/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef USE_SDL2
#include "render/sdlgraphics.h"
#include "main.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlpixel.h"
#include "resources/image.h"
#include "debug.h"
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
static unsigned int *cR = nullptr;
static unsigned int *cG = nullptr;
static unsigned int *cB = nullptr;
#endif
SDLGraphics::SDLGraphics() :
Graphics(),
mOldPixel(0),
mOldAlpha(0)
{
mOpenGL = RENDER_SOFTWARE;
mName = "Software";
}
SDLGraphics::~SDLGraphics()
{
}
bool SDLGraphics::drawRescaledImage(const Image *const image,
int dstX, int dstY,
const int desiredWidth,
const int desiredHeight)
{
FUNC_BLOCK("Graphics::drawRescaledImage", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return false;
if (!image->mSDLSurface)
return false;
Image *const tmpImage = image->SDLgetScaledImage(
desiredWidth, desiredHeight);
if (!tmpImage)
return false;
if (!tmpImage->mSDLSurface)
return false;
const ClipRectangle &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
SDL_Rect srcRect =
{
static_cast(bounds.x),
static_cast(bounds.y),
static_cast(bounds.w),
static_cast(bounds.h)
};
SDL_Rect dstRect =
{
static_cast(dstX + top.xOffset),
static_cast(dstY + top.yOffset),
0,
0
};
const bool returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface,
&srcRect, mWindow, &dstRect) < 0);
delete tmpImage;
return returnValue;
}
bool SDLGraphics::drawImage(const Image *const image,
int dstX, int dstY)
{
return drawImageInline(image, dstX, dstY);
}
bool SDLGraphics::drawImageInline(const Image *const image,
int dstX, int dstY)
{
FUNC_BLOCK("Graphics::drawImage", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mSDLSurface)
return false;
const ClipRectangle &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
SDL_Surface *const src = image->mSDLSurface;
int srcX = bounds.x;
int srcY = bounds.y;
dstX += top.xOffset;
dstY += top.yOffset;
int w = bounds.w;
int h = bounds.h;
if (srcX < 0)
{
w += srcX;
dstX -= static_cast(srcX);
srcX = 0;
}
const int maxw = src->w - srcX;
if (maxw < w)
w = maxw;
if (srcY < 0)
{
h += srcY;
dstY -= static_cast(srcY);
srcY = 0;
}
const int maxh = src->h - srcY;
if (maxh < h)
h = maxh;
const SDL_Rect *const clip = &mWindow->clip_rect;
const int clipX = clip->x;
const int clipY = clip->y;
int dx = clipX - dstX;
if (dx > 0)
{
w -= dx;
dstX += static_cast(dx);
srcX += dx;
}
dx = dstX + w - clipX - clip->w;
if (dx > 0)
w -= dx;
int dy = clipY - dstY;
if (dy > 0)
{
h -= dy;
dstY += static_cast(dy);
srcY += dy;
}
dy = dstY + h - clipY - clip->h;
if (dy > 0)
h -= dy;
if (w > 0 && h > 0)
{
SDL_Rect srcRect =
{
static_cast(srcX),
static_cast(srcY),
static_cast(w),
static_cast(h)
};
SDL_Rect dstRect =
{
static_cast(dstX),
static_cast(dstY),
static_cast(w),
static_cast(h)
};
return SDL_LowerBlit(src, &srcRect, mWindow, &dstRect);
}
return 0;
}
void SDLGraphics::drawImageCached(const Image *const image,
int x, int y)
{
FUNC_BLOCK("Graphics::drawImageCached", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mSDLSurface)
return;
const ClipRectangle &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
SDL_Surface *const src = image->mSDLSurface;
int srcX = bounds.x;
int srcY = bounds.y;
