/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_TMWA_CHARSERVERHANDLER_H
#define NET_TMWA_CHARSERVERHANDLER_H
#include "net/ea/charserverhandler.h"
#include "net/tmwa/messagehandler.h"
namespace TmwAthena
{
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler final : public MessageHandler,
public Ea::CharServerHandler
{
public:
CharServerHandler();
A_DELETE_COPY(CharServerHandler)
void handleMessage(Net::MessageIn &msg) override final;
void chooseCharacter(Net::Character *const character) override final;
void newCharacter(const std::string &name, const int slot,
const bool gender, const int hairstyle,
const int hairColor, const unsigned char race,
const unsigned char look,
const std::vector &stats) const override final;
void deleteCharacter(Net::Character *const character) override final;
void renameCharacter(const int id,
const std::string &newName) override final;
void switchCharacter() const override final;
void connect() override final;
void processCharLogin(Net::MessageIn &msg);
void processCharMapInfo(Net::MessageIn &msg);
void processChangeMapServer(Net::MessageIn &msg);
bool isNeedCreatePin() const
{ return false; }
void setNewPincode(const std::string &pin A_UNUSED) override final
{ }
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
void setCharCreateDialog(CharCreateDialog *const window)
override final;
protected:
void readPlayerData(Net::MessageIn &msg,
Net::Character *const character,
const bool withColors) const override final;
void processCharCreate(Net::MessageIn &msg);
void processCharCreate2(Net::MessageIn &msg);
};
} // namespace TmwAthena
#endif // NET_TMWA_CHARSERVERHANDLER_H