/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_TMWA_GAMEHANDLER_H #define NET_TMWA_GAMEHANDLER_H #include "net/tmwa/messagehandler.h" #include "net/ea/gamehandler.h" namespace TmwAthena { class GameHandler final : public MessageHandler, public Ea::GameHandler { public: GameHandler(); A_DELETE_COPY(GameHandler) void handleMessage(Net::MessageIn &msg) override final; void connect() override final; bool isConnected() const override final A_WARN_UNUSED; void disconnect() override final; void quit() const override final; void ping(const int tick) const override final; void disconnect2() const override final; void mapLoadedEvent() const override final; bool mustPing() const override final A_WARN_UNUSED { return false; } protected: static void processMapLogin(Net::MessageIn &msg); }; } // namespace TmwAthena #endif // NET_TMWA_GAMEHANDLER_H