/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/buysellrecv.h" #include "notifymanager.h" #include "being/playerinfo.h" #include "const/resources/currency.h" #include "enums/resources/notifytypes.h" #include "gui/windows/buydialog.h" #include "gui/widgets/createwidget.h" #include "net/messagein.h" #include "net/ea/buysellrecv.h" #include "debug.h" namespace TmwAthena { void BuySellRecv::processNpcBuy(Net::MessageIn &msg) { msg.readInt16("len"); const unsigned int n_items = (msg.getLength() - 4U) / 11; CREATEWIDGETV(Ea::BuySellRecv::mBuyDialog, BuyDialog, Ea::BuySellRecv::mNpcId, DEFAULT_CURRENCY); Ea::BuySellRecv::mBuyDialog->setMoney( PlayerInfo::getAttribute(Attributes::MONEY)); for (unsigned int k = 0; k < n_items; k++) { const int value = msg.readInt32("price"); msg.readInt32("dc value?"); const ItemTypeT type = static_cast(msg.readUInt8("type")); const int itemId = msg.readInt16("item id"); const ItemColor color = ItemColor_one; Ea::BuySellRecv::mBuyDialog->addItem(itemId, type, color, 0, value); } Ea::BuySellRecv::mBuyDialog->sort(); } void BuySellRecv::processNpcSellResponse(Net::MessageIn &msg) { switch (msg.readUInt8("result")) { case 0: NotifyManager::notify(NotifyTypes::SOLD); break; case 1: default: NotifyManager::notify(NotifyTypes::SELL_FAILED); break; case 2: NotifyManager::notify(NotifyTypes::SELL_TRADE_FAILED); break; case 3: NotifyManager::notify(NotifyTypes::SELL_UNSELLABLE_FAILED); break; } } void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg) { const uint8_t response = msg.readUInt8("response"); if (response == 0U) { NotifyManager::notify(NotifyTypes::BUY_DONE); return; } // Reset player money since buy dialog already assumed purchase // would go fine if (Ea::BuySellRecv::mBuyDialog != nullptr) { Ea::BuySellRecv::mBuyDialog->setMoney( PlayerInfo::getAttribute(Attributes::MONEY)); } switch (response) { case 1: NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY); break; case 2: NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT); break; case 3: NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS); break; default: NotifyManager::notify(NotifyTypes::BUY_FAILED); break; } } } // namespace TmwAthena