/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_INVENTORYRECV_H #define NET_EA_INVENTORYRECV_H #include "localconsts.h" #include "enums/simpletypes/beingid.h" #include "net/ea/inventoryitem.h" #include namespace Net { class MessageIn; } // namespace Net class Inventory; namespace Ea { typedef std::queue PickupQueue; class EquipBackend; namespace InventoryRecv { extern EquipBackend mEquips; extern InventoryItems mStorageItems; extern Inventory *mStorage; extern PickupQueue mSentPickups; extern bool mDebugInventory; void processItemUseResponse(Net::MessageIn &msg); void processPlayerStorageStatus(Net::MessageIn &msg); void processPlayerStorageClose(Net::MessageIn &msg); void processPlayerAttackRange(Net::MessageIn &msg); void processPlayerArrowEquip(Net::MessageIn &msg); } // namespace InventoryRecv } // namespace Ea #endif // NET_EA_INVENTORYRECV_H