/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_H #define NET_H /** * \namespace Net * * The network communication layer. It is composed of a host of interfaces that * interact with different aspects of the game. They have different * implementations depending on the type of server the client is connecting to. */ #include "net/serverinfo.h" namespace Net { class AdminHandler; class BeingHandler; class CharServerHandler; class ChatHandler; class GameHandler; class GeneralHandler; class GuildHandler; class InventoryHandler; class LoginHandler; class NpcHandler; class PartyHandler; class PlayerHandler; class SkillHandler; class TradeHandler; class BuySellHandler; AdminHandler *getAdminHandler() A_WARN_UNUSED; BeingHandler *getBeingHandler() A_WARN_UNUSED; CharServerHandler *getCharServerHandler() A_WARN_UNUSED; ChatHandler *getChatHandler() A_WARN_UNUSED; GameHandler *getGameHandler() A_WARN_UNUSED; GeneralHandler *getGeneralHandler() A_WARN_UNUSED; GuildHandler *getGuildHandler() A_WARN_UNUSED; InventoryHandler *getInventoryHandler() A_WARN_UNUSED; LoginHandler *getLoginHandler() A_WARN_UNUSED; NpcHandler *getNpcHandler() A_WARN_UNUSED; PartyHandler *getPartyHandler() A_WARN_UNUSED; PlayerHandler *getPlayerHandler() A_WARN_UNUSED; SkillHandler *getSkillHandler() A_WARN_UNUSED; TradeHandler *getTradeHandler() A_WARN_UNUSED; BuySellHandler *getBuySellHandler() A_WARN_UNUSED; ServerInfo::Type getNetworkType() A_WARN_UNUSED; /** * Handles server detection and connection */ void connectToServer(const ServerInfo &server); void unload(); } // namespace Net #endif // NET_H