/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/questhandler.h" #include "gui/windows/skilldialog.h" #include "gui/windows/questswindow.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" #include "resources/skillconsts.h" #include "debug.h" namespace TmwAthena { QuestHandler::QuestHandler() : MessageHandler(), Net::QuestHandler() { static const uint16_t _messages[] = { SMSG_QUEST_SET_VAR, SMSG_QUEST_PLAYER_VARS, 0 }; handledMessages = _messages; questHandler = this; } void QuestHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("QuestHandler::handleMessage") switch (msg.getId()) { case SMSG_QUEST_SET_VAR: processSetQuestVar(msg); break; case SMSG_QUEST_PLAYER_VARS: processPlayerQuests(msg); break; default: break; } BLOCK_END("QuestHandler::handleMessage") } void QuestHandler::processSetQuestVar(Net::MessageIn &msg) { const int var = msg.readInt16(); // variable const int val = msg.readInt32(); // value if (questsWindow) { questsWindow->updateQuest(var, val); questsWindow->rebuild(true); } if (skillDialog) { skillDialog->updateQuest(var, val); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } void QuestHandler::processPlayerQuests(Net::MessageIn &msg) { const int count = (msg.readInt16() - 4) / 6; for (int f = 0; f < count; f ++) { const int var = msg.readInt16(); // variable const int val = msg.readInt32(); // value if (questsWindow) questsWindow->updateQuest(var, val); if (skillDialog) skillDialog->updateQuest(var, val); } if (questsWindow) questsWindow->rebuild(false); } void QuestHandler::setQeustActiveState(const int questId A_UNUSED, const bool active A_UNUSED) const { } } // namespace TmwAthena