/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "progs/manaplus/client.h"
#include "chatlogger.h"
#include "configmanager.h"
#include "dirs.h"
#include "eventsmanager.h"
#include "game.h"
#include "graphicsmanager.h"
#include "main.h"
#include "party.h"
#include "pincodemanager.h"
#include "settings.h"
#include "soundmanager.h"
#include "spellmanager.h"
#include "being/localclan.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "const/net/net.h"
#include "enums/being/attributesstrings.h"
#include "fs/virtfs/fs.h"
#include "fs/virtfs/tools.h"
#include "gui/dialogsmanager.h"
#include "gui/gui.h"
#include "gui/skin.h"
#include "gui/popupmanager.h"
#include "gui/windowmanager.h"
#include "gui/shortcut/dropshortcut.h"
#include "gui/shortcut/emoteshortcut.h"
#include "gui/shortcut/itemshortcut.h"
#include "gui/shortcut/spellshortcut.h"
#include "gui/windows/changeemaildialog.h"
#include "gui/windows/changepassworddialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/connectiondialog.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/logindialog.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/registerdialog.h"
#include "gui/windows/serverdialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/worldselectdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/windowcontainer.h"
#include "input/inputmanager.h"
#include "input/joystick.h"
#include "input/keyboardconfig.h"
#include "input/touch/touchmanager.h"
#include "net/charserverhandler.h"
#include "net/chathandler.h"
#include "net/download.h"
#include "net/gamehandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/ipc.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "net/updatetypeoperators.h"
#include "net/useragent.h"
#include "net/packetlimiter.h"
#include "net/partyhandler.h"
#ifdef TMWA_SUPPORT
#include "net/tmwa/guildmanager.h"
#endif // TMWA_SUPPORT
#include "particle/particleengine.h"
#include "resources/dbmanager.h"
#include "resources/imagehelper.h"
#include "resources/dye/dyepalette.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "resources/sprite/spritereference.h"
#include "utils/checkutils.h"
#include "utils/cpu.h"
#include "utils/delete2.h"
#include "utils/dumplibs.h"
#include "utils/dumpsizes.h"
#include "utils/env.h"
#include "utils/fuzzer.h"
#include "utils/gettext.h"
#include "utils/gettexthelper.h"
#include "utils/mrand.h"
#ifdef ANDROID
#include "fs/paths.h"
#endif // ANDROID
#include "utils/perfstat.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlhelper.h"
#include "utils/timer.h"
#include "utils/translation/translationmanager.h"
#include "listeners/assertlistener.h"
#include "listeners/errorlistener.h"
#ifdef USE_OPENGL
#include "test/testlauncher.h"
#include "test/testmain.h"
#else // USE_OPENGL
#include "configuration.h"
#endif // USE_OPENGL
#ifdef WIN32
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include
PRAGMA48(GCC diagnostic pop)
#include "fs/specialfolder.h"
#undef ERROR
#endif // WIN32
#ifdef ANDROID
#ifndef USE_SDL2
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include
PRAGMA48(GCC diagnostic pop)
#include
#endif // USE_SDL2
#endif // ANDROID
#include
#ifdef USE_MUMBLE
#include "mumblemanager.h"
#endif // USE_MUMBLE
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#ifdef USE_SDL2
#include
#else // USE_SDL2
#include
#endif // USE_SDL2
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
std::string errorMessage;
LoginData loginData;
Client *client = nullptr;
extern FPSmanager fpsManager;
extern int evolPacketOffset;
volatile bool runCounters;
bool isSafeMode = false;
int serverVersion = 0;
int packetVersion = 0;
int packetVersionMain = 0;
int packetVersionRe = 0;
int packetVersionZero = 0;
int packetsType = 0;
int itemIdLen = 2;
bool packets_main = true;
bool packets_re = false;
bool packets_zero = false;
unsigned int tmwServerVersion = 0;
time_t start_time;
unsigned int mLastHost = 0;
unsigned long mSearchHash = 0;
int textures_count = 0;
volatile bool isTerminate = false;
namespace
{
class AccountListener final : public ActionListener
{
public:
AccountListener()
{ }
A_DELETE_COPY(AccountListener)
void action(const ActionEvent &event A_UNUSED) override final
{
client->setState(State::CHAR_SELECT);
}
} accountListener;
class LoginListener final : public ActionListener
{
public:
LoginListener()
{ }
A_DELETE_COPY(LoginListener)
void action(const ActionEvent &event A_UNUSED) override final
{
client->setState(State::PRE_LOGIN);
}
} loginListener;
} // namespace
Client::Client() :
ActionListener(),
mCurrentServer(),
mGame(nullptr),
mCurrentDialog(nullptr),
mQuitDialog(nullptr),
mSetupButton(nullptr),
mVideoButton(nullptr),
mHelpButton(nullptr),
mAboutButton(nullptr),
mThemesButton(nullptr),
mPerfomanceButton(nullptr),
#ifdef ANDROID
mCloseButton(nullptr),
#endif // ANDROID
mState(State::CHOOSE_SERVER),
mOldState(State::START),
mSkin(nullptr),
mButtonPadding(1),
mButtonSpacing(3),
mPing(0),
mConfigAutoSaved(false)
{
WindowManager::init();
}
void Client::testsInit()
{
if (!settings.options.test.empty() &&
settings.options.test != "99")
{
gameInit();
}
else
{
initRand();
logger = new Logger;
SDL::initLogger();
Dirs::initLocalDataDir();
Dirs::initTempDir();
Dirs::initConfigDir();
GettextHelper::initLang();
}
}
void Client::gameInit()
{
logger = new Logger;
SDL::initLogger();
initRand();
assertListener = new AssertListener;
// Load branding information
if (!settings.options.brandingPath.empty())
{
branding.init(settings.options.brandingPath,
UseVirtFs_false,
SkipError_false);
}
setBrandingDefaults(branding);
Dirs::initRootDir();
Dirs::initHomeDir();
// Configure logger
if (!settings.options.logFileName.empty())
{
settings.logFileName = settings.options.logFileName;
}
else
{
settings.logFileName = pathJoin(settings.localDataDir,