x += top.xOffset;
y += top.yOffset;
int w = bounds.w;
int h = bounds.h;
if (srcX < 0)
{
w += srcX;
x -= static_cast(srcX);
srcX = 0;
}
const int maxw = src->w - srcX;
if (maxw < w)
w = maxw;
if (srcY < 0)
{
h += srcY;
y -= static_cast(srcY);
srcY = 0;
}
const int maxh = src->h - srcY;
if (maxh < h)
h = maxh;
const SDL_Rect *const clip = &mWindow->clip_rect;
const int clipX = clip->x;
const int clipY = clip->y;
int dx = clipX - x;
if (dx > 0)
{
w -= dx;
x += static_cast(dx);
srcX += dx;
}
dx = x + w - clipX - clip->w;
if (dx > 0)
w -= dx;
int dy = clipY - y;
if (dy > 0)
{
h -= dy;
y += static_cast(dy);
srcY += dy;
}
dy = y + h - clipY - clip->h;
if (dy > 0)
h -= dy;
if (w > 0 && h > 0)
{
SDL_Rect srcRect =
{
static_cast(srcX),
static_cast(srcY),
static_cast(w),
static_cast(h)
};
SDL_Rect dstRect =
{
static_cast(x),
static_cast(y),
static_cast(w),
static_cast(h)
};
SDL_LowerBlit(src, &srcRect, mWindow, &dstRect);
}
}
void SDLGraphics::drawPatternCached(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawPatternCached", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mSDLSurface)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const ClipRectangle &top = mClipStack.top();
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
SDL_Surface *const src = image->mSDLSurface;
const SDL_Rect *const clip = &mWindow->clip_rect;
const int clipX = clip->x;
const int clipY = clip->y;
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
int dstY = py + yOffset;
int y2 = srcY;
int h2 = dh;
if (y2 < 0)
{
h2 += y2;
dstY -= static_cast(y2);
y2 = 0;
}
const int maxh = src->h - y2;
if (maxh < h2)
h2 = maxh;
int dy = clipY - dstY;
if (dy > 0)
{
h2 -= dy;
dstY += static_cast(dy);
y2 += dy;
}
dy = dstY + h2 - clipY - clip->h;
if (dy > 0)
h2 -= dy;
if (h2 > 0)
{
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
int dstX = px + xOffset;
int x2 = srcX;
int w2 = dw;
if (x2 < 0)
{
w2 += x2;
dstX -= static_cast(x2);
x2 = 0;
}
const int maxw = src->w - x2;
if (maxw < w2)
w2 = maxw;
int dx = clipX - dstX;
if (dx > 0)
{
w2 -= dx;
dstX += static_cast(dx);
x2 += dx;
}
dx = dstX + w2 - clipX - clip->w;
if (dx > 0)
w2 -= dx;
if (w2 > 0)
{
SDL_Rect srcRect =
{
static_cast(x2),
static_cast(y2),
static_cast(w2),
static_cast(h2)
};
SDL_Rect dstRect =
{
static_cast(dstX),
static_cast(dstY),
static_cast(w2),
static_cast(h2)
};
SDL_LowerBlit(src, &srcRect, mWindow, &dstRect);
}
// SDL_BlitSurface(image->mSDLSurface, &srcRect, mWindow, &dstRect);
}
}
}
}
void SDLGraphics::completeCache()
{
}
void SDLGraphics::drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
drawPatternInline(image, x, y, w, h);
}
void SDLGraphics::drawPatternInline(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawPattern", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mSDLSurface)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const ClipRectangle &top = mClipStack.top();
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
SDL_Surface *const src = image->mSDLSurface;
const SDL_Rect *const clip = &mWindow->clip_rect;
const int clipX = clip->x;
const int clipY = clip->y;
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
int dstY = py + yOffset;
int y2 = srcY;
int h2 = dh;
if (y2 < 0)
{
h2 += y2;
