/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BEINGINFO_H #define BEINGINFO_H #include "actorsprite.h" #include "resources/spritedef.h" #include <list> #include <map> #include <string> #include <vector> struct Attack { std::string action; std::string particleEffect; std::string missileParticle; Attack(std::string action0, std::string particleEffect0, std::string missileParticle0) { action = action0; particleEffect = particleEffect0; missileParticle = missileParticle0; } }; typedef std::map<int, Attack*> Attacks; enum SoundEvent { SOUND_EVENT_HIT = 0, SOUND_EVENT_MISS, SOUND_EVENT_HURT, SOUND_EVENT_DIE, SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN }; typedef std::map<SoundEvent, std::vector<std::string>* > SoundEvents; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB * @see NPCDB */ class BeingInfo { public: static BeingInfo *unknown; static Attack *empty; BeingInfo(); ~BeingInfo(); void setName(const std::string &name) { mName = name; } const std::string &getName() const { return mName; } void setDisplay(SpriteDisplay display); const SpriteDisplay &getDisplay() const { return mDisplay; } void setTargetCursorSize(const std::string &size); void setTargetCursorSize(ActorSprite::TargetCursorSize targetSize) { mTargetCursorSize = targetSize; } ActorSprite::TargetCursorSize getTargetCursorSize() const { return mTargetCursorSize; } void addSound(SoundEvent event, const std::string &filename); const std::string &getSound(SoundEvent event) const; void addAttack(int id, std::string action, const std::string &particleEffect, const std::string &missileParticle); const Attack *getAttack(int type) const; void setWalkMask(unsigned char mask) { mWalkMask = mask; } /** * Gets the way the being is blocked by other objects */ unsigned char getWalkMask() const { return mWalkMask; } void setBlockType(Map::BlockType blockType) { mBlockType = blockType; } Map::BlockType getBlockType() const { return mBlockType; } void setTargetOffsetX(int n) { mTargetOffsetX = n; } int getTargetOffsetX() const { return mTargetOffsetX; } void setTargetOffsetY(int n) { mTargetOffsetY = n; } int getTargetOffsetY() const { return mTargetOffsetY; } void setMaxHP(int n) { mMaxHP = n; } int getMaxHP() const { return mMaxHP; } bool isStaticMaxHP() const { return mStaticMaxHP; } void setStaticMaxHP(bool n) { mStaticMaxHP = n; } static void clear(); private: SpriteDisplay mDisplay; std::string mName; ActorSprite::TargetCursorSize mTargetCursorSize; SoundEvents mSounds; Attacks mAttacks; unsigned char mWalkMask; Map::BlockType mBlockType; int mTargetOffsetX; int mTargetOffsetY; int mMaxHP; bool mStaticMaxHP; }; typedef std::map<int, BeingInfo*> BeingInfos; typedef BeingInfos::iterator BeingInfoIterator; #endif // BEINGINFO_H