/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/itemrecv.h" #include "actormanager.h" #include "itemcolormanager.h" #include "logger.h" #include "const/resources/item/cards.h" #include "net/messagein.h" #include "debug.h" extern int packetVersion; extern bool packets_zero; namespace EAthena { void ItemRecv::processItemDropped(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("id"); const int itemId = msg.readItemId("item id"); ItemTypeT itemType = ItemType::Unknown; if (msg.getVersion() >= 20130000) itemType = static_cast(msg.readInt16("type")); const Identified identified = fromInt( msg.readUInt8("identify"), Identified); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int subX = CAST_S32(msg.readInt8("subx")); const int subY = CAST_S32(msg.readInt8("suby")); const int amount = msg.readInt16("count"); if (packets_zero || packetVersion >= 20180418) { msg.readUInt8("show drop effect"); msg.readInt16("show effect mode"); } if (actorManager != nullptr) { actorManager->createItem(id, itemId, x, y, itemType, amount, 0, ItemColor_one, identified, Damaged_false, subX, subY, nullptr); } } void ItemRecv::processItemDropped2(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("id"); const int itemId = msg.readInt16("item id"); // +++ need use int32 const ItemTypeT itemType = static_cast(msg.readUInt8("type")); const Identified identified = fromInt( msg.readUInt8("identify"), Identified); const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); const uint8_t refine = msg.readUInt8("refine"); int cards[maxCards]; for (int f = 0; f < maxCards; f++) cards[f] = msg.readUInt16("card"); // ++ need use int32 const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int amount = msg.readInt16("amount"); const int subX = CAST_S32(msg.readInt8("subx")); const int subY = CAST_S32(msg.readInt8("suby")); // +++ probably need add drop effect fields? if (actorManager != nullptr) { actorManager->createItem(id, itemId, x, y, itemType, amount, refine, ItemColorManager::getColorFromCards(&cards[0]), identified, damaged, subX, subY, &cards[0]); } } void ItemRecv::processItemMvpDropped(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt16("len"); msg.readUInt8("type"); msg.readItemId("item id"); msg.readUInt8("len"); msg.readString(24, "name"); msg.readUInt8("monster name len"); msg.readString(24, "monster name"); } void ItemRecv::processItemVisible(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("item object id"); const int itemId = msg.readItemId("item id"); const Identified identified = fromInt( msg.readUInt8("identify"), Identified); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int amount = msg.readInt16("amount"); const int subX = CAST_S32(msg.readInt8("sub x")); const int subY = CAST_S32(msg.readInt8("sub y")); if (actorManager != nullptr) { actorManager->createItem(id, itemId, x, y, ItemType::Unknown, amount, 0, ItemColor_one, identified, Damaged_false, subX, subY, nullptr); } } void ItemRecv::processItemVisible2(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("item object id"); const int itemId = msg.readInt16("item id"); // +++ need use int32 const ItemTypeT itemType = static_cast( msg.readUInt8("type")); const Identified identified = fromInt( msg.readUInt8("identify"), Identified); const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); const uint8_t refine = msg.readUInt8("refine"); int cards[maxCards]; for (int f = 0; f < maxCards; f++) cards[f] = msg.readUInt16("card"); // +++ need use int32 const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int amount = msg.readInt16("amount"); const int subX = CAST_S32(msg.readInt8("sub x")); const int subY = CAST_S32(msg.readInt8("sub y")); if (actorManager != nullptr) { actorManager->createItem(id, itemId, x, y, itemType, amount, refine, ItemColorManager::getColorFromCards(&cards[0]), identified, damaged, subX, subY, &cards[0]); } } } // namespace EAthena