dstY -= static_cast(y2);
y2 = 0;
}
const int maxh = src->h - y2;
if (maxh < h2)
h2 = maxh;
int dy = clipY - dstY;
if (dy > 0)
{
h2 -= dy;
dstY += static_cast(dy);
y2 += dy;
}
dy = dstY + h2 - clipY - clip->h;
if (dy > 0)
h2 -= dy;
if (h2 > 0)
{
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
int dstX = px + xOffset;
int x2 = srcX;
int w2 = dw;
if (x2 < 0)
{
w2 += x2;
dstX -= static_cast(x2);
x2 = 0;
}
const int maxw = src->w - x2;
if (maxw < w2)
w2 = maxw;
int dx = clipX - dstX;
if (dx > 0)
{
w2 -= dx;
dstX += static_cast(dx);
x2 += dx;
}
dx = dstX + w2 - clipX - clip->w;
if (dx > 0)
w2 -= dx;
if (w2 > 0)
{
SDL_Rect srcRect =
{
static_cast(x2),
static_cast(y2),
static_cast(w2),
static_cast(h2)
};
SDL_Rect dstRect =
{
static_cast(dstX),
static_cast(dstY),
static_cast(w2),
static_cast(h2)
};
SDL_LowerBlit(src, &srcRect, mWindow, &dstRect);
}
// SDL_BlitSurface(image->mSDLSurface, &srcRect, mWindow, &dstRect);
}
}
}
}
void SDLGraphics::drawRescaledPattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mSDLSurface)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
Image *const tmpImage = image->SDLgetScaledImage(
scaledWidth, scaledHeight);
if (!tmpImage)
return;
const SDL_Rect &bounds = tmpImage->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const ClipRectangle &top = mClipStack.top();
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
const int dh = (py + ih >= h) ? h - py : ih;
const int dstY = py + yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
const int dw = (px + iw >= w) ? w - px : iw;
const int dstX = px + xOffset;
SDL_Rect srcRect =
{
static_cast(srcX),
static_cast(srcY),
static_cast(dw),
static_cast(dh)
};
SDL_Rect dstRect =
{
static_cast(dstX),
static_cast(dstY),
0,
0
};
SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect,
mWindow, &dstRect);
}
}
delete tmpImage;
}
void SDLGraphics::calcPattern(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
calcPatternInline(vert, image, x, y, w, h);
}
void SDLGraphics::calcPatternInline(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
// Check that preconditions for blitting are met.
if (!vert || !mWindow || !image || !image->mSDLSurface)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const ClipRectangle &top = mClipStack.top();
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
const int dh = (py + ih >= h) ? h - py : ih;
const int dstY = py + yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
const int dw = (px + iw >= w) ? w - px : iw;
const int dstX = px + xOffset;
DoubleRect *const r = new DoubleRect();
SDL_Rect &srcRect = r->src;
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
SDL_Rect &dstRect = r->dst;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
if (SDL_FakeUpperBlit(image->mSDLSurface, &srcRect,
mWindow, &dstRect) == 1)
{
vert->sdl.push_back(r);
}
else
{
delete r;
}
}
}
}
void SDLGraphics::calcPattern(ImageCollection* const vertCol,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
ImageVertexes *vert = nullptr;
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcPatternInline(vert, image, x, y, w, h);
}
void SDLGraphics::calcTileVertexes(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
{
// Check that preconditions for blitting are met.
