/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EATHENA_CHARSERVERHANDLER_H #define NET_EATHENA_CHARSERVERHANDLER_H #include "net/ea/charserverhandler.h" #include "net/eathena/messagehandler.h" namespace EAthena { /** * Deals with incoming messages from the character server. */ class CharServerHandler final : public MessageHandler, public Ea::CharServerHandler { public: CharServerHandler(); A_DELETE_COPY(CharServerHandler) void handleMessage(Net::MessageIn &msg) override final; void chooseCharacter(Net::Character *const character) override final; void newCharacter(const std::string &name, const int slot, const bool gender, const int hairstyle, const int hairColor, const unsigned char race, const unsigned char look, const std::vector &stats) const override final; void renameCharacter(const int id, const std::string &newName) override final; void deleteCharacter(Net::Character *const character) override final; void switchCharacter() const override final; void connect() override final; void processCharLogin(Net::MessageIn &msg); void processCharMapInfo(Net::MessageIn &msg); void processChangeMapServer(Net::MessageIn &msg); bool isNeedCreatePin() const A_WARN_UNUSED { return mNeedCreatePin; } void setNewPincode(const std::string &pin) override final; /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ void setCharCreateDialog(CharCreateDialog *const window) override final; void changeSlot(const int oldSlot, const int newSlot) override final; void readPlayerData(Net::MessageIn &msg, Net::Character *const character, const bool) const override final; protected: static void processPincodeStatus(Net::MessageIn &msg); static void processCharLogin2(Net::MessageIn &msg); static void processCharCreate(Net::MessageIn &msg); static void processCharCheckRename(Net::MessageIn &msg); static void processCharRename(Net::MessageIn &msg); static void processCharChangeSlot(Net::MessageIn &msg); static void processCharDeleteFailed(Net::MessageIn &msg); private: static std::string mNewName; static uint32_t mPinSeed; static uint32_t mPinAccountId; static uint32_t mRenameId; static bool mNeedCreatePin; }; } // namespace EAthena #endif // NET_EATHENA_CHARSERVERHANDLER_H