
bool ItemDB::exists(const int id)
{
if (!mLoaded)
return false;
const ItemInfos::const_iterator i = mItemInfos.find(id);
return i != mItemInfos.end();
}
const ItemInfo &ItemDB::get(const int id)
{
if (!mLoaded)
load();
const ItemInfos::const_iterator i = mItemInfos.find(id);
if (i == mItemInfos.end())
{
logger->log("ItemDB: Warning, unknown item ID# %d", id);
return *mUnknown;
}
return *(i->second);
}
const ItemInfo &ItemDB::get(const std::string &name)
{
if (!mLoaded)
load();
const NamedItemInfos::const_iterator i = mNamedItemInfos.find(
normalize(name));
if (i == mNamedItemInfos.end())
{
if (!name.empty())
{
logger->log("ItemDB: Warning, unknown item name \"%s\"",
name.c_str());
}
return *mUnknown;
}
return *(i->second);
}
const ItemDB::ItemInfos &ItemDB::getItemInfos()
{
return mItemInfos;
}
int parseSpriteName(const std::string &name)
{
int id = -1;
if (name == "body" || name == "race")
{
id = 0;
}
else if (name == "shoes" || name == "boot" || name == "boots")
{
id = 1;
}
else if (name == "bottomclothes" || name == "bottom" || name == "pants")
{
id = 2;
}
else if (name == "topclothes" || name == "top"
|| name == "torso" || name == "body")
{
id = 3;
}
else if (name == "misc1")
{
id = 4;
}
else if (name == "misc2" || name == "scarf" || name == "scarfs")
{
id = 5;
}
else if (name == "hair")
{
id = 6;
}
else if (name == "hat" || name == "hats")
{
id = 7;
}
else if (name == "wings")
{
id = 8;
}
else if (name == "glove" || name == "gloves")
{
id = 9;
}
else if (name == "weapon" || name == "weapons")
{
id = 10;
}
else if (name == "shield" || name == "shields")
{
id = 11;
}
else if (name == "amulet" || name == "amulets")
{
id = 12;
}
else if (name == "ring" || name == "rings")
{
id = 13;
}
return id;
}
int parseDirectionName(const std::string &name)
{
int id = -1;
if (name == "down")
{
if (serverVersion > 0)
id = DIRECTION_DOWN;
else
id = -2;
}
else if (name == "downleft" || name == "leftdown")
{
id = DIRECTION_DOWNLEFT;
}
else if (name == "left")
{
id = DIRECTION_LEFT;
}
else if (name == "upleft" || name == "leftup")
{
id = DIRECTION_UPLEFT;
}
else if (name == "up")
{
if (serverVersion > 0)
id = DIRECTION_UP;
else
id = -3;
}
else if (name == "upright" || name == "rightup")
{
id = DIRECTION_UPRIGHT;
}
else if (name == "right")
{
id = DIRECTION_RIGHT;
}
else if (name == "downright" || name == "rightdown")
{
id = DIRECTION_DOWNRIGHT;
}
else if (name == "downall")
{
id = -2;
}
else if (name == "upall")
{
id = -3;
}
// hack for died action.
else if (name == "died")
{
id = 9;
}
return id;
}
void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node)
{
const std::string gender = XML::getProperty(node, "gender", "unisex");
const std::string filename = reinterpret_cast(
node->xmlChildrenNode->content);
const int race = XML::getProperty(node, "race", 0);
if (gender == "male" || gender == "unisex")
itemInfo->setSprite(filename, GENDER_MALE, race);
if (gender == "female" || gender == "unisex")
itemInfo->setSprite(filename, GENDER_FEMALE, race);
if (gender == "other" || gender == "unisex")
itemInfo->setSprite(filename, GENDER_OTHER, race);
}
void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node)
{
const std::string event = XML::getProperty(node, "event", "");
const std::string filename = reinterpret_cast(
node->xmlChildrenNode->content);
const int delay = XML::getProperty(node, "delay", 0);
const std::map::const_iterator
it = mSoundNames.find(event);
if (it != mSoundNames.end())
{
itemInfo->addSound((*it).second, filename, delay);
}
else
{
logger->log("ItemDB: Ignoring unknown sound event '%s'",
event.c_str());
}
}
void loadFloorSprite(SpriteDisplay *const display, const XmlNodePtr floorNode)
{
for_each_xml_child_node(spriteNode, floorNode)
{
if (xmlNameEqual(spriteNode, "sprite"))
{
SpriteReference *const currentSprite = new SpriteReference;
currentSprite->sprite = reinterpret_cast(
spriteNode->xmlChildrenNode->content);
currentSprite->variant
= XML::getProperty(spriteNode, "variant", 0);
display->sprites.push_back(currentSprite);
}
else if (xmlNameEqual(spriteNode, "particlefx"))
{
display->particles.push_back(reinterpret_cast(
spriteNode->xmlChildrenNode->content));
}
}
}
void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode)
{
const std::string removeSprite = XML::getProperty(
replaceNode, "sprite", "");
const int direction = parseDirectionName(XML::getProperty(
replaceNode, "direction", "all"));
itemInfo->setRemoveSprites();
switch (direction)
{
case -1:
{
if (removeSprite.empty())
{ // remove all sprites
for (int f = 0; f < 10; f ++)
{
for (int sprite = 0; sprite < 13; sprite ++)
itemInfo->addReplaceSprite(sprite, f);
}
}
else
{ // replace only given sprites
for (int f = 0; f < 10; f ++)
{
std::map *const mapList
= itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), f);
if (!mapList)
continue;
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlNameEqual(itemNode, "item"))
{
const int from = XML::getProperty(
itemNode, "from", 0);
const int to = XML::getProperty(
itemNode, "to", 1);
(*mapList)[from] = to;
}
}
}
}
break;
}
case -2:
{
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWN);
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNLEFT);
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNRIGHT);
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlNameEqual(itemNode, "item"))
{
const int from = XML::getProperty(itemNode, "from", 0);
const int to = XML::getProperty(itemNode, "to", 1);
std::map *mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), DIRECTION_DOWN);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNRIGHT);
if (mapList)
(*mapList)[from] = to;
}
}
break;
}
case -3:
{
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UP);
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPLEFT);
itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPRIGHT);
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlNameEqual(itemNode, "item"))
{
const int from = XML::getProperty(itemNode, "from", 0);
const int to = XML::getProperty(itemNode, "to", 1);
std::map *mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), DIRECTION_UP);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPRIGHT);
if (mapList)
(*mapList)[from] = to;
}
}
break;
}
default:
{
std::map *const mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), direction);
if (!mapList)
return;
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlNameEqual(itemNode, "item"))
{
const int from = XML::getProperty(itemNode, "from", 0);
const int to = XML::getProperty(itemNode, "to", 1);
(*mapList)[from] = to;
}
}
break;
}
}
}
void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node,
const bool drawAfter)
{
const int sprite = parseSpriteName(XML::getProperty(node, "name", ""));
const int priority = XML::getProperty(node, "priority", 0);
const int direction = parseDirectionName(XML::getProperty(
node, "direction", "all"));
if (drawAfter)
itemInfo->setDrawAfter(direction, sprite);
else
itemInfo->setDrawBefore(direction, sprite);
itemInfo->setDrawPriority(direction, priority);
}