/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/eathena/mercenaryhandler.h" #include "actormanager.h" #include "logger.h" #include "notifymanager.h" #include "being/being.h" #include "being/localplayer.h" #include "being/mercenaryinfo.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" #include "net/ea/eaprotocol.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "resources/notifytypes.h" #include "debug.h" extern Net::MercenaryHandler *mercenaryHandler; namespace EAthena { MercenaryHandler::MercenaryHandler() : MessageHandler() { static const uint16_t _messages[] = { SMSG_MERCENARY_UPDATE, SMSG_MERCENARY_INFO, SMSG_MERCENARY_SKILLS, 0 }; handledMessages = _messages; mercenaryHandler = this; } void MercenaryHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_MERCENARY_UPDATE: processMercenaryUpdate(msg); break; case SMSG_MERCENARY_INFO: processMercenaryInfo(msg); break; case SMSG_MERCENARY_SKILLS: processMercenarySkills(msg); break; default: break; } } void MercenaryHandler::processMercenaryUpdate(Net::MessageIn &msg) { // +++ need create if need mercenary being and update stats msg.readInt16("type"); msg.readInt32("value"); } void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg) { // +++ need create if need mercenary being and update stats Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id")); msg.readInt16("atk"); msg.readInt16("matk"); msg.readInt16("hit"); msg.readInt16("crit/10"); msg.readInt16("def"); msg.readInt16("mdef"); msg.readInt16("flee"); msg.readInt16("attack speed"); const std::string name = msg.readString(24, "name"); const int level = msg.readInt16("level"); msg.readInt32("hp"); msg.readInt32("max hp"); msg.readInt32("sp"); msg.readInt32("max sp"); msg.readInt32("expire time"); msg.readInt16("faith"); msg.readInt32("calls"); msg.readInt32("kills"); const int range = msg.readInt16("attack range"); if (dstBeing && localPlayer) { MercenaryInfo *const mercenary = new MercenaryInfo; mercenary->id = dstBeing->getId(); mercenary->name = name; mercenary->level = level; mercenary->range = range; PlayerInfo::setMercenary(mercenary); PlayerInfo::setMercenaryBeing(dstBeing); } } void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg) { if (skillDialog) skillDialog->hideSkills(SkillOwner::Mercenary); const int count = (msg.readInt16("len") - 4) / 37; for (int f = 0; f < count; f ++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast<SkillType::SkillType>( msg.readInt32("inf")); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const int up = msg.readUInt8("up flag"); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Mercenary, skillId, name, level, range, up, inf, sp); } } } if (skillDialog) skillDialog->updateModels(); } void MercenaryHandler::handleMercenaryMessage(const int cmd) { PlayerInfo::setMercenary(nullptr); if (skillDialog) { skillDialog->hideSkills(SkillOwner::Mercenary); skillDialog->updateModels(); } switch (cmd) { case 0: NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED); break; case 1: NotifyManager::notify(NotifyTypes::MERCENARY_KILLED); break; case 2: NotifyManager::notify(NotifyTypes::MERCENARY_FIRED); break; case 3: NotifyManager::notify(NotifyTypes::MERCENARY_RUN); break; default: NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN); break; } } void MercenaryHandler::fire() { createOutPacket(SMSG_MERCENARY_ACTION); outMsg.writeInt8(2, "action"); // delete } void MercenaryHandler::moveToMaster() const { const int id = PlayerInfo::getMercenaryId(); if (!id) return; createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER); outMsg.writeInt32(id); } } // namespace EAthena