if (!vert || !vert->image || !vert->image->mSDLSurface)
return;
const Image *const image = vert->image;
const ClipRectangle &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
DoubleRect *rect = new DoubleRect();
rect->src.x = static_cast(bounds.x);
rect->src.y = static_cast(bounds.y);
rect->src.w = static_cast(bounds.w);
rect->src.h = static_cast(bounds.h);
rect->dst.x = static_cast(x + top.xOffset);
rect->dst.y = static_cast(y + top.yOffset);
if (SDL_FakeUpperBlit(image->mSDLSurface, &rect->src,
mWindow, &rect->dst) == 1)
{
vert->sdl.push_back(rect);
}
else
{
delete rect;
}
}
void SDLGraphics::calcTileCollection(ImageCollection *const vertCol,
const Image *const image,
int x, int y)
{
if (vertCol->currentImage != image)
{
ImageVertexes *const vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
calcTileSDL(vert, x, y);
}
else
{
calcTileSDL(vertCol->currentVert, x, y);
}
}
void SDLGraphics::drawTileCollection(const ImageCollection
*const vertCol)
{
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
{
const ImageVertexes *const vert = *it;
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it2 = rects->begin();
const DoubleRects::const_iterator it2_end = rects->end();
while (it2 != it2_end)
{
SDL_LowerBlit(img->mSDLSurface, &(*it2)->src,
mWindow, &(*it2)->dst);
++ it2;
}
}
}
void SDLGraphics::drawTileVertexes(const ImageVertexes *const vert)
{
// vert and img must be != 0
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it = rects->begin();
const DoubleRects::const_iterator it_end = rects->end();
while (it != it_end)
{
SDL_LowerBlit(img->mSDLSurface, &(*it)->src, mWindow, &(*it)->dst);
++ it;
}
}
void SDLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
if (mDoubleBuffer)
{
SDL_Flip(mWindow);
}
else
{
SDL_UpdateRects(mWindow, 1, &mRect);
// SDL_UpdateRect(mWindow, 0, 0, 0, 0);
}
BLOCK_END("Graphics::updateScreen")
}
SDL_Surface *SDLGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif
const int amask = 0x00000000;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
mRect.w, mRect.h, 24, rmask, gmask, bmask, amask);
if (screenshot)
SDL_BlitSurface(mWindow, nullptr, screenshot, nullptr);
return screenshot;
}
bool SDLGraphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height)
{
for (int y = y1; y < y2; y += height)
drawLine(x1, y, x2, y);
for (int x = x1; x < x2; x += width)
drawLine(x, y1, x, y2);
return true;
}
void SDLGraphics::calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
ImageVertexes *vert = nullptr;
Image *const image = imgRect.grid[4];
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcImageRect(vert, x, y, w, h, imgRect);
}
int SDLGraphics::SDL_FakeUpperBlit(const SDL_Surface *const src,
SDL_Rect *const srcrect,
const SDL_Surface *const dst,
SDL_Rect *dstrect) const
{
int srcx, srcy, w, h;
// Make sure the surfaces aren't locked
if (!src || !dst)
return -1;
if (!srcrect || !dstrect)
return -1;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0)
{
w += srcx;
dstrect->x -= static_cast(srcx);
srcx = 0;
}
int maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0)
{
h += srcy;
dstrect->y -= static_cast(srcy);
srcy = 0;
}
int maxh = src->h - srcy;
if (maxh < h)
h = maxh;
const SDL_Rect *const clip = &dst->clip_rect;
const int clipX = clip->x;
const int clipY = clip->y;
int dx = clipX - dstrect->x;
if (dx > 0)
{
w -= dx;
dstrect->x += static_cast(dx);
srcx += dx;
}
dx = dstrect->x + w - clipX - clip->w;
if (dx > 0)
w -= dx;
int dy = clipY - dstrect->y;
if (dy > 0)
{
h -= dy;
dstrect->y += static_cast(dy);
srcy += dy;
}
dy = dstrect->y + h - clipY - clip->h;
if (dy > 0)
h -= dy;
if (w > 0 && h > 0)
{
srcrect->x = static_cast(srcx);
srcrect->y = static_cast(srcy);
srcrect->w = static_cast(w);
srcrect->h = static_cast(h);
dstrect->w = static_cast(w);
dstrect->h = static_cast(h);
return 1;
// return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
}
void SDLGraphics::fillRectangle(const Rectangle& rectangle)
{
FUNC_BLOCK("Graphics::fillRectangle", 1)
if (mClipStack.empty())
return;
const ClipRectangle& top = mClipStack.top();
Rectangle area = rectangle;
area.x += top.xOffset;
area.y += top.yOffset;
if (!area.isIntersecting(top))
return;
if (mAlpha)
{
const int x1 = area.x > top.x ? area.x : top.x;
const int y1 = area.y > top.y ? area.y : top.y;
const int x2 = area.x + area.width < top.x + top.width ?
area.x + area.width : top.x + top.width;
const int y2 = area.y + area.height < top.y + top.height ?
