/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_PLAYERHANDLER_H #define NET_PLAYERHANDLER_H #include "flooritem.h" #include "being/being.h" #include "being/playerinfo.h" namespace Net { class PlayerHandler { public: virtual ~PlayerHandler() { } virtual void attack(const int id, const bool keep) const = 0; virtual void stopAttack() const = 0; virtual void emote(const uint8_t emoteId) const = 0; virtual void increaseAttribute(const int attr) const = 0; virtual void decreaseAttribute(const int attr) const = 0; virtual void increaseSkill(const uint16_t skillId) const = 0; virtual void pickUp(const FloorItem *const floorItem) const = 0; virtual void setDirection(const unsigned char direction) const = 0; virtual void setDestination(const int x, const int y, const int direction) const = 0; virtual void changeAction(const Being::Action &action) const = 0; virtual void respawn() const = 0; virtual void ignorePlayer(const std::string &player, const bool ignore) const = 0; virtual void ignoreAll(const bool ignore) const = 0; virtual bool canUseMagic() const = 0; virtual bool canCorrectAttributes() const = 0; virtual int getJobLocation() const A_WARN_UNUSED = 0; virtual int getAttackLocation() const A_WARN_UNUSED = 0; virtual Vector getDefaultWalkSpeed() const A_WARN_UNUSED = 0; virtual void requestOnlineList() const = 0; virtual void updateStatus(const uint8_t status) const = 0; }; } // namespace Net #endif // NET_PLAYERHANDLER_H