/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef PARTICLE_CONTAINER_H #define PARTICLE_CONTAINER_H #include <list> #include <vector> #include "localconsts.h" class Particle; /** * Set of particle effects. May be stacked with other ParticleContainers. All * operations herein affect such stacked containers, unless the operations end * in `Locally'. */ class ParticleContainer { public: /** * Constructs a new particle container and assumes responsibility for * its parent (for all operations defined herein, except when ending in `Locally') * * delParent means that the destructor should also free the parent. */ ParticleContainer(ParticleContainer *const parent = nullptr, const bool delParent = true); virtual ~ParticleContainer(); /** * Kills and removes all particle effects */ void clear(); /** * Kills and removes all particle effects (only in this container) */ virtual void clearLocally() { } /** * Sets the positions of all elements */ virtual void moveTo(const float x, const float y); protected: bool mDelParent; /**< Delete mNext in destructor */ ParticleContainer *mNext; /**< Contained container, if any */ }; /** * Linked list of particle effects. */ class ParticleList final : public ParticleContainer { public: ParticleList(ParticleContainer *const parent = nullptr, const bool delParent = true); virtual ~ParticleList(); /** * Takes control of and adds a particle */ void addLocally(Particle *const particle); /** * `kills' and removes a particle */ void removeLocally(const Particle *const particle); virtual void clearLocally() override; virtual void moveTo(const float x, const float y) override; protected: std::list<Particle *> mElements; /**< Contained particle effects */ }; /** * Particle container with indexing facilities */ class ParticleVector final : public ParticleContainer { public: ParticleVector(ParticleContainer *const parent = nullptr, const bool delParent = true); virtual ~ParticleVector(); /** * Sets a particle at a specified index. Kills the previous particle * there, if needed. */ virtual void setLocally(const int index, Particle *const particle); /** * Removes a particle at a specified index */ virtual void delLocally(const int index); virtual void clearLocally() override; virtual void moveTo(const float x, const float y) override; protected: std::vector<Particle *> mIndexedElements; }; #endif