area.y + area.height : top.y + top.height;
int x, y;
SDL_LockSurface(mWindow);
const int bpp = mWindow->format->BytesPerPixel;
const uint32_t pixel = SDL_MapRGB(mWindow->format,
static_cast(mColor.r), static_cast(mColor.g),
static_cast(mColor.b));
switch (bpp)
{
case 1:
for (y = y1; y < y2; y++)
{
uint8_t *const p = static_cast(mWindow->pixels)
+ y * mWindow->pitch;
for (x = x1; x < x2; x++)
*(p + x) = static_cast(pixel);
}
break;
case 2:
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mWindow->pixels)
+ y * mWindow->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *const p = p0 + x * 2;
*reinterpret_cast(p) = SDLAlpha16(
static_cast(pixel),
*reinterpret_cast(p),
static_cast(mColor.a), mWindow->format);
}
}
break;
case 3:
{
const int ca = 255 - mColor.a;
const int cr = mColor.r * mColor.a;
const int cg = mColor.g * mColor.a;
const int cb = mColor.b * mColor.a;
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mWindow->pixels)
+ y * mWindow->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *const p = p0 + x * 3;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
p[2] = static_cast((p[2] * ca + cb) >> 8);
p[1] = static_cast((p[1] * ca + cg) >> 8);
p[0] = static_cast((p[0] * ca + cr) >> 8);
#else
p[0] = static_cast((p[0] * ca + cb) >> 8);
p[1] = static_cast((p[1] * ca + cg) >> 8);
p[2] = static_cast((p[2] * ca + cr) >> 8);
#endif
}
}
break;
}
case 4:
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const unsigned pb = (pixel & 0xff) * mColor.a;
const unsigned pg = (pixel & 0xff00) * mColor.a;
const unsigned pr = (pixel & 0xff0000) * mColor.a;
const unsigned a1 = (255 - mColor.a);
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mWindow->pixels)
+ y * mWindow->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *p = p0 + x * 4;
uint32_t dst = *reinterpret_cast(p);
const unsigned int b = (pb + (dst & 0xff) * a1) >> 8;
const unsigned int g = (pg + (dst & 0xff00) * a1) >> 8;
const unsigned int r = (pr
+ (dst & 0xff0000) * a1) >> 8;
*reinterpret_cast(p) = ((b & 0xff)
| (g & 0xff00) | (r & 0xff0000));
}
}
#else
if (!cR)
{
cR = new unsigned int[0x100];
cG = new unsigned int[0x100];
cB = new unsigned int[0x100];
mOldPixel = 0;
mOldAlpha = mColor.a;
}
const SDL_PixelFormat * const format = mWindow->format;
const unsigned rMask = format->Rmask;
const unsigned gMask = format->Gmask;
const unsigned bMask = format->Bmask;
// const unsigned aMask = format->Amask;
unsigned rShift = rMask / 0xff;
unsigned gShift = gMask / 0xff;
unsigned bShift = bMask / 0xff;
if (!rShift)
rShift = 1;
if (!gShift)
gShift = 1;
if (!bShift)
bShift = 1;
if (pixel != mOldPixel || mColor.a != mOldAlpha)
{
const unsigned pb = (pixel & bMask) * mColor.a;
const unsigned pg = (pixel & gMask) * mColor.a;
const unsigned pr = (pixel & rMask) * mColor.a;
const unsigned a0 = (255 - mColor.a);
const unsigned int a1 = a0 * bShift;
const unsigned int a2 = a0 * gShift;
const unsigned int a3 = a0 * rShift;
for (int f = 0; f <= 0xff; f ++)
{
cB[f] = ((pb + f * a1) >> 8) & bMask;
cG[f] = ((pg + f * a2) >> 8) & gMask;
cR[f] = ((pr + f * a3) >> 8) & rMask;
}
mOldPixel = pixel;
mOldAlpha = mColor.a;
}
for (y = y1; y < y2; y++)
{
uint32_t *const p0 = reinterpret_cast(
static_cast(mWindow->pixels)
+ y * mWindow->pitch);
