/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/guildhandler.h"
#include "actormanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "net/ea/guildrecv.h"
#include "net/eathena/guildrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena
{
GuildHandler::GuildHandler() :
Ea::GuildHandler()
{
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
}
void GuildHandler::create(const std::string &name) const
{
createOutPacket(CMSG_GUILD_CREATE);
outMsg.writeInt32(0, "unused");
outMsg.writeString(name, 24, "guild name");
}
void GuildHandler::invite(const std::string &name) const
{
if (!actorManager)
return;
const Being *const being = actorManager->findBeingByName(
name, ActorType::Player);
if (being)
{
createOutPacket(CMSG_GUILD_INVITE);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
}
}
void GuildHandler::invite(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_GUILD_INVITE);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
}
void GuildHandler::inviteResponse(const int guildId,
const bool response) const
{
createOutPacket(CMSG_GUILD_INVITE_REPLY);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeInt8(response, "response");
outMsg.writeInt8(0, "unused");
outMsg.writeInt16(0, "unused");
}
void GuildHandler::leave(const int guildId) const
{
if (!localPlayer)
return;
createOutPacket(CMSG_GUILD_LEAVE);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeBeingId(localPlayer->getId(), "account id");
outMsg.writeInt32(PlayerInfo::getCharId(), "char id");
outMsg.writeString("", 40, "message");
}
void GuildHandler::kick(const GuildMember *restrict const member,
const std::string &restrict reason) const
{
if (!member || !member->getGuild())
return;
createOutPacket(CMSG_GUILD_EXPULSION);
outMsg.writeInt32(member->getGuild()->getId(), "guild id");
outMsg.writeBeingId(member->getID(), "account id");
outMsg.writeInt32(member->getCharId(), "char id");
outMsg.writeString(reason, 40, "message");
}
void GuildHandler::chat(const std::string &text) const
{
if (!localPlayer)
return;
const std::string str = std::string(localPlayer->getName()).append(
" : ").append(text);
createOutPacket(CMSG_GUILD_MESSAGE);
outMsg.writeInt16(static_cast(str.size() + 4 + 1), "len");
outMsg.writeString(str, static_cast(str.length()), "message");
outMsg.writeInt8(0, "zero byte");
}
void GuildHandler::memberList() const
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
createOutPacket(CMSG_GUILD_REQUEST_INFO);
outMsg.writeInt32(1, "action"); // Request member list
}
void GuildHandler::info()
{
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
Ea::GuildRecv::showBasicInfo = true;
createOutPacket(CMSG_GUILD_REQUEST_INFO);
outMsg.writeInt32(0, "action"); // Request basic info
}
void GuildHandler::changeMemberPostion(const GuildMember *const member,
const int level) const
{
if (!member || !member->getGuild())
return;
createOutPacket(CMSG_GUILD_CHANGE_MEMBER_POS);
outMsg.writeInt16(16, "len");
outMsg.writeBeingId(member->getID(), "account id");
outMsg.writeInt32(member->getCharId(), "char id");
outMsg.writeInt32(level, "pos");
}
void GuildHandler::changeNotice(const int guildId,
const std::string &restrict msg1,
const std::string &restrict msg2) const
{
createOutPacket(CMSG_GUILD_CHANGE_NOTICE);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeString(msg1, 60, "msg1");
outMsg.writeString(msg2, 120, "msg2");
}
void GuildHandler::checkMaster() const
{
createOutPacket(CMSG_GUILD_CHECK_MASTER);
}
void GuildHandler::requestAlliance(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_GUILD_ALLIANCE_REQUEST);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt32(0, "inviter account id");
outMsg.writeInt32(0, "inviter char id");
}
void GuildHandler::requestAllianceResponse(const int beingId,
const bool accept) const
{
createOutPacket(CMSG_GUILD_ALLIANCE_REPLY);
outMsg.writeInt32(beingId, "account id");
outMsg.writeInt32(accept, "accept flag");
}
void GuildHandler::endAlliance(const int guildId,
const int flag) const
{
createOutPacket(CMSG_GUILD_ALLIANCE_DELETE);
outMsg.writeInt32(guildId, "guild id");
outMsg.writeInt32(flag, "flag");
}
void GuildHandler::changePostionInfo(const int posId,
const int mode,
const int ranking,
const int payRate,
const std::string &name) const
{
createOutPacket(CMSG_GUILD_CHANGE_POS_INFO);
outMsg.writeInt16(44, "len");
outMsg.writeInt32(posId, "position id");
outMsg.writeInt32(mode, "mode");
outMsg.writeInt32(ranking, "ranking");
outMsg.writeInt32(payRate, "pay rate");
outMsg.writeString(name, 24, "name");
}
void GuildHandler::requestOpposition(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_GUILD_OPPOSITION);
outMsg.writeBeingId(being->getId(), "account id");
}
void GuildHandler::breakGuild(const std::string &name) const
{
createOutPacket(CMSG_GUILD_BREAK);
outMsg.writeString(name, 40, "name");
}
void GuildHandler::changeEmblem(std::string emblem) const
{
createOutPacket(CMSG_GUILD_CHANGE_EMBLEM);
if (emblem.size() > 200)
emblem = emblem.substr(0, 200);
const int sz = static_cast(emblem.size());
outMsg.writeInt16(static_cast(sz + 4), "len");
outMsg.writeString(emblem, sz, "emblem");
}
void GuildHandler::requestEmblem(const int guildId) const
{
createOutPacket(CMSG_GUILD_REQUEST_EMBLEM);
outMsg.writeInt32(guildId, "guild id");
}
} // namespace EAthena