/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/charserverhandler.h"
#include "client.h"
#include "gui/windows/charcreatedialog.h"
#include "net/character.h"
#include "net/ea/token.h"
#include "net/ea/charserverrecv.h"
#include "net/tmwa/charserverrecv.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/network.h"
#include "net/tmwa/protocol.h"
#include "resources/db/chardb.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::CharServerHandler *charServerHandler;
namespace TmwAthena
{
extern ServerInfo mapServer;
extern ServerInfo charServer;
CharServerHandler::CharServerHandler() :
MessageHandler(),
Ea::CharServerHandler()
{
static const uint16_t _messages[] =
{
SMSG_CHAR_LOGIN,
SMSG_CHAR_LOGIN_ERROR,
SMSG_CHAR_CREATE_SUCCEEDED,
SMSG_CHAR_CREATE_FAILED,
SMSG_CHAR_DELETE_SUCCEEDED,
SMSG_CHAR_DELETE_FAILED,
SMSG_CHAR_MAP_INFO,
SMSG_CHANGE_MAP_SERVER,
0
};
handledMessages = _messages;
charServerHandler = this;
}
void CharServerHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("CharServerHandler::handleMessage")
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
CharServerRecv::processChangeMapServer(msg);
break;
default:
break;
}
BLOCK_END("CharServerHandler::handleMessage")
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
return;
mSelectedCharacter = character;
mCharSelectDialog = nullptr;
createOutPacket(CMSG_CHAR_SELECT);
outMsg.writeInt8(static_cast(mSelectedCharacter->slot),
"slot");
}
void CharServerHandler::newCharacter(const std::string &name, const int slot,
const GenderT gender A_UNUSED,
const int hairstyle,
const int hairColor,
const unsigned char race A_UNUSED,
const uint16_t look A_UNUSED,
const std::vector &stats) const
{
createOutPacket(CMSG_CHAR_CREATE);
outMsg.writeString(name, 24, "name");
for (int i = 0; i < 6; i++)
outMsg.writeInt8(static_cast(stats[i]), "stat");
outMsg.writeInt8(static_cast(slot), "slot");
outMsg.writeInt8(static_cast(hairColor), "hair color");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(static_cast(hairstyle), "hair style");
outMsg.writeInt8(0, "unused");
}
void CharServerHandler::deleteCharacter(Net::Character *const character,
const std::string &email A_UNUSED)
{
if (!character)
return;
mSelectedCharacter = character;
createOutPacket(CMSG_CHAR_DELETE);
outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?");
outMsg.writeString("a@a.com", 40, "email");
}
void CharServerHandler::switchCharacter() const
{
// This is really a map-server packet
createOutPacket(CMSG_PLAYER_RESTART);
outMsg.writeInt8(1, "flag");
}
void CharServerHandler::connect()
{
const Token &token =
static_cast(loginHandler)->getToken();
if (!Network::mInstance)
return;
Network::mInstance->disconnect();
Network::mInstance->connect(charServer);
createOutPacket(CMSG_CHAR_SERVER_CONNECT);
outMsg.writeBeingId(token.account_ID, "account id");
outMsg.writeInt32(token.session_ID1, "session id1");
outMsg.writeInt32(token.session_ID2, "session id2");
// [Fate] The next word is unused by the old char server, so we squeeze in
// mana client version information
if (serverVersion > 0)
{
outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version");
}
else
{
outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION,
"client protocol version");
}
outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
// We get 4 useless bytes before the real answer comes in (what are these?)
Network::mInstance->skip(4);
}
void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
{
mCharCreateDialog = window;
if (!mCharCreateDialog)
return;
StringVect attributes;
// TRANSLATORS: playe stat
attributes.push_back(_("Strength:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Agility:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Vitality:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Intelligence:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Dexterity:"));
// TRANSLATORS: playe stat
attributes.push_back(_("Luck:"));
const Token &token = static_cast(loginHandler)->getToken();
int minStat = CharDB::getMinStat();
if (!minStat)
minStat = 1;
int maxStat = CharDB::getMaxStat();
if (!maxStat)
maxStat = 9;
int sumStat = CharDB::getSumStat();
if (!sumStat)
sumStat = 30;
mCharCreateDialog->setAttributes(attributes, sumStat, minStat, maxStat);
mCharCreateDialog->setDefaultGender(token.sex);
}
void CharServerHandler::renameCharacter(const BeingId id A_UNUSED,
const std::string &newName A_UNUSED)
{
}
void CharServerHandler::changeSlot(const int oldSlot A_UNUSED,
const int newSlot A_UNUSED)
{
}
void CharServerHandler::ping() const
{
}
unsigned int CharServerHandler::hatSprite() const
{
return 7;
}
} // namespace TmwAthena