/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "playerinfo.h" #include "client.h" #include "depricatedevent.h" #include "inventory.h" #include "depricatedlistener.h" #include "logger.h" #include "gui/inventorywindow.h" #include "gui/npcdialog.h" #include "gui/npcpostdialog.h" #include "resources/iteminfo.h" #include "net/playerhandler.h" #include "debug.h" namespace PlayerInfo { PlayerInfoBackend mData; int mCharId = 0; Inventory *mInventory = nullptr; Equipment *mEquipment = nullptr; #ifdef MANASERV_SUPPORT std::map<int, Special> mSpecials; signed char mSpecialRechargeUpdateNeeded = 0; #endif bool mTrading = false; int mLevelProgress = 0; // --- Triggers --------------------------------------------------------------- void triggerAttr(const int id, const int old) { DepricatedEvent event(EVENT_UPDATEATTRIBUTE); event.setInt("id", id); event.setInt("oldValue", old); event.setInt("newValue", mData.mAttributes.find(id)->second); DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); } void triggerStat(const int id, const std::string &changed, const int old1, const int old2) { const StatMap::const_iterator it = mData.mStats.find(id); if (it == mData.mStats.end()) return; DepricatedEvent event(EVENT_UPDATESTAT); event.setInt("id", id); const Stat &stat = it->second; event.setInt("base", stat.base); event.setInt("mod", stat.mod); event.setInt("exp", stat.exp); event.setInt("expNeeded", stat.expNeed); event.setString("changed", changed); event.setInt("oldValue1", old1); event.setInt("oldValue2", old2); DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); } // --- Attributes ------------------------------------------------------------- int getAttribute(const int id) { const IntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return it->second; else return 0; } void setAttribute(const int id, const int value, const bool notify) { const int old = mData.mAttributes[id]; mData.mAttributes[id] = value; if (notify) triggerAttr(id, old); } int getSkillLevel(const int id) { const IntMap::const_iterator it = mData.mSkills.find(id); if (it != mData.mSkills.end()) return it->second; else return 0; } void setSkillLevel(const int id, const int value) { mData.mSkills[id] = value; } // --- Stats ------------------------------------------------------------------ int getStatBase(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base; else return 0; } void setStatBase(const int id, const int value, const bool notify) { const int old = mData.mStats[id].base; mData.mStats[id].base = value; if (notify) triggerStat(id, "base", old); } int getStatMod(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.mod; else return 0; } void setStatMod(const int id, const int value, const bool notify) { const int old = mData.mStats[id].mod; mData.mStats[id].mod = value; if (notify) triggerStat(id, "mod", old); } int getStatEffective(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base + it->second.mod; else return 0; } const std::pair<int, int> getStatExperience(const int id) { const StatMap::const_iterator it = mData.mStats.find(id); int a, b; if (it != mData.mStats.end()) { a = it->second.exp; b = it->second.expNeed; } else { a = 0; b = 0; } return std::pair<int, int>(a, b); } void setStatExperience(const int id, const int have, const int need, const bool notify) { Stat &stat = mData.mStats[id]; const int oldExp = stat.exp; const int oldExpNeed = stat.expNeed; stat.exp = have; stat.expNeed = need; if (notify) triggerStat(id, "exp", oldExp, oldExpNeed); } // --- Inventory / Equipment -------------------------------------------------- Inventory *getInventory() { return mInventory; } void clearInventory() { if (mEquipment) mEquipment->clear(); if (mInventory) mInventory->clear(); } void setInventoryItem(const int index, const int id, const int amount, const int refine) { bool equipment = false; const int itemType = ItemDB::get(id).getType(); if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) equipment = true; if (mInventory) mInventory->setItem(index, id, amount, refine, equipment); } Equipment *getEquipment() { return mEquipment; } Item *getEquipment(const unsigned int slot) { if (mEquipment) return mEquipment->getEquipment(slot); else return nullptr; } void setEquipmentBackend(Equipment::Backend *const backend) { if (mEquipment) mEquipment->setBackend(backend); } // --- Misc ------------------------------------------------------------------- void setBackend(const PlayerInfoBackend &backend) { mData = backend; } void setCharId(const int charId) { mCharId = charId; } int getCharId() { return mCharId; } void logic() { #ifdef MANASERV_SUPPORT if ((mSpecialRechargeUpdateNeeded % 11) == 0) { mSpecialRechargeUpdateNeeded = 0; FOR_EACH (SpecialsMap::iterator, it, mSpecials) { Special &special = it->second; special.currentMana += special.recharge; if (special.currentMana > special.neededMana) special.currentMana = special.neededMana; } } mSpecialRechargeUpdateNeeded++; #endif } bool isTrading() { return mTrading; } void setTrading(const bool trading) { mTrading = trading; } void updateAttrs() { const Net::PlayerHandler *const handler = Net::getPlayerHandler(); if (!handler) return; const int attr = handler->getAttackLocation(); const int attackDelay = getStatBase(ATTACK_DELAY); if (attr != -1 && attackDelay) { setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000 / attackDelay, false); setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000 / attackDelay, true); } else { setStatBase(ATTACK_SPEED, 0, false); setStatMod(ATTACK_SPEED, 0, true); } } void init() { } void deinit() { clearInventory(); } void clear() { mData.mSkills.clear(); } bool isTalking() { return NpcDialog::isActive() || NpcPostDialog::isActive() || InventoryWindow::isStorageActive(); } void gameDestroyed() { delete mInventory; mInventory = nullptr; delete mEquipment; mEquipment = nullptr; } void stateChange(const int state) { if (state == STATE_GAME) { if (!mInventory) { mInventory = new Inventory(Inventory::INVENTORY); mEquipment = new Equipment(); } } } } // namespace PlayerInfo