/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/ambientlayer.h"
#include "graphics.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "debug.h"
AmbientLayer::AmbientLayer(Image *img, float parallax,
float speedX, float speedY, bool keepRatio):
mImage(img), mParallax(parallax),
mPosX(0), mPosY(0),
mSpeedX(speedX), mSpeedY(speedY),
mKeepRatio(keepRatio)
{
if (!mImage)
return;
if (keepRatio && !mImage->useOpenGL()
/*&& defaultScreenWidth != 0
&& defaultScreenHeight != 0*/
&& graphics->getWidth() != defaultScreenWidth
&& graphics->getHeight() != defaultScreenHeight)
{
// Rescale the overlay to keep the ratio as if we were on
// the default resolution...
Image *rescaledOverlay = ResourceManager::getInstance()->
getRescaled(mImage, static_cast(mImage->mBounds.w)
/ defaultScreenWidth * graphics->getWidth(),
static_cast(mImage->mBounds.h)
/ defaultScreenHeight * graphics->getHeight());
if (rescaledOverlay)
mImage = rescaledOverlay;
else
mImage->incRef();
}
else
{
mImage->incRef();
}
}
AmbientLayer::~AmbientLayer()
{
if (mImage)
{
mImage->decRef();
mImage = 0;
}
}
void AmbientLayer::update(int timePassed, float dx, float dy)
{
if (!mImage)
return;
// Self scrolling of the overlay
mPosX -= mSpeedX * static_cast(timePassed) / 10;
mPosY -= mSpeedY * static_cast(timePassed) / 10;
// Parallax scrolling
mPosX += dx * mParallax;
mPosY += dy * mParallax;
int imgW = mImage->mBounds.w;
int imgH = mImage->mBounds.h;
// Wrap values
while (mPosX > imgW)
mPosX -= static_cast(imgW);
while (mPosX < 0)
mPosX += static_cast(imgW);
while (mPosY > imgH)
mPosY -= static_cast(imgH);
while (mPosY < 0)
mPosY += static_cast(imgH);
}
void AmbientLayer::draw(Graphics *graphics, int x, int y)
{
if (!mImage)
return;
if (!mImage->useOpenGL() || !mKeepRatio)
{
graphics->drawImagePattern(mImage, static_cast(-mPosX),
static_cast(-mPosY), x + static_cast(mPosX),
y + static_cast(mPosY));
}
else
{
graphics->drawRescaledImagePattern(mImage, static_cast(-mPosX),
static_cast(-mPosY), x + static_cast(mPosX),
y + static_cast(mPosY),
static_cast(mImage->mBounds.w)
/ defaultScreenWidth * graphics->getWidth(),
static_cast(mImage->mBounds.h) / defaultScreenHeight
* graphics->getHeight());
}
}