/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/ea/playerrecv.h"
#include "game.h"
#include "notifymanager.h"
#include "soundmanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "const/net/nostat.h"
#include "enums/resources/notifytypes.h"
#include "gui/viewport.h"
#include "gui/windows/statuswindow.h"
#include "input/inputmanager.h"
#include "resources/map/map.h"
#include "net/playerhandler.h"
#include "utils/stringutils.h"
#include "debug.h"
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
namespace Ea
{
void PlayerRecv::processPlayerWarp(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerWarp")
std::string mapPath = msg.readString(16, "map name");
int x = msg.readInt16("x");
int y = msg.readInt16("y");
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
if (!localPlayer)
logger->log1("SMSG_PLAYER_WARP localPlayer null");
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
if (localPlayer)
localPlayer->stopAttack();
Game *const game = Game::instance();
if (!game)
{
BLOCK_END("PlayerRecv::processPlayerWarp")
return;
}
const std::string ¤tMapName = game->getCurrentMapName();
const bool sameMap = (currentMapName == mapPath);
// Switch the actual map, deleting the previous one if necessary
mapPath = mapPath.substr(0, mapPath.rfind("."));
game->changeMap(mapPath);
int scrollOffsetX = 0;
int scrollOffsetY = 0;
if (localPlayer)
{
const Map *const map = game->getCurrentMap();
if (map)
{
if (x >= map->getWidth())
x = map->getWidth() - 1;
if (y >= map->getHeight())
y = map->getHeight() - 1;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
/* Scroll if neccessary */
if (!sameMap
|| (abs(x - localPlayer->getTileX())
> MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - localPlayer->getTileY())
> MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = (x - localPlayer->getTileX())
* map->getTileWidth();
scrollOffsetY = (y - localPlayer->getTileY())
* map->getTileHeight();
}
}
localPlayer->setAction(BeingAction::STAND, 0);
localPlayer->setTileCoords(x, y);
localPlayer->updatePets();
localPlayer->navigateClean();
localPlayer->reset();
}
logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY);
if (viewport)
{
viewport->returnCamera();
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
BLOCK_END("PlayerRecv::processPlayerWarp")
}
void PlayerRecv::processPlayerStatUpdate1(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate1")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
if (!localPlayer)
{
BLOCK_END("PlayerRecv::processPlayerStatUpdate1")
return;
}
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate1")
}
void PlayerRecv::processPlayerStatUpdate2(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate2")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate2")
}
void PlayerRecv::processPlayerStatUpdate3(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate3")
const int type = msg.readInt32("type");
const int base = msg.readInt32("base");
const int bonus = msg.readInt32("bonus");
playerHandler->setStat(msg, type, base, bonus, Notify_false);
BLOCK_END("PlayerRecv::processPlayerStatUpdate3")
}
void PlayerRecv::processPlayerStatUpdate4(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate4")
const uint16_t type = msg.readInt16("type");
const uint8_t ok = msg.readUInt8("flag");
const int value = msg.readUInt8("value");
if (ok != 1)
{
const int oldValue = PlayerInfo::getStatBase(
static_cast(type));
const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
+ oldValue - value;
PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points);
NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR);
}
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate4")
}
void PlayerRecv::processPlayerStatUpdate6(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate6")
const int type = msg.readInt16("type");
const int value = msg.readUInt8("value");
if (statusWindow)
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate6")
}
void PlayerRecv::processPlayerArrowMessage(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerArrowMessage")
const int type = msg.readInt16("type");
switch (type)
{
case 0:
NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED);
break;
case 3:
// arrows equiped
break;
default:
UNIMPLIMENTEDPACKETFIELD(type);
break;
}
BLOCK_END("PlayerRecv::processPlayerArrowMessage")
}
void PlayerRecv::processMapMusic(Net::MessageIn &msg)
{
const int size = msg.readInt16("len") - 5;
const std::string music = msg.readString(size, "name");
soundManager.playMusic(music);
Map *const map = viewport->getMap();
if (map)
map->setMusicFile(music);
}
void PlayerRecv::processMapMask(Net::MessageIn &msg)
{
const int mask = msg.readInt32("mask");
msg.readInt32("unused");
Map *const map = Game::instance()->getCurrentMap();
if (map)
map->setMask(mask);
}
void PlayerRecv::processPlayerClientCommand(Net::MessageIn &msg)
{
const int sz = msg.readInt16("len") - 4;
std::string command = msg.readString(sz, "command");
std::string cmd;
std::string args;
if (!parse2Str(command, cmd, args))
{
cmd = command;
args.clear();
}
inputManager.executeRemoteChatCommand(cmd, args, nullptr);
}
} // namespace Ea