/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/specialhandler.h" #include "logger.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/skilldialog.h" #include "gui/widgets/chattab.h" #include "net/messagein.h" #include "net/messageout.h" #include "utils/gettext.h" #include "debug.h" /** job dependend identifiers (?) */ #define SKILL_BASIC 0x0001 #define SKILL_WARP 0x001b #define SKILL_STEAL 0x0032 #define SKILL_ENVENOM 0x0034 /** basic skills identifiers */ #define BSKILL_TRADE 0x0000 #define BSKILL_EMOTE 0x0001 #define BSKILL_SIT 0x0002 #define BSKILL_CREATECHAT 0x0003 #define BSKILL_JOINPARTY 0x0004 #define BSKILL_SHOUT 0x0005 /** reasons why action failed */ #define RFAIL_SKILLDEP 0x00 #define RFAIL_INSUFSP 0x01 #define RFAIL_INSUFHP 0x02 #define RFAIL_NOMEMO 0x03 #define RFAIL_SKILLDELAY 0x04 #define RFAIL_ZENY 0x05 #define RFAIL_WEAPON 0x06 #define RFAIL_REDGEM 0x07 #define RFAIL_BLUEGEM 0x08 #define RFAIL_OVERWEIGHT 0x09 /** should always be zero if failed */ #define SKILL_FAILED 0x00 namespace Ea { SpecialHandler::SpecialHandler() { } void SpecialHandler::use(int id A_UNUSED) { // TODO } void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; for (int k = 0; k < skillCount; k++) { int skillId = msg.readInt16(); msg.readInt16(); // target type msg.skip(2); // skill pool flags int level = msg.readInt16(); msg.readInt16(); // sp msg.readInt16(); // range msg.skip(24); // 0 unused int up = msg.readInt8(); PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->setModifiable(skillId, up)) skillDialog->addSkill(skillId, level, up); } } } void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16(); const int level = msg.readInt16(); msg.readInt16(); // sp msg.readInt16(); // range int up = msg.readInt8(); PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->setModifiable(skillId, up)) skillDialog->addSkill(skillId, level, up); } } void SpecialHandler::processSkillFailed(Net::MessageIn &msg) { // Action failed (ex. sit because you have not reached the // right level) const int skillId = msg.readInt16(); const short bskill = msg.readInt16(); msg.readInt16(); // btype char success = msg.readInt8(); char reason = msg.readInt8(); if (success != SKILL_FAILED && bskill == BSKILL_EMOTE) logger->log("Action: %d/%d", bskill, success); std::string txt; if (success == SKILL_FAILED && skillId == SKILL_BASIC) { if (player_node && bskill == BSKILL_EMOTE && reason == RFAIL_SKILLDEP) player_node->stopAdvert(); switch (bskill) { case BSKILL_TRADE: txt = _("Trade failed!"); break; case BSKILL_EMOTE: txt = _("Emote failed!"); break; case BSKILL_SIT: txt = _("Sit failed!"); break; case BSKILL_CREATECHAT: txt = _("Chat creating failed!"); break; case BSKILL_JOINPARTY: txt = _("Could not join party!"); break; case BSKILL_SHOUT: txt = _("Cannot shout!"); break; default: logger->log("QQQ SMSG_SKILL_FAILED: bskill " + toString(bskill)); break; } txt += " "; switch (reason) { case RFAIL_SKILLDEP: txt += _("You have not yet reached a high enough lvl!"); break; case RFAIL_INSUFHP: txt += _("Insufficient HP!"); break; case RFAIL_INSUFSP: txt += _("Insufficient SP!"); break; case RFAIL_NOMEMO: txt += _("You have no memos!"); break; case RFAIL_SKILLDELAY: txt += _("You cannot do that right now!"); break; case RFAIL_ZENY: txt += _("Seems you need more money... ;-)"); break; case RFAIL_WEAPON: txt += _("You cannot use this skill with that " "kind of weapon!"); break; case RFAIL_REDGEM: txt += _("You need another red gem!"); break; case RFAIL_BLUEGEM: txt += _("You need another blue gem!"); break; case RFAIL_OVERWEIGHT: txt += _("You're carrying to much to do this!"); break; default: txt += _("Huh? What's that?"); logger->log("QQQ SMSG_SKILL_FAILED: reason " + toString(reason)); break; } } else { switch (skillId) { case SKILL_WARP : txt = _("Warp failed..."); break; case SKILL_STEAL : txt = _("Could not steal anything..."); break; case SKILL_ENVENOM : txt = _("Poison had no effect..."); break; default: logger->log("QQQ SMSG_SKILL_FAILED: skillId " + toString(skillId)); break; } } if (localChatTab) localChatTab->chatLog(txt); } } // namespace Ea