"manaplus.log");
}
logger->log("Log file: " + settings.logFileName);
logger->setLogFile(settings.logFileName);
#ifdef USE_FUZZER
Fuzzer::init();
#endif // USE_FUZZER
if (settings.options.ipc == true)
IPC::start();
if (settings.options.test.empty())
ConfigManager::backupConfig("config.xml");
ConfigManager::initConfiguration();
SDL::setLogLevel(config.getIntValue("sdlLogLevel"));
settings.init();
Net::loadIgnorePackets();
setPathsDefaults(paths);
initFeatures();
initPaths();
logger->log("init 4");
logger->setDebugLog(config.getBoolValue("debugLog"));
logger->setReportUnimplemented(config.getBoolValue("unimplimentedLog"));
config.incValue("runcount");
#ifndef ANDROID
if (settings.options.test.empty())
ConfigManager::storeSafeParameters();
#endif // ANDROID
if (!VirtFs::setWriteDir(settings.localDataDir))
{
logger->error(strprintf("%s couldn't be set as home directory! "
"Exiting.", settings.localDataDir.c_str()));
}
GettextHelper::initLang();
chatLogger = new ChatLogger;
if (settings.options.chatLogDir.empty())
{
chatLogger->setBaseLogDir(settings.localDataDir
+ std::string("/logs/"));
}
else
{
chatLogger->setBaseLogDir(settings.options.chatLogDir);
}
// Log the client version
logger->log1(FULL_VERSION);
logger->log("Start configPath: " + config.getConfigPath());
Dirs::initScreenshotDir();
updateEnv();
SDL::allowScreenSaver(config.getBoolValue("allowscreensaver"));
dumpLibs();
dumpSizes();
// Initialize SDL
logger->log1("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
{
logger->safeError(strprintf("Could not initialize SDL: %s",
SDL_GetError()));
}
#ifndef __SWITCH__
atexit(SDL_Quit);
#endif
PacketLimiter::initPacketLimiter();
#ifndef USE_SDL2
SDL_EnableUNICODE(1);
#endif // USE_SDL2
WindowManager::applyKeyRepeat();
eventsManager.init();
eventsManager.enableEvents();
#ifdef WIN32
Dirs::mountDataDir();
#endif // WIN32
#ifndef USE_SDL2
WindowManager::setIcon();
#endif // USE_SDL2
ConfigManager::checkConfigVersion();
logVars();
Cpu::detect();
DyePalette::initFunctions();
#if defined(USE_OPENGL)
#if !defined(ANDROID) && !defined(__APPLE__)
#if !defined(__native_client__) && !defined(__SWITCH__) && !defined(UNITTESTS)
if (!settings.options.safeMode &&
settings.options.renderer < 0 &&
settings.options.test.empty() &&
!settings.options.validate &&
!config.getBoolValue("videodetected"))
{
graphicsManager.detectVideoSettings();
}
#endif // !defined(__native_client__) && !defined(__SWITCH__) &&
// !defined(UNITTESTS)
#endif // !defined(ANDROID) && !defined(__APPLE__) &&
#endif // defined(USE_OPENGL)
initGraphics();
UserAgent::update();
touchManager.init();
#ifndef WIN32
Dirs::extractDataDir();
Dirs::mountDataDir();
#endif // WIN32
Dirs::updateDataPath();
// Add the main data directories to our VirtFs search path
if (!settings.options.dataPath.empty())
{
VirtFs::mountDir(settings.options.dataPath,
Append_false);
}
// Add the local data directory to VirtFs search path
VirtFs::mountDir(settings.localDataDir,
Append_false);
TranslationManager::loadCurrentLang();
TranslationManager::loadDictionaryLang();
#ifdef ENABLE_CUSTOMNLS
TranslationManager::loadGettextLang();
#endif // ENABLE_CUSTOMNLS
#ifdef USE_SDL2
WindowManager::setIcon();
#endif // USE_SDL2
WindowManager::initTitle();
mainGraphics->postInit();
theme = new Theme;
Theme::selectSkin();
ActorSprite::load();
touchManager.init();
// Initialize the item and emote shortcuts.
for (size_t f = 0; f < SHORTCUT_TABS; f ++)
itemShortcut[f] = new ItemShortcut(f);
emoteShortcut = new EmoteShortcut;
dropShortcut = new DropShortcut;
gui = new Gui;
gui->postInit(mainGraphics);
dialogsManager = new DialogsManager;
popupManager = new PopupManager;
initSoundManager();
// Initialize keyboard
keyboard.init();
inputManager.init();
// Initialise player relations
playerRelations.init();
Joystick::init();
WindowManager::createWindows();
keyboard.update();
if (joystick != nullptr)
joystick->update();
// Initialize default server
mCurrentServer.hostname = settings.options.serverName;
mCurrentServer.port = settings.options.serverPort;
if (!settings.options.serverType.empty())
{
mCurrentServer.type = ServerInfo::parseType(
settings.options.serverType);
}
loginData.username = settings.options.username;
loginData.password = settings.options.password;
LoginDialog::savedPassword = settings.options.password;
loginData.remember = (serverConfig.getValue("remember", 1) != 0);
loginData.registerLogin = false;
if (mCurrentServer.hostname.empty())
{
mCurrentServer.hostname = branding.getValue("defaultServer", "");
settings.options.serverName = mCurrentServer.hostname;
}
if (mCurrentServer.port == 0)
{
mCurrentServer.port = CAST_U16(branding.getValue(
"defaultPort", CAST_S32(DEFAULT_PORT)));
mCurrentServer.type = ServerInfo::parseType(
branding.getValue("defaultServerType", "tmwathena"));
}
chatLogger->setServerName(mCurrentServer.hostname);
if (loginData.username.empty() && loginData.remember)
loginData.username = serverConfig.getValue("username", "");
if (mState != State::ERROR)
mState = State::CHOOSE_SERVER;
startTimers();
const int fpsLimit = config.getIntValue("fpslimit");
settings.limitFps = fpsLimit > 0;
SDL_initFramerate(&fpsManager);
WindowManager::setFramerate(fpsLimit);
initConfigListeners();
settings.guiAlpha = config.getFloatValue("guialpha");
optionChanged("fpslimit");
start_time = time(nullptr);
PlayerInfo::init();
#ifdef ANDROID
#ifndef USE_SDL2
WindowManager::updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr));
#endif // USE_SDL2
#endif // ANDROID
#ifdef USE_MUMBLE
if (!mumbleManager)
mumbleManager = new MumbleManager;
#endif // USE_MUMBLE
mSkin = theme->load("windowmenu.xml",
"",
true,
Theme::getThemePath());
if (mSkin != nullptr)
{
mButtonPadding = mSkin->getPadding();
mButtonSpacing = mSkin->getOption("spacing", 3);
