/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "playerinfo.h" #include "client.h" #include "depricatedevent.h" #include "equipment.h" #include "inventory.h" #include "listener.h" #include "logger.h" #include "resources/itemdb.h" #include "resources/iteminfo.h" #include "net/net.h" #include "net/playerhandler.h" #include "debug.h" namespace PlayerInfo { class PlayerInfoListener; PlayerInfoListener *mListener = nullptr; PlayerInfoBackend mData; int mCharId = 0; Inventory *mInventory = nullptr; Equipment *mEquipment = nullptr; std::map<int, Special> mSpecials; char mSpecialRechargeUpdateNeeded = 0; bool mTrading = false; int mLevelProgress = 0; // --- Triggers --------------------------------------------------------------- void triggerAttr(int id, int old) { DepricatedEvent event(EVENT_UPDATEATTRIBUTE); event.setInt("id", id); event.setInt("oldValue", old); event.setInt("newValue", mData.mAttributes.find(id)->second); DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); } void triggerStat(int id, const std::string &changed, int old1, int old2) { StatMap::const_iterator it = mData.mStats.find(id); if (it == mData.mStats.end()) return; DepricatedEvent event(EVENT_UPDATESTAT); event.setInt("id", id); const Stat &stat = it->second; event.setInt("base", stat.base); event.setInt("mod", stat.mod); event.setInt("exp", stat.exp); event.setInt("expNeeded", stat.expNeed); event.setString("changed", changed); event.setInt("oldValue1", old1); event.setInt("oldValue2", old2); DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); } // --- Attributes ------------------------------------------------------------- int getAttribute(int id) { IntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return it->second; else return 0; } void setAttribute(int id, int value, bool notify) { int old = mData.mAttributes[id]; mData.mAttributes[id] = value; if (notify) triggerAttr(id, old); } // --- Stats ------------------------------------------------------------------ int getStatBase(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base; else return 0; } void setStatBase(int id, int value, bool notify) { int old = mData.mStats[id].base; mData.mStats[id].base = value; if (notify) triggerStat(id, "base", old); } int getStatMod(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.mod; else return 0; } void setStatMod(int id, int value, bool notify) { int old = mData.mStats[id].mod; mData.mStats[id].mod = value; if (notify) triggerStat(id, "mod", old); } int getStatEffective(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base + it->second.mod; else return 0; } std::pair<int, int> getStatExperience(int id) { StatMap::const_iterator it = mData.mStats.find(id); int a, b; if (it != mData.mStats.end()) { a = it->second.exp; b = it->second.expNeed; } else { a = 0; b = 0; } return std::pair<int, int>(a, b); } void setStatExperience(int id, int have, int need, bool notify) { Stat &stat = mData.mStats[id]; int oldExp = stat.exp; int oldExpNeed = stat.expNeed; stat.exp = have; stat.expNeed = need; if (notify) triggerStat(id, "exp", oldExp, oldExpNeed); } // --- Inventory / Equipment -------------------------------------------------- Inventory *getInventory() { return mInventory; } void clearInventory() { if (mEquipment) mEquipment->clear(); if (mInventory) mInventory->clear(); } void setInventoryItem(int index, int id, int amount, int refine) { bool equipment = false; int itemType = ItemDB::get(id).getType(); if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) equipment = true; if (mInventory) mInventory->setItem(index, id, amount, refine, equipment); } Equipment *getEquipment() { return mEquipment; } Item *getEquipment(unsigned int slot) { if (mEquipment) return mEquipment->getEquipment(slot); else return nullptr; } void setEquipmentBackend(Equipment::Backend *backend) { if (mEquipment) mEquipment->setBackend(backend); } // --- Specials --------------------------------------------------------------- void setSpecialStatus(int id, int current, int max, int recharge) { logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max, recharge); mSpecials[id].currentMana = current; mSpecials[id].neededMana = max; mSpecials[id].recharge = recharge; } const SpecialsMap &getSpecialStatus() { return mSpecials; } // --- Misc ------------------------------------------------------------------- void setBackend(const PlayerInfoBackend &backend) { mData = backend; } void setCharId(int charId) { mCharId = charId; } int getCharId() { return mCharId; } void logic() { if ((mSpecialRechargeUpdateNeeded % 11) == 0) { mSpecialRechargeUpdateNeeded = 0; for (SpecialsMap::iterator it = mSpecials.begin(), it_end = mSpecials.end(); it != it_end; ++it) { it->second.currentMana += it->second.recharge; if (it->second.currentMana > it->second.neededMana) it->second.currentMana = it->second.neededMana; } } mSpecialRechargeUpdateNeeded++; } bool isTrading() { return mTrading; } void setTrading(bool trading) { bool notify = mTrading != trading; mTrading = trading; if (notify) { DepricatedEvent event(EVENT_TRADING); event.setInt("trading", trading); DepricatedEvent::trigger(CHANNEL_STATUS, event); } } void updateAttrs() { int attr = Net::getPlayerHandler()->getAttackLocation(); if (attr != -1 && getStatBase(ATTACK_DELAY)) { setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000 / getStatBase( ATTACK_DELAY), false); setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000 / getStatBase( ATTACK_DELAY), true); } else { setStatBase(ATTACK_SPEED, 0, false); setStatMod(ATTACK_SPEED, 0, true); } } class PlayerInfoListener : Listener { public: PlayerInfoListener() { listen(CHANNEL_CLIENT); listen(CHANNEL_GAME); } void processEvent(Channels channel, const DepricatedEvent &event) { if (channel == CHANNEL_CLIENT) { if (event.getName() == EVENT_STATECHANGE) { int newState = event.getInt("newState"); if (newState == STATE_GAME) { if (!mInventory) { mInventory = new Inventory(Inventory::INVENTORY); mEquipment = new Equipment(); } } } } else if (channel == CHANNEL_GAME) { if (event.getName() == EVENT_DESTRUCTED) { delete mInventory; mInventory = nullptr; delete mEquipment; mEquipment = nullptr; } } } }; void init() { if (mListener) return; // may be need remove it? mListener = new PlayerInfoListener(); } void deinit() { clearInventory(); delete mListener; mListener = nullptr; } } // namespace PlayerInfo