/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/homunculushandler.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "being/homunculusinfo.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
#include "net/serverfeatures.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/iteminfo.h"
#include "resources/notifytypes.h"
#include "resources/db/itemdb.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::HomunculusHandler *homunculusHandler;
namespace EAthena
{
HomunculusHandler::HomunculusHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_HOMUNCULUS_SKILLS,
SMSG_HOMUNCULUS_DATA,
SMSG_HOMUNCULUS_INFO,
SMSG_HOMUNCULUS_SKILL_UP,
SMSG_HOMUNCULUS_FOOD,
0
};
handledMessages = _messages;
homunculusHandler = this;
}
void HomunculusHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_HOMUNCULUS_SKILLS:
processHomunculusSkills(msg);
break;
case SMSG_HOMUNCULUS_DATA:
processHomunculusData(msg);
break;
case SMSG_HOMUNCULUS_INFO:
processHomunculusInfo(msg);
break;
case SMSG_HOMUNCULUS_SKILL_UP:
processHomunculusSkillUp(msg);
break;
case SMSG_HOMUNCULUS_FOOD:
processHomunculusFood(msg);
break;
default:
break;
}
}
void HomunculusHandler::processHomunculusSkills(Net::MessageIn &msg)
{
if (skillDialog)
skillDialog->hideSkills(SkillOwner::Homunculus);
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast(
msg.readInt16("inf"));
msg.readInt16("unused");
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Homunculus,
skillId, name, level, range, up, inf, sp);
}
}
}
if (skillDialog)
skillDialog->updateModels();
}
void HomunculusHandler::processHomunculusData(Net::MessageIn &msg)
{
msg.readUInt8("unused");
const int cmd = msg.readUInt8("state");
const int id = msg.readInt32("homunculus id");
Being *const dstBeing = actorManager->findBeing(id);
const int data = msg.readInt32("data");
if (!cmd) // pre init
{
HomunculusInfo *const info = new HomunculusInfo;
info->id = id;
PlayerInfo::setHomunculus(info);
PlayerInfo::setHomunculusBeing(dstBeing);
return;
}
HomunculusInfo *const info = PlayerInfo::getHomunculus();
if (!info)
return;
switch (cmd)
{
case 1: // intimacy
info->intimacy = data;
break;
case 2: // hunger
info->hungry = data;
break;
case 3: // accesory
info->equip = data;
break;
default:
break;
}
}
void HomunculusHandler::processHomunculusInfo(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "name");
msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive
const int level = msg.readInt16("level");
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip");
msg.readInt16("atk");
msg.readInt16("matk");
msg.readInt16("hit");
msg.readInt16("luk/3 or crit/10");
msg.readInt16("def");
msg.readInt16("mdef");
msg.readInt16("flee");
msg.readInt16("attack speed");
msg.readInt16("hp");
msg.readInt16("max hp");
msg.readInt16("sp");
msg.readInt16("max sp");
msg.readInt32("exp");
msg.readInt32("next exp");
msg.readInt16("skill points");
const int range = msg.readInt16("attack range");
HomunculusInfo *const info = PlayerInfo::getHomunculus();
if (!info) // we can't find homunculus being because id is missing
return;
Being *const dstBeing = actorManager->findBeing(info->id);
info->name = name;
info->level = level;
info->range = range;
info->hungry = hungry;
info->intimacy = intimacy;
info->equip = equip;
PlayerInfo::setHomunculusBeing(dstBeing);
}
void HomunculusHandler::processHomunculusSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16("skill id");
const int level = msg.readInt16("level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const int up = msg.readUInt8("up flag");
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range,
up, SkillType::Unknown, sp))
{
skillDialog->addSkill(SkillOwner::Homunculus,
skillId, "", level,
range, up, SkillType::Unknown, sp);
}
}
}
void HomunculusHandler::processHomunculusFood(Net::MessageIn &msg)
{
const int flag = msg.readUInt8("fail");
const int itemId = msg.readInt16("food id");
if (flag)
{
NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_OK);
}
else
{
const std::string name = strprintf("[@@%d|%s@@]", itemId,
ItemDB::get(itemId).getName().c_str());
NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_FAIL, name);
}
}
void HomunculusHandler::setName(const std::string &name) const
{
createOutPacket(CMSG_HOMUNCULUS_SET_NAME);
outMsg.writeString(name, 24, "name");
}
void HomunculusHandler::moveToMaster() const
{
const int id = PlayerInfo::getHomunculusId();
if (!id)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
outMsg.writeInt32(id, "homunculus id");
}
void HomunculusHandler::move(const int x, const int y) const
{
const int id = PlayerInfo::getHomunculusId();
if (!id)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO);
outMsg.writeInt32(id, "homunculus id");
outMsg.writeCoordinates(static_cast(x),
static_cast(y),
0U, "position");
}
void HomunculusHandler::attack(const int targetId, const Keep keep) const
{
const int id = PlayerInfo::getHomunculusId();
if (!id)
return;
createOutPacket(CMSG_HOMMERC_ATTACK);
outMsg.writeInt32(id, "homunculus id");
outMsg.writeInt32(targetId, "target id");
outMsg.writeInt8(static_cast(keep == Keep_true ? 1 : 0), "keep");
}
void HomunculusHandler::feed() const
{
createOutPacket(CMSG_HOMUNCULUS_MENU);
outMsg.writeInt16(0, "type");
outMsg.writeInt8(1, "command"); // feed
}
void HomunculusHandler::fire() const
{
createOutPacket(CMSG_HOMUNCULUS_MENU);
outMsg.writeInt16(0, "type");
outMsg.writeInt8(2, "command"); // delete
}
void HomunculusHandler::talk(const std::string &restrict text) const
{
if (!serverFeatures->haveMovePet())
return;
if (text.empty())
return;
std::string msg = text;
if (msg.size() > 500)
msg = msg.substr(0, 500);
const size_t sz = msg.size();
createOutPacket(CMSG_HOMMERC_TALK);
outMsg.writeInt16(static_cast(sz + 4 + 1), "len");
outMsg.writeString(msg, sz, "message");
outMsg.writeInt8(0, "zero byte");
}
void HomunculusHandler::emote(const uint8_t emoteId) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_EMOTE);
outMsg.writeInt8(emoteId, "emote id");
}
void HomunculusHandler::setDirection(const unsigned char type) const
{
if (!serverFeatures->haveMovePet())
return;
createOutPacket(CMSG_HOMMERC_DIRECTION);
outMsg.writeInt32(0, "pet id");
outMsg.writeInt8(0, "head direction");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(MessageOut::toServerDirection(type),
"pet direction");
}
} // namespace EAthena