}
if (settings.options.error)
inputManager.executeAction(InputAction::ERROR);
if (settings.options.validate == true)
runValidate();
}
Client::~Client()
{
if (!settings.options.testMode)
gameClear();
else
testsClear();
CHECKLISTENERS
}
void Client::initConfigListeners()
{
config.addListener("fpslimit", this);
config.addListener("guialpha", this);
config.addListener("gamma", this);
config.addListener("enableGamma", this);
config.addListener("particleEmitterSkip", this);
config.addListener("vsync", this);
config.addListener("repeateDelay", this);
config.addListener("repeateInterval", this);
config.addListener("logInput", this);
}
void Client::initSoundManager()
{
// Initialize sound engine
try
{
if (config.getBoolValue("sound"))
soundManager.init();
soundManager.setSfxVolume(config.getIntValue("sfxVolume"));
soundManager.setMusicVolume(config.getIntValue("musicVolume"));
}
catch (const char *const err)
{
mState = State::ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
}
soundManager.playMusic(branding.getValue(
"loginMusic",
"keprohm.ogg"),
SkipError_true);
}
void Client::initGraphics()
{
#ifndef USE_SDL2
WindowManager::applyVSync();
#endif // USE_SDL2
runCounters = config.getBoolValue("packetcounters");
graphicsManager.initGraphics();
#ifdef USE_SDL2
WindowManager::applyVSync();
#endif // USE_SDL2
imageHelper->postInit();
setConfigDefaults2(config);
WindowManager::applyGrabMode();
WindowManager::applyGamma();
mainGraphics->beginDraw();
}
void Client::testsClear()
{
if (!settings.options.test.empty())
gameClear();
else
BeingInfo::clear();
}
void Client::gameClear()
{
if (logger != nullptr)
logger->log1("Quitting1");
isTerminate = true;
config.removeListeners(this);
delete2(assertListener)
IPC::stop();
eventsManager.shutdown();
WindowManager::deleteWindows();
if (windowContainer != nullptr)
windowContainer->slowLogic();
stopTimers();
DbManager::unloadDb();
if (loginHandler != nullptr)
loginHandler->clearWorlds();
if (chatHandler != nullptr)
chatHandler->clear();
if (charServerHandler != nullptr)
charServerHandler->clear();
delete2(ipc)
#ifdef USE_MUMBLE
delete2(mumbleManager)
#endif // USE_MUMBLE
PlayerInfo::deinit();
// Before config.write() since it writes the shortcuts to the config
for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
delete2(itemShortcut[f])
delete2(emoteShortcut)
delete2(dropShortcut)
playerRelations.store();
if (logger != nullptr)
logger->log1("Quitting2");
delete2(mCurrentDialog)
delete2(popupManager)
delete2(dialogsManager)
delete2(gui)
if (inventoryHandler != nullptr)
inventoryHandler->clear();
if (logger != nullptr)
logger->log1("Quitting3");
touchManager.clear();
GraphicsManager::deleteRenderers();
if (logger != nullptr)
logger->log1("Quitting4");
XML::cleanupXML();
if (logger != nullptr)
logger->log1("Quitting5");
BeingInfo::clear();
// Shutdown sound
soundManager.close();
if (logger != nullptr)
logger->log1("Quitting6");
ActorSprite::unload();
ResourceManager::deleteInstance();
soundManager.shutdown();
if (logger != nullptr)
logger->log1("Quitting8");
WindowManager::deleteIcon();
if (logger != nullptr)
logger->log1("Quitting9");
delete2(joystick)
keyboard.deinit();
if (logger != nullptr)
logger->log1("Quitting10");
touchManager.shutdown();
#ifdef DEBUG_CONFIG
config.enableKeyLogging();
#endif // DEBUG_CONFIG
config.removeOldKeys();
config.write();
serverConfig.write();
config.clear();
serverConfig.clear();
if (logger != nullptr)
logger->log1("Quitting11");
#ifdef USE_PROFILER
Perfomance::clear();
#endif // USE_PROFILER
#ifdef DEBUG_OPENGL_LEAKS
if (logger)
logger->log("textures left: %d", textures_count);
#endif // DEBUG_OPENGL_LEAKS
Graphics::cleanUp();
if (logger != nullptr)
logger->log1("Quitting12");
delete2(chatLogger)
TranslationManager::close();
}
int Client::testsExec()
{
#ifdef USE_OPENGL
if (settings.options.test.empty())
{
TestMain test;
return test.exec();
}
else
{
TestLauncher launcher(settings.options.test);
return launcher.exec();
}
#else // USE_OPENGL
return 0;
#endif // USE_OPENGL
}
#define ADDBUTTON(var, object) var = object; \
x -= var->getWidth() + mButtonSpacing; \
var->setPosition(x, mButtonPadding); \
top->add(var);
void Client::stateConnectGame1()
{
if ((gameHandler != nullptr) &&
(loginHandler != nullptr) &&
gameHandler->isConnected())
{
loginHandler->disconnect();
}
}
void Client::stateConnectServer1()
{
if (mOldState == State::CHOOSE_SERVER)
{
settings.serverName = mCurrentServer.hostname;
ConfigManager::initServerConfig(mCurrentServer.hostname);
PacketLimiter::initPacketLimiter();
initTradeFilter();
Dirs::initUsersDir();
playerRelations.init();
// Initialize the item and emote shortcuts.
for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
{
delete itemShortcut[f];
itemShortcut[f] = new ItemShortcut(f);
}
delete emoteShortcut;
emoteShortcut = new EmoteShortcut;
// Initialize the drop shortcuts.
delete dropShortcut;
dropShortcut = new DropShortcut;
initFeatures();
PlayerInfo::loadData();
loginData.registerUrl = mCurrentServer.registerUrl;
loginData.packetVersion = mCurrentServer.packetVersion;
if (!mCurrentServer.onlineListUrl.empty())
settings.onlineListUrl = mCurrentServer.onlineListUrl;
else
settings.onlineListUrl = settings.serverName;
settings.persistentIp = mCurrentServer.persistentIp;
settings.supportUrl = mCurrentServer.supportUrl;
settings.updateMirrors = mCurrentServer.updateMirrors;
settings.enableRemoteCommands = (serverConfig.getValue(
"enableRemoteCommands", 1) != 0);
if (settings.options.username.empty())
{
if (loginData.remember)
loginData.username = serverConfig.getValue("username", "");
else
loginData.username.clear();
}
else
{
loginData.username = settings.options.username;
}
#ifdef SAVE_PASSWORD
LoginDialog::savedPassword = loginData.remember ?
