/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EA_PLAYERHANDLER_H #define NET_EA_PLAYERHANDLER_H #include "net/playerhandler.h" #include <climits> namespace Net { class MessageIn; } namespace Ea { class PlayerHandler notfinal : public Net::PlayerHandler { public: PlayerHandler(); A_DELETE_COPY(PlayerHandler) void decreaseAttribute(const AttributesT attr) const override final; void ignorePlayer(const std::string &player, const bool ignore) const override final; void ignoreAll(const bool ignore) const override final; bool canUseMagic() const override final; bool canCorrectAttributes() const override final; Vector getDefaultWalkSpeed() const override final A_WARN_UNUSED; void setStat(Net::MessageIn &msg, const int type, const int base, const int mod, const Notify notify) const override; }; } // namespace Ea #endif // NET_EA_PLAYERHANDLER_H