/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/tradehandler.h" #include "inventory.h" #include "item.h" #include "logger.h" #include "notifymanager.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/tradewindow.h" #include "net/messagein.h" #include "net/ea/eaprotocol.h" #include "utils/gettext.h" #include "resources/notifytypes.h" #include "listeners/requesttradelistener.h" #include "debug.h" extern std::string tradePartnerName; ConfirmDialog *confirmDlg = nullptr; /** * Listener for request trade dialogs */ namespace { RequestTradeListener listener; } // namespace namespace Ea { TradeHandler::TradeHandler() { confirmDlg = nullptr; } void TradeHandler::removeItem(const int slotNum A_UNUSED, const int amount A_UNUSED) const { } void TradeHandler::processTradeRequest(Net::MessageIn &msg) const { // If a trade window or request window is already open, send a // trade cancel to any other trade request. // // Note that it would be nice if the server would prevent this // situation, and that the requesting player would get a // special message about the player being occupied. std::string tradePartnerNameTemp = msg.readString(24); if (player_relations.hasPermission(tradePartnerNameTemp, PlayerRelation::TRADE)) { if (PlayerInfo::isTrading() || confirmDlg) { respond(false); return; } tradePartnerName = tradePartnerNameTemp; PlayerInfo::setTrading(true); if (tradeWindow) { if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick() != tradePartnerName) { tradeWindow->clear(); // TRANSLATORS: trade message confirmDlg = new ConfirmDialog(_("Request for Trade"), // TRANSLATORS: trade message strprintf(_("%s wants to trade with you, do" " you accept?"), tradePartnerName.c_str()), SOUND_REQUEST, true); confirmDlg->postInit(); confirmDlg->addActionListener(&listener); } else { respond(true); } } } else { respond(false); return; } } void TradeHandler::processTradeResponse(Net::MessageIn &msg) const { if (confirmDlg || tradePartnerName.empty() || !player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) { respond(false); return; } switch (msg.readUInt8()) { case 0: // Too far away NotifyManager::notify(NotifyTypes::TRADE_FAIL_FAR_AWAY, tradePartnerName); break; case 1: // Character doesn't exist NotifyManager::notify(NotifyTypes::TRADE_FAIL_CHAR_NOT_EXISTS, tradePartnerName); break; case 2: // Invite request check failed... NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_ERROR); break; case 3: // Trade accepted if (tradeWindow) { tradeWindow->reset(); // TRANSLATORS: trade header tradeWindow->setCaption(strprintf(_("Trade: You and %s"), tradePartnerName.c_str())); tradeWindow->initTrade(tradePartnerName); tradeWindow->setVisible(true); } break; case 4: // Trade cancelled if (player_relations.hasPermission(tradePartnerName, PlayerRelation::SPEECH_LOG)) { NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_NAME, tradePartnerName); } // otherwise ignore silently if (tradeWindow) { tradeWindow->setVisible(false); // tradeWindow->clear(); } PlayerInfo::setTrading(false); break; default: // Shouldn't happen as well, but to be sure NotifyManager::notify(NotifyTypes::TRADE_ERROR_UNKNOWN, tradePartnerName); if (tradeWindow) tradeWindow->clear(); break; } } void TradeHandler::processTradeItemAdd(Net::MessageIn &msg) { const int amount = msg.readInt32(); const int type = msg.readInt16(); const uint8_t identify = msg.readUInt8(); // identified flag msg.readUInt8(); // attribute const uint8_t refine = msg.readUInt8(); // refine msg.skip(8); // card (4 shorts) if (tradeWindow) { if (type == 0) { tradeWindow->setMoney(amount); } else { tradeWindow->addItem2(type, false, amount, refine, identify, false); } } } void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg) { // Trade: New Item add response (was 0x00ea, now 01b1) const int index = msg.readInt16() - INVENTORY_OFFSET; Item *item = nullptr; if (PlayerInfo::getInventory()) item = PlayerInfo::getInventory()->getItem(index); if (!item) { if (tradeWindow) tradeWindow->receivedOk(true); return; } const int quantity = msg.readInt16(); const uint8_t res = msg.readUInt8(); switch (res) { case 0: // Successfully added item if (tradeWindow) { tradeWindow->addItem2(item->getId(), true, quantity, item->getRefine(), item->getColor(), item->isEquipment()); } item->increaseQuantity(-quantity); break; case 1: // Add item failed - player overweighted NotifyManager::notify(NotifyTypes:: TRADE_ADD_PARTNER_OVER_WEIGHT); break; case 2: // Add item failed - player has no free slot NotifyManager::notify(NotifyTypes::TRADE_ADD_PARTNER_NO_SLOTS); break; case 3: // Add item failed - non tradable item NotifyManager::notify(NotifyTypes::TRADE_ADD_UNTRADABLE_ITEM); break; default: NotifyManager::notify(NotifyTypes::TRADE_ADD_ERROR); logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: " + toString(res)); break; } } void TradeHandler::processTradeOk(Net::MessageIn &msg) { // 0 means ok from myself, 1 means ok from other; if (tradeWindow) tradeWindow->receivedOk(msg.readUInt8() == 0U); else msg.readUInt8(); } void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED) { NotifyManager::notify(NotifyTypes::TRADE_CANCELLED); if (tradeWindow) { tradeWindow->setVisible(false); tradeWindow->reset(); } PlayerInfo::setTrading(false); } void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED) { NotifyManager::notify(NotifyTypes::TRADE_COMPLETE); if (tradeWindow) { tradeWindow->setVisible(false); tradeWindow->reset(); } PlayerInfo::setTrading(false); } } // namespace Ea