serverConfig.getValue("password", "") : "";
loginData.password = LoginDialog::savedPassword;
settings.options.password = LoginDialog::savedPassword;
#endif
settings.login = loginData.username;
WindowManager::updateTitle();
loginData.remember = (serverConfig.getValue("remember", 1) != 0);
Net::connectToServer(mCurrentServer);
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setServer(mCurrentServer.hostname);
#endif // USE_MUMBLE
#ifdef TMWA_SUPPORT
GuildManager::init();
#endif // TMWA_SUPPORT
if (!mConfigAutoSaved)
{
mConfigAutoSaved = true;
config.write();
}
}
else if (loginHandler != nullptr &&
loginHandler->isConnected())
{
mState = State::PRE_LOGIN;
}
}
void Client::stateWorldSelect1()
{
if (mOldState == State::UPDATE &&
(loginHandler != nullptr))
{
if (loginHandler->getWorlds().size() < 2)
mState = State::PRE_LOGIN;
}
}
void Client::stateGame1()
{
if (gui == nullptr)
return;
BasicContainer2 *const top = static_cast(
gui->getTop());
if (top == nullptr)
return;
CREATEWIDGETV(desktop, Desktop, nullptr);
top->add(desktop);
int x = top->getWidth() - mButtonPadding;
ADDBUTTON(mSetupButton, new Button(desktop,
// TRANSLATORS: setup tab quick button
_("Setup"), "Setup", BUTTON_SKIN, this))
ADDBUTTON(mPerfomanceButton, new Button(desktop,
// TRANSLATORS: perfoamance tab quick button
_("Performance"), "Perfomance", BUTTON_SKIN, this))
ADDBUTTON(mVideoButton, new Button(desktop,
// TRANSLATORS: video tab quick button
_("Video"), "Video", BUTTON_SKIN, this))
ADDBUTTON(mThemesButton, new Button(desktop,
// TRANSLATORS: theme tab quick button
_("Theme"), "Themes", BUTTON_SKIN, this))
ADDBUTTON(mAboutButton, new Button(desktop,
// TRANSLATORS: theme tab quick button
_("About"), "about", BUTTON_SKIN, this))
ADDBUTTON(mHelpButton, new Button(desktop,
// TRANSLATORS: theme tab quick button
_("Help"), "help", BUTTON_SKIN, this))
#ifdef ANDROID
ADDBUTTON(mCloseButton, new Button(desktop,
// TRANSLATORS: close quick button
_("Close"), "close", BUTTON_SKIN, this))
#endif // ANDROID
desktop->setSize(mainGraphics->getWidth(),
mainGraphics->getHeight());
}
void Client::stateSwitchLogin1()
{
if (mOldState == State::GAME &&
(gameHandler != nullptr))
{
gameHandler->disconnect();
}
}
int Client::gameExec()
{
int lastTickTime = tick_time;
Perf::init();
while (mState != State::EXIT)
{
PROFILER_START();
PERF_STAT(0);
if (eventsManager.handleEvents())
continue;
PERF_STAT(1);
BLOCK_START("Client::gameExec 3")
if (generalHandler != nullptr)
generalHandler->flushNetwork();
BLOCK_END("Client::gameExec 3")
PERF_STAT(2);
BLOCK_START("Client::gameExec 4")
if (gui != nullptr)
gui->logic();
PERF_STAT(3);
cur_time = time(nullptr);
int k = 0;
while (lastTickTime != tick_time &&
k < 40)
{
if (mGame != nullptr)
mGame->logic();
else if (gui != nullptr)
gui->handleInput();
++lastTickTime;
k ++;
}
PERF_STAT(4);
soundManager.logic();
PERF_STAT(5);
logic_count = logic_count + k;
if (gui != nullptr)
gui->slowLogic();
PERF_STAT(6);
if (mGame != nullptr)
mGame->slowLogic();
PERF_STAT(7);
slowLogic();
PERF_STAT(8);
BLOCK_END("Client::gameExec 4")
// This is done because at some point tick_time will wrap.
lastTickTime = tick_time;
BLOCK_START("Client::gameExec 6")
if (mState == State::CONNECT_GAME)
{
stateConnectGame1();
}
else if (mState == State::CONNECT_SERVER)
{
stateConnectServer1();
}
else if (mState == State::WORLD_SELECT)
{
stateWorldSelect1();
}
else if (mOldState == State::START ||
(mOldState == State::GAME && mState != State::GAME))
{
stateGame1();
}
else if (mState == State::SWITCH_LOGIN)
{
stateSwitchLogin1();
}
BLOCK_END("Client::gameExec 6")
PERF_STAT(9);
if (mState != mOldState)
{
BLOCK_START("Client::gameExec 7")
PlayerInfo::stateChange(mState);
if (mOldState == State::GAME)
{
delete2(mGame)
assertListener = new AssertListener;
Game::clearInstance();
ResourceManager::cleanOrphans(false);
Party::clearParties();
Guild::clearGuilds();
NpcDialog::clearDialogs();
if (guildHandler != nullptr)
guildHandler->clear();
if (partyHandler != nullptr)
partyHandler->clear();
if (chatLogger != nullptr)
chatLogger->clear();
if (!settings.options.dataPath.empty())
UpdaterWindow::unloadMods(settings.options.dataPath);
else
UpdaterWindow::unloadMods(settings.oldUpdates);
if (!settings.options.skipUpdate)
UpdaterWindow::unloadMods(settings.oldUpdates + "/fix/");
}
else if (mOldState == State::CHAR_SELECT)
{
if (mState != State::CHANGEPASSWORD &&
charServerHandler != nullptr)
{
charServerHandler->clear();
}
}
mOldState = mState;
// Get rid of the dialog of the previous state
delete2(mCurrentDialog)
// State has changed, while the quitDialog was active, it might
// not be correct anymore
if (mQuitDialog != nullptr)
{
mQuitDialog->scheduleDelete();
mQuitDialog = nullptr;
}
BLOCK_END("Client::gameExec 7")
BLOCK_START("Client::gameExec 8")
switch (mState)
{
case State::CHOOSE_SERVER:
{
BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER")
logger->log1("State: CHOOSE SERVER");
unloadData();
pincodeManager.closeDialogs();
// Allow changing this using a server choice dialog
// We show the dialog box only if the command-line
// options weren't set.
