/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RENDER_MGL_H #define RENDER_MGL_H #include "main.h" #ifdef USE_OPENGL #include "render/mgldefines.h" #include "render/mgltypes.h" #define defNameE(name) extern name##_t m##name defNameE(glGenRenderbuffers); defNameE(glBindRenderbuffer); defNameE(glRenderbufferStorage); defNameE(glGenFramebuffers); defNameE(glBindFramebuffer); defNameE(glFramebufferTexture2D); defNameE(glFramebufferRenderbuffer); defNameE(glDeleteFramebuffers); defNameE(glDeleteRenderbuffers); defNameE(glGetStringi); defNameE(glGenSamplers); defNameE(glDeleteSamplers); defNameE(glBindSampler); defNameE(glSamplerParameteri); defNameE(glDebugMessageControl); defNameE(glDebugMessageCallback); defNameE(glFrameTerminator); defNameE(glLabelObject); defNameE(glGetObjectLabel); defNameE(glInsertEventMarker); defNameE(glPushGroupMarker); defNameE(glPopGroupMarker); defNameE(glGenVertexArrays); defNameE(glBindVertexArray); defNameE(glDeleteVertexArrays); defNameE(glVertexAttribPointer); defNameE(glEnableVertexAttribArray); defNameE(glDisableVertexAttribArray); defNameE(glGenBuffers); defNameE(glDeleteBuffers); defNameE(glBindBuffer); defNameE(glBufferData); defNameE(glCreateShader); defNameE(glDeleteShader); defNameE(glGetShaderiv); defNameE(glGetShaderInfoLog); defNameE(glGetShaderSource); defNameE(glShaderSource); defNameE(glCompileShader); defNameE(glLinkProgram); defNameE(glDeleteProgram); defNameE(glCreateProgram); defNameE(glAttachShader); defNameE(glDetachShader); defNameE(glGetAttachedShaders); defNameE(glGetUniformLocation); defNameE(glGetActiveUniform); defNameE(glGetProgramiv); defNameE(glBindFragDataLocation); defNameE(glUseProgram); defNameE(glValidateProgram); defNameE(glGetAttribLocation); defNameE(glUniform1f); defNameE(glUniform2f); defNameE(glUniform3f); defNameE(glUniform4f); #ifdef WIN32 defNameE(wglGetExtensionsString); #endif #endif // USE_OPENGL #endif // RENDER_MGL_H