for (x = x1; x < x2; x++)
{
uint32_t *const p = p0 + x;
const uint32_t dst = *p;
*p = cB[dst & bMask / bShift]
| cG[(dst & gMask) / gShift]
| cR[(dst & rMask) / rShift];
}
}
#endif
break;
}
default:
break;
}
SDL_UnlockSurface(mWindow);
}
else
{
SDL_Rect rect =
{
static_cast(area.x),
static_cast(area.y),
static_cast(area.width),
static_cast(area.height)
};
const uint32_t color = SDL_MapRGBA(mWindow->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b),
static_cast(mColor.a));
SDL_FillRect(mWindow, &rect, color);
}
}
void SDLGraphics::_beginDraw()
{
pushClipArea(Rectangle(0, 0, mRect.w, mRect.h));
}
void SDLGraphics::_endDraw()
{
popClipArea();
}
bool SDLGraphics::pushClipArea(Rectangle area)
{
const bool result = Graphics::pushClipArea(area);
const ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect =
{
static_cast(carea.x),
static_cast(carea.y),
static_cast(carea.width),
static_cast(carea.height)
};
SDL_SetClipRect(mWindow, &rect);
return result;
}
void SDLGraphics::popClipArea()
{
Graphics::popClipArea();
if (mClipStack.empty())
return;
const ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect =
{
static_cast(carea.x),
static_cast(carea.y),
static_cast(carea.width),
static_cast(carea.height)
};
SDL_SetClipRect(mWindow, &rect);
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
return;
const ClipRectangle& top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
if (mAlpha)
SDLputPixelAlpha(mWindow, x, y, mColor);
else
SDLputPixel(mWindow, x, y, mColor);
}
void SDLGraphics::drawHLine(int x1, int y, int x2)
{
if (mClipStack.empty())
return;
const ClipRectangle& top = mClipStack.top();
const int xOffset = top.xOffset;
x1 += xOffset;
y += top.yOffset;
x2 += xOffset;
const int topY = top.y;
if (y < topY || y >= topY + top.height)
return;
if (x1 > x2)
{
x1 ^= x2;
x2 ^= x1;
x1 ^= x2;
}
const int topX = top.x;
if (topX > x1)
{
if (topX > x2)
return;
x1 = topX;
}
const int sumX = topX + top.width;
if (sumX <= x2)
{
if (sumX <= x1)
return;
x2 = sumX -1;
}
const int bpp = mWindow->format->BytesPerPixel;
SDL_LockSurface(mWindow);
uint8_t *p = static_cast(mWindow->pixels)
+ y * mWindow->pitch + x1 * bpp;
const uint32_t pixel = SDL_MapRGB(mWindow->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b));
switch (bpp)
{
case 1:
for (; x1 <= x2; ++x1)
*(p++) = static_cast(pixel);
break;
case 2:
{
uint16_t* q = reinterpret_cast(p);
for (; x1 <= x2; ++x1)
*(q++) = pixel;
break;
}
case 3:
{
const uint8_t b0 = static_cast((pixel >> 16) & 0xff);
const uint8_t b1 = static_cast((pixel >> 8) & 0xff);
const uint8_t b2 = static_cast(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; x1 <= x2; ++x1)
{
p[0] = b0;
p[1] = b1;
p[2] = b2;
p += 3;
}
#else
for (; x1 <= x2; ++x1)
{
p[0] = b2;
p[1] = b1;
p[2] = b0;
p += 3;
}
#endif
break;
}
case 4:
{
uint32_t *q = reinterpret_cast(p);
if (mAlpha)
{
unsigned char a = static_cast(mColor.a);
unsigned char a1 = 255 - a;
const int b0 = (pixel & 0xff) * a;
const int g0 = (pixel & 0xff00) * a;
const int r0 = (pixel & 0xff0000) * a;
for (; x1 <= x2; ++x1)
{
const unsigned int b = (b0 + (*q & 0xff) * a1) >> 8;
const unsigned int g = (g0 + (*q & 0xff00) * a1) >> 8;
const unsigned int r = (r0 + (*q & 0xff0000) * a1) >> 8;
*q = (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