if (settings.options.serverName.empty() &&
settings.options.serverPort == 0 &&
!branding.getValue("onlineServerList", "a").empty())
{
// Don't allow an alpha opacity
// lower than the default value
theme->setMinimumOpacity(0.8F);
CREATEWIDGETV(mCurrentDialog, ServerDialog,
&mCurrentServer,
settings.configDir);
}
else
{
mState = State::CONNECT_SERVER;
// Reset options so that cancelling or connect
// timeout will show the server dialog.
settings.options.serverName.clear();
settings.options.serverPort = 0;
}
BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER")
break;
}
case State::CONNECT_SERVER:
BLOCK_START("Client::gameExec State::CONNECT_SERVER")
logger->log1("State: CONNECT SERVER");
loginData.updateHosts.clear();
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to server"),
State::SWITCH_SERVER);
TranslationManager::loadCurrentLang();
TranslationManager::loadDictionaryLang();
pincodeManager.init();
BLOCK_END("Client::gameExec State::CONNECT_SERVER")
break;
case State::PRE_LOGIN:
logger->log1("State: PRE_LOGIN");
break;
case State::LOGIN:
BLOCK_START("Client::gameExec State::LOGIN")
logger->log1("State: LOGIN");
// Don't allow an alpha opacity
// lower than the default value
theme->setMinimumOpacity(0.8F);
if (packetVersion == 0)
{
packetVersion = loginData.packetVersion;
if (packetVersion != 0)
{
loginHandler->updatePacketVersion();
logger->log("Preconfigured packet version: %d",
packetVersion);
}
}
loginData.updateType = static_cast(
serverConfig.getValue("updateType", 0));
mSearchHash = Net::Download::adlerBuffer(
const_cast(mCurrentServer.hostname.c_str()),
CAST_S32(mCurrentServer.hostname.size()));
if (settings.options.username.empty() ||
settings.options.password.empty())
{
CREATEWIDGETV(mCurrentDialog, LoginDialog,
loginData,
&mCurrentServer,
&settings.options.updateHost);
}
else
{
mState = State::LOGIN_ATTEMPT;
// Clear the password so that when login fails, the
// dialog will show up next time.
settings.options.password.clear();
}
BLOCK_END("Client::gameExec State::LOGIN")
break;
case State::LOGIN_ATTEMPT:
BLOCK_START("Client::gameExec State::LOGIN_ATTEMPT")
logger->log1("State: LOGIN ATTEMPT");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
State::SWITCH_SERVER);
if (loginHandler != nullptr)
loginHandler->loginOrRegister(&loginData);
BLOCK_END("Client::gameExec State::LOGIN_ATTEMPT")
break;
case State::WORLD_SELECT:
BLOCK_START("Client::gameExec State::WORLD_SELECT")
logger->log1("State: WORLD SELECT");
{
TranslationManager::loadCurrentLang();
TranslationManager::loadDictionaryLang();
if (loginHandler == nullptr)
{
BLOCK_END("Client::gameExec State::WORLD_SELECT")
break;
}
Worlds worlds = loginHandler->getWorlds();
if (worlds.empty())
{
// Trust that the netcode knows what it's doing
mState = State::UPDATE;
}
else if (worlds.size() == 1)
{
loginHandler->chooseServer(
0, mCurrentServer.persistentIp);
mState = State::UPDATE;
}
else
{
CREATEWIDGETV(mCurrentDialog, WorldSelectDialog,
worlds);
if (settings.options.chooseDefault)
{
static_cast(mCurrentDialog)
->action(ActionEvent(nullptr, "ok"));
}
}
}
BLOCK_END("Client::gameExec State::WORLD_SELECT")
break;
case State::WORLD_SELECT_ATTEMPT:
BLOCK_START("Client::gameExec State::WORLD_SELECT_ATTEMPT")
logger->log1("State: WORLD SELECT ATTEMPT");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Entering game world"),
State::WORLD_SELECT);
BLOCK_END("Client::gameExec State::WORLD_SELECT_ATTEMPT")
break;
case State::UPDATE:
BLOCK_START("Client::gameExec State::UPDATE")
logger->log1("State: UPDATE");
// Determine which source to use for the update host
if (!settings.options.updateHost.empty())
settings.updateHost = settings.options.updateHost;
else
settings.updateHost = loginData.updateHost;
Dirs::initUpdatesDir();
if (!settings.oldUpdates.empty())
UpdaterWindow::unloadUpdates(settings.oldUpdates);
if (settings.options.skipUpdate)
{
mState = State::LOAD_DATA;
settings.oldUpdates.clear();
UpdaterWindow::loadDirMods(settings.options.dataPath);
}
else if ((loginData.updateType & UpdateType::Skip) != 0)
{
settings.oldUpdates = pathJoin(settings.localDataDir,
settings.updatesDir);
UpdaterWindow::loadLocalUpdates(settings.oldUpdates);
mState = State::LOAD_DATA;
}
else
{
settings.oldUpdates = pathJoin(settings.localDataDir,
settings.updatesDir);
CREATEWIDGETV(mCurrentDialog, UpdaterWindow,
settings.updateHost,
settings.oldUpdates,
settings.options.dataPath.empty(),
loginData.updateType);
}
BLOCK_END("Client::gameExec State::UPDATE")
break;
case State::LOAD_DATA:
{
BLOCK_START("Client::gameExec State::LOAD_DATA")
logger->log1("State: LOAD DATA");
loadData();
mState = State::GET_CHARACTERS;
BLOCK_END("Client::gameExec State::LOAD_DATA")
break;
}
case State::GET_CHARACTERS:
BLOCK_START("Client::gameExec State::GET_CHARACTERS")
logger->log1("State: GET CHARACTERS");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting characters"),
State::SWITCH_SERVER);
if (charServerHandler != nullptr)
charServerHandler->requestCharacters();
BLOCK_END("Client::gameExec State::GET_CHARACTERS")
break;
case State::CHAR_SELECT:
BLOCK_START("Client::gameExec State::CHAR_SELECT")
logger->log1("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
theme->setMinimumOpacity(0.8F);
settings.login = loginData.username;
WindowManager::updateTitle();
CREATEWIDGETV(mCurrentDialog, CharSelectDialog,
loginData);
pincodeManager.updateState();
if (!(static_cast(mCurrentDialog))
->selectByName(settings.options.character,
CharSelectDialog::Choose))
{
(static_cast(mCurrentDialog))
->selectByName(
serverConfig.getValue("lastCharacter", ""),
settings.options.chooseDefault ?
