/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/inventoryhandler.h" #include "const/net/inventory.h" #include "enums/equipslot.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" #include "resources/item/item.h" #include "debug.h" // missing EQUIP_RING1_SLOT const EquipSlot::Type EQUIP_CONVERT[] = { EquipSlot::PROJECTILE_SLOT, // 0 0 EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM EquipSlot::PROJECTILE_SLOT, // 4 0 EquipSlot::NECK_SLOT, // 5 SPRITE_RING EquipSlot::PROJECTILE_SLOT, // 6 0 EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR EquipSlot::RING2_SLOT, // 8 0 EquipSlot::GLOVES_SLOT, // 9 SPRITE_SHOES EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR EquipSlot::EVOL_RING1_SLOT, // 12 SPRITE_ROBE EquipSlot::EVOL_RING2_SLOT, // 13 SPRITE_EVOL2 }; namespace TmwAthena { InventoryHandler::InventoryHandler() : Ea::InventoryHandler() { inventoryHandler = this; } InventoryHandler::~InventoryHandler() { inventoryHandler = nullptr; } void InventoryHandler::equipItem(const Item *const item) const { if (item == nullptr) return; createOutPacket(CMSG_PLAYER_EQUIP); outMsg.writeInt16(CAST_S16( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt16(0, "unused"); } void InventoryHandler::unequipItem(const Item *const item) const { if (item == nullptr) return; createOutPacket(CMSG_PLAYER_UNEQUIP); outMsg.writeInt16(CAST_S16( item->getInvIndex() + INVENTORY_OFFSET), "index"); } void InventoryHandler::useItem(const Item *const item) const { if (item == nullptr) return; createOutPacket(CMSG_PLAYER_INVENTORY_USE); outMsg.writeInt16(CAST_S16( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt32(item->getId(), "item id"); } void InventoryHandler::useItem(const Item *const item, const int16_t useType A_UNUSED) const { if (item == nullptr) return; createOutPacket(CMSG_PLAYER_INVENTORY_USE); outMsg.writeInt16(CAST_S16( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt32(item->getId(), "item id"); } void InventoryHandler::dropItem(const Item *const item, const int amount) const { if (item == nullptr) return; createOutPacket(CMSG_PLAYER_INVENTORY_DROP); outMsg.writeInt16(CAST_S16( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt16(CAST_S16(amount), "amount"); } void InventoryHandler::closeStorage() const { createOutPacket(CMSG_CLOSE_STORAGE); } void InventoryHandler::moveItem2(const InventoryTypeT source, const int slot, const int amount, const InventoryTypeT destination) const { if (source == InventoryType::Inventory && destination == InventoryType::Storage) { createOutPacket(CMSG_MOVE_TO_STORAGE); outMsg.writeInt16(CAST_S16(slot + INVENTORY_OFFSET), "index"); outMsg.writeInt32(amount, "amount"); } else if (source == InventoryType::Storage && destination == InventoryType::Inventory) { createOutPacket(CMSG_MOVE_FROM_STORAGE); outMsg.writeInt16(CAST_S16(slot + STORAGE_OFFSET), "index"); outMsg.writeInt32(amount, "amount"); } } void InventoryHandler::useCard(const Item *const item A_UNUSED) { } void InventoryHandler::insertCard(const int cardIndex A_UNUSED, const int itemIndex A_UNUSED) const { } void InventoryHandler::favoriteItem(const Item *const item A_UNUSED, const bool favorite A_UNUSED) const { } void InventoryHandler::selectEgg(const Item *const item A_UNUSED) const { } int InventoryHandler::convertFromServerSlot(const int serverSlot) const { if (serverSlot < 0 || serverSlot > 13) return 0; return CAST_S32(EQUIP_CONVERT[serverSlot]); } void InventoryHandler::selectCart(const BeingId accountId A_UNUSED, const int type A_UNUSED) const { } void InventoryHandler::identifyItem(const Item *const item A_UNUSED) const { } void InventoryHandler::mergeItemsAck(const STD_VECTOR &items A_UNUSED) const { } void InventoryHandler::mergetItemsCancel() const { } void InventoryHandler::expandInventory() const { } void InventoryHandler::expandInventoryConfirm() const { } } // namespace TmwAthena