/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/eathena/buysellhandler.h" #include "notifymanager.h" #include "being/attributes.h" #include "being/playerinfo.h" #include "gui/windows/buydialog.h" #include "net/eathena/protocol.h" #include "resources/notifytypes.h" #include "debug.h" extern Net::BuySellHandler *buySellHandler; namespace EAthena { BuySellHandler::BuySellHandler() : MessageHandler(), Ea::BuySellHandler() { static const uint16_t _messages[] = { SMSG_NPC_BUY_SELL_CHOICE, SMSG_NPC_BUY, SMSG_NPC_SELL, SMSG_NPC_BUY_RESPONSE, SMSG_NPC_SELL_RESPONSE, 0 }; handledMessages = _messages; buySellHandler = this; mBuyDialog = nullptr; } void BuySellHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_NPC_BUY_SELL_CHOICE: processNpcBuySellChoice(msg); break; case SMSG_NPC_BUY: processNpcBuy(msg); break; case SMSG_NPC_SELL: processNpcSell(msg); break; case SMSG_NPC_BUY_RESPONSE: processNpcBuyResponse(msg); break; case SMSG_NPC_SELL_RESPONSE: processNpcSellResponse(msg); break; default: break; } } void BuySellHandler::processNpcBuy(Net::MessageIn &msg) { msg.readInt16("len"); const int sz = 11; const int n_items = (msg.getLength() - 4) / sz; mBuyDialog = new BuyDialog(mNpcId); mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (int k = 0; k < n_items; k++) { const int value = msg.readInt32("price"); msg.readInt32("dc value?"); msg.readUInt8("type"); const int itemId = msg.readInt16("item id"); const unsigned char color = 1; mBuyDialog->addItem(itemId, color, 0, value); } mBuyDialog->sort(); } void BuySellHandler::processNpcSellResponse(Net::MessageIn &msg) { switch (msg.readUInt8("result")) { case 0: NotifyManager::notify(NotifyTypes::SOLD); break; case 1: default: NotifyManager::notify(NotifyTypes::SELL_FAILED); break; case 2: NotifyManager::notify(NotifyTypes::SELL_TRADE_FAILED); break; case 3: NotifyManager::notify(NotifyTypes::SELL_UNSELLABLE_FAILED); break; } } } // namespace EAthena