CharSelectDialog::Choose :
CharSelectDialog::Focus);
}
// Choosing character on the command line should work only
// once, clear it so that 'switch character' works.
settings.options.character.clear();
BLOCK_END("Client::gameExec State::CHAR_SELECT")
break;
case State::CONNECT_GAME:
BLOCK_START("Client::gameExec State::CONNECT_GAME")
logger->log1("State: CONNECT GAME");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to the game server"),
State::CHOOSE_SERVER);
if (gameHandler != nullptr)
gameHandler->connect();
BLOCK_END("Client::gameExec State::CONNECT_GAME")
break;
case State::CHANGE_MAP:
BLOCK_START("Client::gameExec State::CHANGE_MAP")
logger->log1("State: CHANGE_MAP");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Changing game servers"),
State::SWITCH_CHARACTER);
if (gameHandler != nullptr)
gameHandler->connect();
BLOCK_END("Client::gameExec State::CHANGE_MAP")
break;
case State::GAME:
BLOCK_START("Client::gameExec State::GAME")
if (localPlayer != nullptr)
{
logger->log("Memorizing selected character %s",
localPlayer->getName().c_str());
serverConfig.setValue("lastCharacter",
localPlayer->getName());
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setPlayer(localPlayer->getName());
#endif // USE_MUMBLE
Perf::init();
}
// Fade out logon-music here too to give the desired effect
// of "flowing" into the game.
soundManager.fadeOutMusic(1000);
// Allow any alpha opacity
theme->setMinimumOpacity(-1.0F);
if (chatLogger != nullptr)
chatLogger->setServerName(settings.serverName);
#ifdef ANDROID
delete2(mCloseButton)
#endif // ANDROID
delete2(mSetupButton)
delete2(mVideoButton)
delete2(mThemesButton)
delete2(mAboutButton)
delete2(mHelpButton)
delete2(mPerfomanceButton)
delete2(desktop)
mCurrentDialog = nullptr;
logger->log1("State: GAME");
if (generalHandler != nullptr)
generalHandler->reloadPartially();
mGame = new Game;
BLOCK_END("Client::gameExec State::GAME")
break;
case State::LOGIN_ERROR:
BLOCK_START("Client::gameExec State::LOGIN_ERROR")
logger->log1("State: LOGIN ERROR");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
_("Error"),
errorMessage,
// TRANSLATORS: ok dialog button
_("Close"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
mCurrentDialog->addActionListener(&loginListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
BLOCK_END("Client::gameExec State::LOGIN_ERROR")
break;
case State::ACCOUNTCHANGE_ERROR:
BLOCK_START("Client::gameExec State::ACCOUNTCHANGE_ERROR")
logger->log1("State: ACCOUNT CHANGE ERROR");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
_("Error"),
errorMessage,
// TRANSLATORS: ok dialog button
_("Close"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
BLOCK_END("Client::gameExec State::ACCOUNTCHANGE_ERROR")
break;
case State::REGISTER_PREP:
BLOCK_START("Client::gameExec State::REGISTER_PREP")
logger->log1("State: REGISTER_PREP");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting registration details"),
State::LOGIN);
loginHandler->getRegistrationDetails();
BLOCK_END("Client::gameExec State::REGISTER_PREP")
break;
case State::REGISTER:
logger->log1("State: REGISTER");
CREATEWIDGETV(mCurrentDialog, RegisterDialog,
loginData);
break;
case State::REGISTER_ATTEMPT:
BLOCK_START("Client::gameExec State::REGISTER_ATTEMPT")
logger->log("Username is %s", loginData.username.c_str());
if (loginHandler != nullptr)
loginHandler->registerAccount(&loginData);
BLOCK_END("Client::gameExec State::REGISTER_ATTEMPT")
break;
case State::CHANGEPASSWORD:
BLOCK_START("Client::gameExec State::CHANGEPASSWORD")
logger->log1("State: CHANGE PASSWORD");
CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog,
loginData);
mCurrentDialog->setVisible(Visible_true);
BLOCK_END("Client::gameExec State::CHANGEPASSWORD")
break;
case State::CHANGEPASSWORD_ATTEMPT:
BLOCK_START("Client::gameExec "
"State::CHANGEPASSWORD_ATTEMPT")
logger->log1("State: CHANGE PASSWORD ATTEMPT");
if (loginHandler != nullptr)
{
loginHandler->changePassword(loginData.password,
loginData.newPassword);
}
BLOCK_END("Client::gameExec State::CHANGEPASSWORD_ATTEMPT")
break;
case State::CHANGEPASSWORD_SUCCESS:
BLOCK_START("Client::gameExec "
"State::CHANGEPASSWORD_SUCCESS")
logger->log1("State: CHANGE PASSWORD SUCCESS");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: password change message header
_("Password Change"),
// TRANSLATORS: password change message text
_("Password changed successfully!"),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
loginData.password = loginData.newPassword;
loginData.newPassword.clear();
BLOCK_END("Client::gameExec State::CHANGEPASSWORD_SUCCESS")
break;
case State::CHANGEEMAIL:
logger->log1("State: CHANGE EMAIL");
CREATEWIDGETV(mCurrentDialog,
ChangeEmailDialog,
loginData);
mCurrentDialog->setVisible(Visible_true);
break;
case State::CHANGEEMAIL_ATTEMPT:
logger->log1("State: CHANGE EMAIL ATTEMPT");
if (loginHandler != nullptr)
loginHandler->changeEmail(loginData.email);
break;
case State::CHANGEEMAIL_SUCCESS:
logger->log1("State: CHANGE EMAIL SUCCESS");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: email change message header
_("Email Change"),
// TRANSLATORS: email change message text
_("Email changed successfully!"),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
260);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
case State::SWITCH_SERVER:
BLOCK_START("Client::gameExec State::SWITCH_SERVER")
logger->log1("State: SWITCH SERVER");
if (loginHandler != nullptr)
loginHandler->disconnect();
if (gameHandler != nullptr)
{
gameHandler->disconnect();
gameHandler->clear();
}
settings.serverName.clear();
settings.login.clear();
WindowManager::updateTitle();
serverConfig.write();
serverConfig.unload();
if (setupWindow != nullptr)
setupWindow->externalUnload();
mState = State::CHOOSE_SERVER;
BLOCK_END("Client::gameExec State::SWITCH_SERVER")
break;
case State::SWITCH_LOGIN:
BLOCK_START("Client::gameExec State::SWITCH_LOGIN")
logger->log1("State: SWITCH LOGIN");
if (loginHandler != nullptr)
{
loginHandler->logout();
loginHandler->disconnect();
}
if (gameHandler != nullptr)
gameHandler->disconnect();
if (loginHandler != nullptr)
loginHandler->connect();
settings.login.clear();
WindowManager::updateTitle();
mState = State::LOGIN;
BLOCK_END("Client::gameExec State::SWITCH_LOGIN")
break;
case State::SWITCH_CHARACTER:
BLOCK_START("Client::gameExec State::SWITCH_CHARACTER")
logger->log1("State: SWITCH CHARACTER");
// Done with game
if (gameHandler != nullptr)
gameHandler->disconnect();
settings.login.clear();
WindowManager::updateTitle();
mState = State::GET_CHARACTERS;
BLOCK_END("Client::gameExec State::SWITCH_CHARACTER")
break;
case State::LOGOUT_ATTEMPT:
logger->log1("State: LOGOUT ATTEMPT");
break;
case State::WAIT:
logger->log1("State: WAIT");
break;
case State::EXIT:
BLOCK_START("Client::gameExec State::EXIT")
logger->log1("State: EXIT");
Net::unload();
BLOCK_END("Client::gameExec State::EXIT")
break;
case State::FORCE_QUIT:
BLOCK_START("Client::gameExec State::FORCE_QUIT")
logger->log1("State: FORCE QUIT");
if (generalHandler != nullptr)
generalHandler->unload();
mState = State::EXIT;
BLOCK_END("Client::gameExec State::FORCE_QUIT")
break;
case State::ERROR:
BLOCK_START("Client::gameExec State::ERROR")
config.write();
#ifdef SAVE_PASSWORD
if (errorMessage == "Wrong password.")
