/*
* The ManaVerse Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/itemrecv.h"
#include "actormanager.h"
#include "itemcolormanager.h"
#include "logger.h"
#include "const/resources/item/cards.h"
#include "net/messagein.h"
#include "debug.h"
extern int packetVersion;
extern bool packets_zero;
namespace EAthena
{
void ItemRecv::processItemDropped(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("id");
const int itemId = msg.readItemId("item id");
ItemTypeT itemType = ItemType::Unknown;
if (msg.getVersion() >= 20130000)
itemType = static_cast(msg.readInt16("type"));
const Identified identified = fromInt(
msg.readUInt8("identify"), Identified);
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
const int subX = CAST_S32(msg.readInt8("subx"));
const int subY = CAST_S32(msg.readInt8("suby"));
const int amount = msg.readInt16("count");
if (packets_zero || packetVersion >= 20180418)
{
msg.readUInt8("show drop effect");
msg.readInt16("show effect mode");
}
if (actorManager != nullptr)
{
actorManager->createItem(id,
itemId,
x, y,
itemType,
amount,
0,
ItemColor_one,
identified,
Damaged_false,
subX, subY,
nullptr);
}
}
void ItemRecv::processItemDropped2(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("id");
const int itemId = msg.readInt16("item id"); // +++ need use int32
const ItemTypeT itemType = static_cast(msg.readUInt8("type"));
const Identified identified = fromInt(
msg.readUInt8("identify"), Identified);
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readUInt16("card"); // ++ need use int32
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
const int amount = msg.readInt16("amount");
const int subX = CAST_S32(msg.readInt8("subx"));
const int subY = CAST_S32(msg.readInt8("suby"));
// +++ probably need add drop effect fields?
if (actorManager != nullptr)
{
actorManager->createItem(id,
itemId,
x, y,
itemType,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
identified,
damaged,
subX, subY,
&cards[0]);
}
}
void ItemRecv::processItemMvpDropped(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("len");
msg.readUInt8("type");
msg.readItemId("item id");
msg.readUInt8("len");
msg.readString(24, "name");
msg.readUInt8("monster name len");
msg.readString(24, "monster name");
}
void ItemRecv::processItemVisible(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("item object id");
const int itemId = msg.readItemId("item id");
const Identified identified = fromInt(
msg.readUInt8("identify"), Identified);
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
const int amount = msg.readInt16("amount");
const int subX = CAST_S32(msg.readInt8("sub x"));
const int subY = CAST_S32(msg.readInt8("sub y"));
if (actorManager != nullptr)
{
actorManager->createItem(id,
itemId,
x, y,
ItemType::Unknown,
amount,
0,
ItemColor_one,
identified,
Damaged_false,
subX, subY,
nullptr);
}
}
void ItemRecv::processItemVisible2(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("item object id");
const int itemId = msg.readInt16("item id"); // +++ need use int32
const ItemTypeT itemType = static_cast(
msg.readUInt8("type"));
const Identified identified = fromInt(
msg.readUInt8("identify"), Identified);
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readUInt16("card"); // +++ need use int32
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
const int amount = msg.readInt16("amount");
const int subX = CAST_S32(msg.readInt8("sub x"));
const int subY = CAST_S32(msg.readInt8("sub y"));
if (actorManager != nullptr)
{
actorManager->createItem(id,
itemId,
x, y,
itemType,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
identified,
damaged,
subX, subY,
&cards[0]);
}
}
} // namespace EAthena