/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/skillhandler.h" #include "logger.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "net/messagein.h" #include "resources/notifytypes.h" #include "debug.h" /** job dependend identifiers (?) */ static const unsigned int SKILL_BASIC = 0x0001; static const unsigned int SKILL_WARP = 0x001b; static const unsigned int SKILL_STEAL = 0x0032; static const unsigned int SKILL_ENVENOM = 0x0034; /** basic skills identifiers */ static const unsigned int BSKILL_TRADE = 0x0000; static const unsigned int BSKILL_EMOTE = 0x0001; static const unsigned int BSKILL_SIT = 0x0002; static const unsigned int BSKILL_CREATECHAT = 0x0003; static const unsigned int BSKILL_JOINPARTY = 0x0004; static const unsigned int BSKILL_SHOUT = 0x0005; /** reasons why action failed */ static const unsigned int RFAIL_SKILLDEP = 0x00; static const unsigned int RFAIL_INSUFSP = 0x01; static const unsigned int RFAIL_INSUFHP = 0x02; static const unsigned int RFAIL_NOMEMO = 0x03; static const unsigned int RFAIL_SKILLDELAY = 0x04; static const unsigned int RFAIL_ZENY = 0x05; static const unsigned int RFAIL_WEAPON = 0x06; static const unsigned int RFAIL_REDGEM = 0x07; static const unsigned int RFAIL_BLUEGEM = 0x08; static const unsigned int RFAIL_OVERWEIGHT = 0x09; /** should always be zero if failed */ static const unsigned int SKILL_FAILED = 0x00; namespace Ea { SkillHandler::SkillHandler() { } void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; int updateSkill = 0; for (int k = 0; k < skillCount; k++) { const int skillId = msg.readInt16(); msg.readInt16(); // target type msg.skip(2); // skill pool flags const int level = msg.readInt16(); msg.readInt16(); // sp const int range = msg.readInt16(); msg.skip(24); // 0 unused const int up = msg.readUInt8(); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) skillDialog->addSkill(skillId, level, range, up); } } if (updateSkill && skillDialog) skillDialog->playUpdateEffect(updateSkill); } void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16(); const int level = msg.readInt16(); msg.readInt16(); // sp const int range = msg.readInt16(); const int up = msg.readUInt8(); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) skillDialog->addSkill(skillId, level, range, up); } } void SkillHandler::processSkillFailed(Net::MessageIn &msg) { // Action failed (ex. sit because you have not reached the // right level) const int skillId = msg.readInt16(); const int16_t bskill = msg.readInt16(); msg.readInt16(); // btype const signed char success = msg.readUInt8(); const signed char reason = msg.readUInt8(); if (success != static_cast<int>(SKILL_FAILED) && bskill == static_cast<int>(BSKILL_EMOTE)) { logger->log("Action: %d/%d", bskill, success); } std::string txt; if (success == static_cast<int>(SKILL_FAILED) && skillId == static_cast<int>(SKILL_BASIC)) { if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE) && reason == static_cast<int>(RFAIL_SKILLDEP)) { localPlayer->stopAdvert(); } switch (bskill) { case BSKILL_TRADE: // TRANSLATORS: error message txt = _("Trade failed!"); break; case BSKILL_EMOTE: // TRANSLATORS: error message txt = _("Emote failed!"); break; case BSKILL_SIT: // TRANSLATORS: error message txt = _("Sit failed!"); break; case BSKILL_CREATECHAT: // TRANSLATORS: error message txt = _("Chat creating failed!"); break; case BSKILL_JOINPARTY: // TRANSLATORS: error message txt = _("Could not join party!"); break; case BSKILL_SHOUT: // TRANSLATORS: error message txt = _("Cannot shout!"); break; default: logger->log("QQQ SMSG_SKILL_FAILED: bskill " + toString(bskill)); break; } txt.append(" "); switch (reason) { case RFAIL_SKILLDEP: // TRANSLATORS: error message txt.append(_("You have not yet reached a high enough lvl!")); break; case RFAIL_INSUFHP: // TRANSLATORS: error message txt.append(_("Insufficient HP!")); break; case RFAIL_INSUFSP: // TRANSLATORS: error message txt.append(_("Insufficient SP!")); break; case RFAIL_NOMEMO: // TRANSLATORS: error message txt.append(_("You have no memos!")); break; case RFAIL_SKILLDELAY: // TRANSLATORS: error message txt.append(_("You cannot do that right now!")); break; case RFAIL_ZENY: // TRANSLATORS: error message txt.append(_("Seems you need more money... ;-)")); break; case RFAIL_WEAPON: // TRANSLATORS: error message txt.append(_("You cannot use this skill with that " "kind of weapon!")); break; case RFAIL_REDGEM: // TRANSLATORS: error message txt.append(_("You need another red gem!")); break; case RFAIL_BLUEGEM: // TRANSLATORS: error message txt.append(_("You need another blue gem!")); break; case RFAIL_OVERWEIGHT: // TRANSLATORS: error message txt.append(_("You're carrying to much to do this!")); break; default: // TRANSLATORS: error message txt.append(_("Huh? What's that?")); logger->log("QQQ SMSG_SKILL_FAILED: reason " + toString(reason)); break; } } else { switch (skillId) { case SKILL_WARP : // TRANSLATORS: error message txt = _("Warp failed..."); break; case SKILL_STEAL : // TRANSLATORS: error message txt = _("Could not steal anything..."); break; case SKILL_ENVENOM : // TRANSLATORS: error message txt = _("Poison had no effect..."); break; default: logger->log("QQQ SMSG_SKILL_FAILED: skillId " + toString(skillId)); break; } } NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); } } // namespace Ea