{
serverConfig.setValue("password", "");
serverConfig.write();
}
#endif
if (mOldState == State::GAME)
serverConfig.write();
logger->log1("State: ERROR");
logger->log("Error: %s\n", errorMessage.c_str());
pincodeManager.closeDialogs();
mCurrentDialog = DialogsManager::openErrorDialog(
// TRANSLATORS: error message header
_("Error"),
errorMessage,
Modal_true);
mCurrentDialog->addActionListener(&errorListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
gameHandler->disconnect();
BLOCK_END("Client::gameExec State::ERROR")
break;
case State::AUTORECONNECT_SERVER:
// ++++++
break;
case State::START:
default:
mState = State::FORCE_QUIT;
break;
}
BLOCK_END("Client::gameExec 8")
}
PERF_STAT(10);
// Update the screen when application is visible, delay otherwise.
if (!WindowManager::getIsMinimized())
{
frame_count = frame_count + 1;
if (gui != nullptr)
gui->draw();
mainGraphics->updateScreen();
}
else
{
SDL_Delay(100);
}
PERF_STAT(11);
BLOCK_START("~Client::SDL_framerateDelay")
if (settings.limitFps)
SDL_framerateDelay(&fpsManager);
BLOCK_END("~Client::SDL_framerateDelay")
PERF_STAT(12);
PERF_NEXTFRAME();
PROFILER_END();
}
return settings.exitcode;
}
void Client::optionChanged(const std::string &name)
{
if (name == "fpslimit")
{
const int fpsLimit = config.getIntValue("fpslimit");
settings.limitFps = fpsLimit > 0;
WindowManager::setFramerate(fpsLimit);
}
else if (name == "guialpha" ||
name == "enableGuiOpacity")
{
const float alpha = config.getFloatValue("guialpha");
settings.guiAlpha = alpha;
ImageHelper::setEnableAlpha(alpha != 1.0F &&
config.getBoolValue("enableGuiOpacity"));
}
else if (name == "gamma" ||
name == "enableGamma")
{
WindowManager::applyGamma();
}
else if (name == "particleEmitterSkip")
{
ParticleEngine::emitterSkip =
config.getIntValue("particleEmitterSkip") + 1;
}
else if (name == "vsync")
{
WindowManager::applyVSync();
}
else if (name == "repeateInterval" ||
name == "repeateDelay")
{
WindowManager::applyKeyRepeat();
}
}
void Client::action(const ActionEvent &event)
{
std::string tab;
const std::string &eventId = event.getId();
if (eventId == "close")
{
setState(State::FORCE_QUIT);
return;
}
if (eventId == "Setup")
{
tab.clear();
}
else if (eventId == "help")
{
inputManager.executeAction(InputAction::WINDOW_HELP);
return;
}
else if (eventId == "about")
{
inputManager.executeAction(InputAction::WINDOW_ABOUT);
return;
}
else if (eventId == "Video")
{
tab = "Video";
}
else if (eventId == "Themes")
{
tab = "Theme";
}
else if (eventId == "Perfomance")
{
tab = "Perfomance";
}
else
{
return;
}
if (setupWindow != nullptr)
{
setupWindow->setVisible(fromBool(
!setupWindow->isWindowVisible(), Visible));
if (setupWindow->isWindowVisible())
{
if (!tab.empty())
setupWindow->activateTab(tab);
setupWindow->requestMoveToTop();
}
}
}
void Client::initFeatures()
{
features.init(paths.getStringValue("featuresFile"),
UseVirtFs_true,
SkipError_true);
setFeaturesDefaults(features);
settings.fixDeadAnimation = features.getBoolValue("fixDeadAnimation");
}
void Client::initPaths()
{
settings.gmCommandSymbol = paths.getStringValue("gmCommandSymbol");
settings.gmCharCommandSymbol = paths.getStringValue("gmCharCommandSymbol");
settings.linkCommandSymbol = paths.getStringValue("linkCommandSymbol");
if (settings.linkCommandSymbol.empty())
settings.linkCommandSymbol = "=";
settings.overweightPercent = paths.getIntValue("overweightPercent");
settings.fixedInventorySize = paths.getIntValue("fixedInventorySize");
settings.playerNameOffset = paths.getIntValue(
"playerNameOffset");
settings.playerBadgeAtRightOffset = paths.getIntValue(
"playerBadgeAtRightOffset");
settings.unknownSkillsAutoTab = paths.getBoolValue("unknownSkillsAutoTab");
settings.enableNewMailSystem = paths.getBoolValue("enableNewMailSystem");
}
void Client::initTradeFilter()
{
const std::string tradeListName =
settings.serverConfigDir + "/tradefilter.txt";
std::ofstream tradeFile;
struct stat statbuf;
if ((stat(tradeListName.c_str(), &statbuf) != 0) ||
!S_ISREG(statbuf.st_mode))
{
tradeFile.open(tradeListName.c_str(),
std::ios::out);
if (tradeFile.is_open())
{
tradeFile << ": sell" << std::endl;
tradeFile << ": buy" << std::endl;
tradeFile << ": trade" << std::endl;
tradeFile << "i sell" << std::endl;
tradeFile << "i buy" << std::endl;
tradeFile << "i trade" << std::endl;
tradeFile << "i trading" << std::endl;
tradeFile << "i am buy" << std::endl;
tradeFile << "i am sell" << std::endl;
tradeFile << "i am trade" << std::endl;
tradeFile << "i am trading" << std::endl;
tradeFile << "i'm buy" << std::endl;
tradeFile << "i'm sell" << std::endl;