q++;
}
}
else
{
for (; x1 <= x2; ++x1)
*(q++) = pixel;
}
break;
}
default:
break;
} // end switch
SDL_UnlockSurface(mWindow);
}
void SDLGraphics::drawVLine(int x, int y1, int y2)
{
if (mClipStack.empty())
return;
const ClipRectangle& top = mClipStack.top();
const int yOffset = top.yOffset;
x += top.xOffset;
y1 += yOffset;
y2 += yOffset;
if (x < top.x || x >= top.x + top.width)
return;
if (y1 > y2)
{
y1 ^= y2;
y2 ^= y1;
y1 ^= y2;
}
if (top.y > y1)
{
if (top.y > y2)
return;
y1 = top.y;
}
const int sumY = top.y + top.height;
if (sumY <= y2)
{
if (sumY <= y1)
return;
y2 = sumY - 1;
}
const int bpp = mWindow->format->BytesPerPixel;
SDL_LockSurface(mWindow);
uint8_t *p = static_cast(mWindow->pixels)
+ y1 * mWindow->pitch + x * bpp;
const uint32_t pixel = SDL_MapRGB(mWindow->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b));
const int pitch = mWindow->pitch;
switch (bpp)
{
case 1:
for (; y1 <= y2; ++y1)
{
*p = static_cast(pixel);
p += pitch;
}
break;
case 2:
for (; y1 <= y2; ++ y1)
{
*reinterpret_cast(p)
= static_cast(pixel);
p += pitch;
}
break;
case 3:
{
const uint8_t b0 = static_cast((pixel >> 16) & 0xff);
const uint8_t b1 = static_cast((pixel >> 8) & 0xff);
const uint8_t b2 = static_cast(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; y1 <= y2; ++y1)
{
p[0] = b0;
p[1] = b1;
p[2] = b2;
p += pitch;
}
#else
for (; y1 <= y2; ++y1)
{
p[0] = b2;
p[1] = b1;
p[2] = b0;
p += pitch;
}
#endif
break;
}
case 4:
{
if (mAlpha)
{
unsigned char a = static_cast(mColor.a);
unsigned char a1 = 255 - a;
const int b0 = (pixel & 0xff) * a;
const int g0 = (pixel & 0xff00) * a;
const int r0 = (pixel & 0xff0000) * a;
for (; y1 <= y2; ++y1)
{
const unsigned int dst = *reinterpret_cast(p);
const unsigned int b = (b0 + (dst & 0xff) * a1) >> 8;
const unsigned int g = (g0 + (dst & 0xff00) * a1) >> 8;
const unsigned int r = (r0 + (dst & 0xff0000) * a1) >> 8;
*reinterpret_cast(p) =
(b & 0xff) | (g & 0xff00) | (r & 0xff0000);
p += pitch;
}
}
else
{
for (; y1 <= y2; ++y1)
{
*reinterpret_cast(p) = pixel;
p += pitch;
}
}
break;
}
default:
break;
} // end switch
SDL_UnlockSurface(mWindow);
}
void SDLGraphics::drawRectangle(const Rectangle &rectangle)
{
const int x1 = rectangle.x;
const int x2 = x1 + rectangle.width - 1;
const int y1 = rectangle.y;
const int y2 = y1 + rectangle.height - 1;
drawHLine(x1, y1, x2);
drawHLine(x1, y2, x2);
drawVLine(x1, y1, y2);
drawVLine(x2, y1, y2);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
if (x1 == x2)
{
drawVLine(x1, y1, y2);
return;
}
if (y1 == y2)
{
drawHLine(x1, y1, x2);
return;
}
// other cases not implimented
}
bool SDLGraphics::setVideoMode(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame)
{
setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);
if (!(mWindow = graphicsManager.createWindow(w, h, bpp,
getSoftwareFlags())))
{
mRect.w = 0;
mRect.h = 0;
return false;
}
mRect.w = static_cast(mWindow->w);
mRect.h = static_cast(mWindow->h);
return videoInfo();
}
void SDLGraphics::drawImageRect(const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
#include "render/graphics_drawImageRect.hpp"
}
void SDLGraphics::calcImageRect(ImageVertexes *const vert,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
#include "render/graphics_calcImageRect.hpp"
}
#endif // USE_SDL2