/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/skillrecv.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" #include "net/messagein.h" #include "debug.h" namespace Ea { void SkillRecv::processPlayerSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16("skill id"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown, sp)) { skillDialog->addSkill(SkillOwner::Player, skillId, "", level, range, up, SkillType::Unknown, sp); } } } } // namespace Ea