tradeFile << "i'm trade" << std::endl;
tradeFile << "i'm trading" << std::endl;
}
else
{
reportAlways("Error opening file for writing: %s",
tradeListName.c_str())
}
tradeFile.close();
}
}
bool Client::isTmw()
{
const std::string &name = settings.serverName;
if (name == "server.themanaworld.org" ||
name == "themanaworld.org" ||
name == "167.114.129.72")
{
return true;
}
return false;
}
void Client::moveButtons(const int width)
{
if (mSetupButton != nullptr)
{
int x = width - mSetupButton->getWidth() - mButtonPadding;
mSetupButton->setPosition(x, mButtonPadding);
#ifndef WIN32
x -= mPerfomanceButton->getWidth() + mButtonSpacing;
mPerfomanceButton->setPosition(x, mButtonPadding);
x -= mVideoButton->getWidth() + mButtonSpacing;
mVideoButton->setPosition(x, mButtonPadding);
x -= mThemesButton->getWidth() + mButtonSpacing;
mThemesButton->setPosition(x, mButtonPadding);
x -= mAboutButton->getWidth() + mButtonSpacing;
mAboutButton->setPosition(x, mButtonPadding);
x -= mHelpButton->getWidth() + mButtonSpacing;
mHelpButton->setPosition(x, mButtonPadding);
#ifdef ANDROID
x -= mCloseButton->getWidth() + mButtonSpacing;
mCloseButton->setPosition(x, mButtonPadding);
#endif // ANDROID
#endif // WIN32
}
}
void Client::windowRemoved(const Window *const window)
{
if (mCurrentDialog == window)
mCurrentDialog = nullptr;
}
void Client::focusWindow()
{
if (mCurrentDialog != nullptr)
{
mCurrentDialog->requestFocus();
}
}
void Client::updatePinState()
{
if (mCurrentDialog == nullptr ||
mState != State::CHAR_SELECT)
{
return;
}
CharSelectDialog *const dialog =
dynamic_cast(mCurrentDialog);
if (dialog != nullptr)
pincodeManager.updateState();
}
void Client::logVars()
{
#ifdef ANDROID
logger->log("APPDIR: %s", getenv("APPDIR"));
logger->log("DATADIR2: %s", getSdStoragePath().c_str());
#endif // ANDROID
}
void Client::slowLogic()
{
if ((gameHandler == nullptr) ||
!gameHandler->mustPing())
{
return;
}
if (get_elapsed_time1(mPing) > 1500)
{
mPing = tick_time;
if (mState == State::UPDATE ||
mState == State::LOGIN ||
mState == State::LOGIN_ATTEMPT ||
mState == State::REGISTER ||
mState == State::REGISTER_ATTEMPT)
{
if (loginHandler != nullptr)
loginHandler->ping();
if (generalHandler != nullptr)
generalHandler->flushSend();
}
else if (mState == State::CHAR_SELECT)
{
if (charServerHandler != nullptr)
charServerHandler->ping();
if (generalHandler != nullptr)
generalHandler->flushSend();
}
}
}
void Client::loadData()
{
// If another data path has been set,
// we don't load any other files...
if (settings.options.dataPath.empty())
{
// Add customdata directory
VirtFs::searchAndAddArchives(
"customdata/",
"zip",
Append_false);
}
if (!settings.options.skipUpdate)
{
VirtFs::searchAndAddArchives(
settings.updatesDir + "/local/",
"zip",
Append_false);
VirtFs::mountDir(pathJoin(
settings.localDataDir,
settings.updatesDir,
"local/"),
Append_false);
}
logger->log("Init paths");
paths.init("paths.xml",
UseVirtFs_true,
SkipError_false);
setPathsDefaults(paths);
initPaths();
if (SpriteReference::Empty == nullptr)
{
SpriteReference::Empty = new SpriteReference(
paths.getStringValue("spriteErrorFile"),
0);
}
if (BeingInfo::unknown == nullptr)
BeingInfo::unknown = new BeingInfo;
initFeatures();
TranslationManager::loadCurrentLang();
TranslationManager::loadDictionaryLang();
PlayerInfo::stateChange(mState);
AttributesEnum::init();
DbManager::loadDb();
delete spellManager;
spellManager = new SpellManager;
delete spellShortcut;
spellShortcut = new SpellShortcut;
EquipmentWindow::prepareSlotNames();
ActorSprite::load();
if (desktop != nullptr)
desktop->reloadWallpaper();
}
void Client::unloadData()
{
DbManager::unloadDb();
mCurrentServer.supportUrl.clear();
settings.supportUrl.clear();
if (settings.options.dataPath.empty())
{
// Add customdata directory
VirtFs::searchAndRemoveArchives(
"customdata/",
"zip");
}
if (!settings.oldUpdates.empty())
{
UpdaterWindow::unloadUpdates(settings.oldUpdates);
settings.oldUpdates.clear();
}
if (!settings.options.skipUpdate)
{
VirtFs::searchAndRemoveArchives(
pathJoin(settings.updatesDir, "local/"),
"zip");
VirtFs::unmountDirSilent(pathJoin(
settings.localDataDir,
settings.updatesDir,
"local/"));
}
ResourceManager::clearCache();
loginData.clearUpdateHost();
localClan.clear();
serverVersion = 0;
packetVersion = 0;
packetVersionMain = 0;
packetVersionRe = 0;
packetVersionZero = 0;
tmwServerVersion = 0;
evolPacketOffset = 0;
}
void Client::runValidate()
{
loadData();
WindowManager::createValidateWindows();
WindowManager::deleteValidateWindows();
unloadData();
delete2(client)
VirtFs::deinit();
exit(0);
}